Episode 6 (Part 3) AD&D RPG Monster Manual

Monster Manual

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The saga continues …

Intro: 0:18 There’s been another review on iTunes. Dirk reveals his love of monsters.

Open Box: 4:37 Dirk and Blythy get all nostalgic about 5e that they started playing 3 months ago.

White Dwarf: 24:42 @dailydwarf has scrutinised every single monster produced in the FIEND FACTORY to pick some of his favourites.

Games Masters Screen: 43:11 In the absence of much discussion about monsters Dirk and Blythy face each other off with a wandering monster table.

Last bit: 1:24 Thanks to Patreons – we’ve been hard at work writing for your ‘zine.

Author: Dirk

Host of The GROGNARD RPG Files podcast. Talking bobbins about Runequest, Traveller, Call of Cthulhu, T&T, AD&D and others from back in the day and today.

10 thoughts on “Episode 6 (Part 3) AD&D RPG Monster Manual”

  1. Really enjoyed this episode, especially the monster-off! Personally I’m quite fond of the Gelatinous Cube just because it’s such an iconic beastie, but there you go.

    Blythy’s point about 5e not needing much prep is spot on, why haven’t Wizards of the Coast made a selling point out of this for *ahem* players of a certain age? Also, the character generation is great because it leaves so many hooks for the DM. Your sorcerer’s borrowed all that power from the Arch-fey or whatever? I think they’ll want the occasional favour in return …

    1. There’s a lot of love for the Gelatinous Cube. It’s not very edifying to be killed by slime or plants, it’s like you never really had a fighting chance.

      2016 is the year we’ve all decided to try different games and to try and understand how they’ve developed since we stopped playing. In general, you’d have to include that the hobby has become a lot less labour intensive for the Gamesmaster as the centre of gravity has shifted across the table.

      5e reflects this change. There’s enough story elements in there to make it interesting and enough crunch to satisfy the itch of putting some ‘game in your game’.

      The character generation and the build information is a definite strong point.

      Pleased that you enjoyed the pod!

  2. Being a fan of old Universal monster movies, I love the fact that they’re pretty much all in there in some way. There’s the aforementioned vampire. There are werewolves. The Sahuagin are very reminiscent of the Creature from the Black Lagoon. The Invisible Stalker even sounds like it could be the title of one of the sequels to The Invisible Man (even though it’s an air elemental and not a mad scientist who has turned himself transparent). My favorite along these lines, though, is most definitely the Frankenstein-esque Flesh Golem. (It’s even afraid of fire and absorbs lightning. “Your father was Frankenstein, but your mother was the lightning!”)

    I also have a strong liking for the out and out Lovecraftian horror known as The Gibbering Mouther. wouldn’t ever really want to see any of the things in the Monster Manual, but that has to be the thing I would LEAST want to encounter in real life. Most horrific of all is that it doesn’t just kill and devour you; it makes you part of itself!

    Last but not least, being a lover of Halloween imagery, the Scarecrow is just nifty!

  3. The way that Universal treated their monsters is how I feel they need to be treated: with a degree of reverence and a sense of personality.

    Thanks for commenting.

    1. Hi Daniel

      Hope that you’ve enjoyed what you’ve heard so far.

      The file should now be fixed. Thank you very much for letting me know.

      Dirk

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