We don’t normally promote stuff on the GROGNARD files, but there’s always an exception to prove the rule.
I implore you to pledge to The King of Dungeons KickStarter, before it’s too late.
One of the most articulate and engaging commentators on the RPG scene past and present is Baz Stevens, from the What Would the Smart Party Do? podcast. Along with his co-host Gaz, he has always been incredibly supportive of the GROGNARD files and has contributed to several episodes. Over the years he has challenged and informed my thinking about RPGs and made me a better player.
He’s written an RPG rules set within a framework that imagines “Adventuring as a career” in a way that is flexible enough to fit in any setting. What would your obligations be to your guild? How would the clauses a contract be negotiated? How do you compete in a dog-eat-dog world where everyone is chasing the same gold piece?
At GROGMEET this year, the game is being set in both Glorantha and the worlds of Earthdawn.
The rules are based on 13th Age but stripped down to the essentials, so there’s a familiar old-school feel to how the rules operate. The character creation is great fun (you’ll spend evenings just generating interesting player characters with quirky features) and the resolution is quick but puts drama first.
The rules are written in a disarmingly chatty style that is like a mate, enthusiastically explaining how to play while drinking a pint.
Many GROGSQUADers are supporters of the campaign already, but in case you missed it, this is your alarm call. The best adventurers always have an eye on the prize.
Dirk the Dice