The GROGNARD Files

Table-top RPGs from back in the day and today.

Three years ago I had my debut running a con-game at the first ever Con-Vergence in Stockport. The event will always hold a special affection my heart, and last year I hosted Golden Heroes, which was one of my personal gaming highlights of 2018.

This year I could only get there for the Saturday afternoon, so I missed some of the other games that were on offer as I flew in and flew out. It was great to catch up with gaming buddies who I normally only see in a small square window online or at other conventions.

I ran my Savage Worlds of Strontium Dog game. I’m doing it at Uk-GamesExpo on the Friday evening, so forgive me if I’m a little coy about the details in this play-report: no spoilers.

As usual, 5 highlights and one fumble.

  1. Role-Play Relief: Simon “Iron-GM” Burley was there this time to offer a full complement of games for every session (he’s done one of his comprehensive review of the Con). It was good to catch up with him briefly as it’s 12 months since I interviewed him for the GROGPOD. He had copies Role Play Relief that he has edited and published to support Comic Relief. It comes in two volumes: Beginners and Expert. I bought both as I simultaneously know nothing and everything about Role-Playing Games.
You’ll recognise many names from the British gaming scene contributing to these books.

2. Character Class: This was a Savage World game that used the Mongoose supplement written by Loz Whittaker for Traveller. I rolled on the mutations tables provided in the supplement and translated them into Edges and Hinderances. The resulting crew of Strontium Dogs pre-gens are both interesting, varied and down-right weird.

3. Play’s the thing! I’ve been messing about with this adventure for a number of weeks now. I’ve even run it online for a play test prior to it appearing here. These characters don’t really come alive until they have a player imagining their reactions to situations. There were some really entertaining moments as the players came up with mad-cap plans: “All clear *squark!*”

4. Le’ go of the Lego: This was the game where I was experimenting with ‘stuff’ to enhance the game. I didn’t go as far as miniatures, but I did use my son’s Lego collection to build up a scene using the whole of the table. We had to improvise with empty bottles of HobGoblin beer standing in for buttes in a magnificent canyon. I’d forgotten my battle mat and tape measure so my phone was used to make the measurements. I’m not sure how much the lego added to the enjoyment of the players, but it created a talking point for people not actually playing

This was the moment that Harpi Harry was gliding to cover while under fire from a hail of gun fire.

5. Pat Mills would be proud … At the start there were a couple of people playing who had never heard of Strontium Dog and didn’t really like westerns. I was concerned that this game wouldn’t be right for them. Thankfully, they seemed to come along for the ride as everyone else seemed happy to recreate the mad cap action scenes from the comic. There was a great moment when Brightman Rock chucked a plasma grenade in the range of another character who whacked it back with his Happy Stick; the bomb exploded on Brightman’s calcified head.

Overview of Stump Canyon

6. The little hunt! On reflection, I’ve realised that there’s a couple of issues with the scenario that need to be ironed out before the next session. There are a couple of important skills missing from the pre-gens, for one thing, “You’ll need to roll ‘shooting'”

“I don’t have it!”

Most significantly, because of the time restraints, it didn’t work out as a ‘hunt’ as I had planned. The opening set up ended up being so compelling that the action came to the location, rather than the players going looking for it.

Above all, it was entertaining, and I had fun playing it. Not sure I convinced everyone that “Westerns are not *that* bad.

Dirk the Dice

Thanks to Kris and Snowy for organising the event.

3 thoughts on “1D6 Bringing Akill-Ease to Heel

  1. engleback says:

    Great game, thoroughly enjoyed this one, the choice of Savage Worlds was great as it is one of the best rules systems for conventions. This was an exciting game with plenty of dice rolling, teamwork and character role play.

    If I recall, the plasma grenade exchange actually went back and forth a bit more between Harpi Harry and Brightman Rock, more of a chuckle brothers moment that provided plenty of entertainment.

    Regarding the “missing” skills, can’t they just default to d4 ?

    1. Dirk says:

      Thanks Ian – thanks for providing the final frame too – very spectacular. I love playing with you as I like how you keep a careful watch on what’s happening.

      If you don’t have a skill it’s 1d4 -2 (and a chance with your wild die) but I suppose SD agents won’t get far if they’re not good at shooting things!

      Look forward to seeing you in NBA in April.

      Cheers, Dirk

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