Dungeon Crawl Classics Continued (Ep.85)

We return to DCC and look at some of games that belong to the family

This time we return to the topic of Dungeon Crawl Classics (DCC) with Judge Blythy, our resident zealot.

Appendix G, our never-ending list of influences, expands with the wonderful Swords Series from Fritz Leiber nominated by Dave Paterson.

We talk about our preparation for a busy September of gaming.

Paul Fricker has released Gatsby and The Great Race for 7th Edition Call of Cthulhu.

Please support us on Patreon.

Bud Baird. An appreciation.

A personal appreciation of Bud and his contributions to the GROGNARD files

I dreamed I sailed to the mirrored edge

Of that murky world for an iron bell

That dragged me down to the ocean bed

And rang to mark where my shadow fell

The Bell in the Sea – Marillion 

Bud from Bud’s RPG Reviews, died suddenly on August 10th following a short illness. For many, Bud was best known for his hugely successful videos. That lilting, calming voice offering thoughtful commentary, accompanied by the distinctive sight of his hands leafing through the featured book or boxed set. His reviews were never first impressions; they were thorough, inspiring, and well-researched deep dives. If you haven’t experienced them, his back-catalogue is a treasure trove, from his explorations of the finer details of Glorantha lore and his reviews of Delta Green supplements, to his epic, five-hour study of Masks of Nyarlathotep.

Playing at GROGMEET

We both started producing online content at around the same time and, crucially, we both began our RPG journey with RuneQuest, specifically the Games Workshop box set. He once told me, “I even had someone message me to say, I hold you and the GROGNARD files responsible for getting me back into it.”

That shared story always felt like a kinship, a common effort to celebrate playing role-playing games.

His own origin story was one he included on his the ‘First, Last and Everything’ feature, and it’s a perfect picture of how so many stumbled into this world. He described his first exposure being “in the place I grew up in in Liverpool, Norris Green’s Woolworths at the age of 12. I had a voucher for my birthday and while I was perusing the latest releases, a book cover caught my eye – The Seven Serpents from the Steve Jackson’s Sorcery series. I promptly bought it and dove head first into a world of fantastic creatures, deadly traps and a spellbook of three letter words.”

We chatted online for a while, but we didn’t meet in person until UK Games Expo 2018, when he played in the PSI World game I was running. It was, incredibly, the first convention game he had ever played, and I don’t think he ever recovered from the anarchy of it all. He joked, “we had a climatic plumbing roll, and I can honestly say it’s the first time I’ve ever heard that.”

The illegal PSI Agents pacify the Water Witch with … plumbing!

After that, he became a regular fixture at GROGMEET. He would jokingly complain about some aspect of the organisation every year—there’s a list somewhere—and his grumbling became a affectionate ritual.

It was at GROGMEET that he ran a playtest of his best-selling Viral scenario for Call of Cthulhu, written with Alex Guillotte. Everyone who played gave one of those looks that revealed it was a unique and unsettling experience. Bud was an excellent GM, capable of creating a vivid, palpable mood and delivering explanations of horror unfolding with an unsettling precision. He GM’d the first game of Delta Green I played, and I still haven’t quite recovered.

He was justifiably proud of Viral, and when we featured it in one of our book clubs, he talked in detail about his creative process. His description of the entity at the heart of the horror was pure Bud: imaginative, grounded in a weird reality, and utterly chilling. “The idea is like, have you ever seen a viral bacteriophage? A real one. They look like something alien, horrific looking. Imagine one of them 50 foot tall, pulsing with cysts and have like a halo of flies around its head, and you’ve got yourself a kind of a mythos entity, haven’t you.” He found the uncanny in the everyday and translated it into unforgettable gameable material.

Beyond his creativity, Bud was generous. Both at the table and beyond. Now, I’ll always cherish the Crown Royal dice bag and dragon metal dice set he brought back for me from his first celebrated trip to Gen Con.

Bud was a valued contributor to the GROGNARD files in so many ways.

I’m going to miss his imaginative insights, his dry humour, and yes, even his grumbles about the chairs at GROGMEET.

Gone too soon. My thoughts and love are with his family and all who loved him.

Bud, out.

But never forgotten.

Dirk the Dice

GROGVINE one – Revealed

The first GROGVINE book is revealed after its journey around the world.

Remember the GROGVINE project? We sent out five books into the world, passing from one member of the GROGSQUAD to the next, slowly building a unique collaborative creation.

They’re starting to make their way back to the den. On this video, you will see the content of the first GROGVINE. If you want to find out more, follow this page.

Dirk

A bit extra, on the Dirk Side

This week, I recorded and issued the second Dirk’s Dossier —another loose-leaf page that’s fallen out of the GROGNARD Files folder and fluttered to the floor of the den. I’ve scooped it up, dusted off the biscuit crumbs, and put out as exclusive Patreon content.

It’s rambling and a bit more relaxed than the usual podcast, if you can imagine such a thing, but it does give me a chance to reflect on ideas that won’t normally fit into the GROGNARD files, and a place to stick the off-cuts that are taken out because they’re too long, and a bit boring. Don’t let that put you off.

In the latest episode I chat about organising GROGMEET, the face-to-face gaming event that we host in Manchester. It has moved again to January (9th-11th), probably as a permanent fixture, because it worked out so much better for us than November, when it is busier in the city. Don’t worry, we are putting in another online GROGMEETish on 7th-9th November. The best way of keeping up to date is to follow the page.

GROGMEETing like this …

Organising GROGMEET isn’t rocket science—it’s event-bodging, powered by hob nobs, Post-It notes, and a group of very tolerant participants. It started as a simple meet-up in 2016: a room, a date, and a few people off Twitter. Since then, it’s grown beyond recognition, but at heart, it’s still the same thing—a gathering of like-minded folk who want to play and chat and roll some dice.

Let’s start with a question I’ve been asking myself since the first GROGMEET back in 2016: what even is a convention?

In the UK, we’re spoiled for choice. You’ve got the headliners like UK Games Expo, Dragonmeet, and a raft of local cons popping up in pubs, scout huts, and community centres across the land. But where does a con stop being a con and start being something else entirely? If it’s just a game that happens once a year in the back room of a pub, is that a con—or just an annual club night?

In my mind, I conflate the idea of conferences with conventions: there’s trade stalls, seminars, panels, maybe even a keynote speech from someone who once playtested Talisman in 1985. The gaming’s often on the side-lines.

GROGMEET keeps the gaming front and centre. It’s not quite a club—too big. But it’s not quite a convention—too small. It’s a weird hybrid. A con-club. A clunvention? A convlub? Or just a simple “meet-up” of the GROGNARD files listeners.

What grounds it—and gives its flavour—is the venue and the city. Manchester is perfectly imperfect. Compact, connected, and packed with character. Everything’s within walking distance. We’ve used venues from the plush to the peculiar (ask anyone about “The Year of the Shed”). But the challenge grows as we grow. Over 100 people came last year, which makes it harder to keep that casual, cosy feel, and have the appropriate level of lavatory provision.

It all started with one decision: Book a place. Find people. Roll dice. The rest is GROGMEET.

A BONE TO PICK

Also featuring in the Dossier is an ‘I’ll Get Mi Coat’ segment that didn’t make it to the final cut of the Rivers of London GROGPOD . I was away on holiday when that one came out, so didn’t have enough time to cut it down to size. It’s included here in its raw rambling.

Judge Blythy—our resident rules lawyer— dug out The Secret of Bone Hill and declared it “an experiment ahead of its time.” Back in the day, it landed with a bit of a thud because it didn’t spoon-feed you a story. It just put you in a region and said, “There you go, figure it out.” Blythy sees it as a prototype for sandbox play.

I had been running Rivers of London RPG, a couple of convention games. It doesn’t always end in a climactic scrap. Sometimes the satisfaction comes from solving something, talking your way through it, and feeling like you’ve stepped into the world of the books.

But is that enough for a convention game? Do people want fireworks at the end or is a neatly tied bow of narrative satisfaction okay?

WHERE WERE YOU IN 2020?

During 2020, the Year of the Apocalypse, as I declared a the start of the year (a title that proved a little too prophetic), I adapted Famine in Far-go for a short online campaign. Gamma World is gloriously bonkers, and Famine is a road trip through a mutant-infested wilderness, ending in a showdown with humanoid chicken-men in a derelict food plant. Yes, I made them talk like Colonel Sanders. Yes, they wore gingham.

There you have it. From toilets to Bone Hill to radioactive poultry. If you want to listen to it, then please head to Patreon to throw some coins in the beret, to keep this show on the road. It’s cheaper than a pound of “Processed Chick-O-Tron.”

—Dirk the Dice

Dimbyd – Andrew Jones. An Appreciation.

“Are you Dirk the Dice, can I claim a pint?” These were the first words that Andrew Jones, Dimbyd on social media, said to me back in 2015.

It was at DragonMeet shortly after the podcast had been released. He went on to say that he was a fan of the show due to the RuneQuest content and more importantly, it had mentioned F.C.Parker, the games shop in Cardiff where he went when he was young.

The tragic news of his death on Sunday (13th April) has brought back the memories of good times that we spent together, playing games and talking bobbins. 

That meeting was the first for a real-life listener to the GROGNARD files. Social media posts had been exchanged and comments made on this blog, but the only evidence that someone was really listening was Andrew saying hello. His broad smile through his beard and twinkling eyes were very reassuring. People were listening to us. 

We went on to meet others who have since become friends like Andrew, and he was part of the organisational effort for us all to have a gaming day together in Manchester. At the first GROGMEET we met in a pub the night before. The plan was to sit around and chat. Andrew pulled out Feng Shui2 RPG from his bag and said, “let’s play!” 

At the old FanBoy Three we had a wonderfully chaotic game involving kung fu action and finger cymbals. His original humbrol painted Citadel miniatures as markers. It was brilliantly fun and inclusive and his first step set the tone for all the GROGMEETs that have followed. 

His desire to play created the first GROGMEET eve. He was and always will be, the first GROGMEET GamesMaster. 

EXPO-EXPOSURE

At UK Games Expo the following year, he acted as a chaperone, introducing me to other gamers, “this is Dirk the Dice, he does a podcast.”

“Don’t listen to ‘em,” responded one bluntly. 

Andrew was great company over that weekend. He’d brought along an ashcan version of the new RuneQuest in Glorantha rules for us to play-test. The character sheet hadn’t been devised yet, so he had characters on reams and reams of paper. Pookie (or Pookie Wookie, as Andrew insisted on naming him) was part of the team too, putting new fangled ‘augment’ rules through the paces. There was a duck, a zombie duck, there were always ducks with Dimbyd.

At one GROGMEET he took the Ducks to the Red Moon. “They were part of the zeitgeist in the 70s,” he would explain, “Howard and Scrooge McDuck, all the hippies loved them. Like the fashion for zombies today, ducks are in Glorantha because they were trendy.” 

He was one of the Runemaster bunch of RuneQuest GMs and he was always very creative with his Glorantha sessions. They were respectful to the lore, but never a slave to it and he injected a sense of adventure and wit into his scenarios. And Ducks, I did mention the ducks. One time, when I was GMing RuneQuest to a bunch of unwitting players at a convention, he loomed up behind me and said, “Kill them, kill them all!” 

When we weren’t gaming he was a gentle, insightful, funny conversationalist. We talked about local and national politics, comics, music and his family, who were very important to him. His mum, dad and sister. Every time I saw him, he’d talk about plans to learn to drive so he could get to them more and do more errands. “Have you started learning yet?” I’d say, “not yet, but I’m getting there.” We also shared a passion for The Goodies, so it was good to give him “The Goodies Files” and “The Goodies’ Book of (Criminal) Records” as a gift for looking after me at Expo.

He withdrew from social media and extracted himself from the scene for a while, for health reasons. It was delightful to get a positive response to an invitation to a Moorcock/ Tolkien Weekender a couple of years ago. He was a chief antagonist of the debate between the two factions: who is better, Tolkien or Moorcock? Spending the weekend was a great chance to see him back on form and what we had missed: his cheeky sense of humour and expansive knowledge of … everything.

Recently, he was giving me advice about The Borellus Connection, the new Fall of Delta Green campaign released by Pelgrane Press. Before my campaign started, he warned me that it seemed high-risk, and to have some back-up characters ready to go, just in case. He was keen to know how it was going to progress. It’s sad to think that I won’t have chance to tell him.

I’m pretty sure that I honoured the ‘pint’ (probably a pepsi), I did say terms and conditions applied, nevertheless I will be raising a glass to him tonight: Gorffwys mewn heddwch … Dimbyd.

GROGMEET Jan ’25 Scrapbook

The come-down after the astonishing weekend of gaming is never easy and it seems even more difficult this week. To be locked away from reality for a short time in an isolation tank of mayhem has a restorative effect on the soul.

GROGMEET was moved from its usual slot of November to January to avoid a clash with a number of different events, including the MTV awards which took over the city centre of Manchester.

The new slot has a lot going for it. Things are a bit quieter in the pubs and hotels cheaper, plus it was something to look forward to in the normally miserable winter month.

THE GREAT RACE

Paul Fricker was presented with the Mike Hobbs prize to recognise his contribution to the Gatsu and the Great Race’

The weekend started with a multi-table extravaganza Gatsby and The Great Race, a scenario written by Paul Fricker, which involves different dimensions in time and space, time-loops and table-hopping seances where everything seems a bit out of joint. I won’t go into the details here in case you get chance to play it (Paul has rewritten it for 7th edition and intends to publish on the Miskatonic Repository).

There were seven tables, two extra dimensions, twelve keepers, forty players and I was coordinating the proceedings from the centre of the room like a … messianic megalomanic. Thanks to the people who made it all possible. Paul did a great job before the event describing what to expect, based on previous experiences.

The whole thing was a once in a life-time gaming experience. Bonkers.

The Friday afternoon event is normally organised by OldScouseRoleplayer, but he was in Tenby with Dave Paterson and crew. It was their annual weekend of gaming, a remote version of GROGMEET, known as GROGTEN where original players in his ‘Friday Night Barbarians of Lemuria’ game gather for a weekend of gaming by the sea. Absent friends were present.

Imagine being blindfolded into a room listening to this …

They were there in spirit as they provided the sound effects for the alternate dimension that players travelled through during the fractured time. They diligently recorded a script of nonsense, that only bore a passing resemblance to what was going on in the scenario. The players thought they were clues and brought them back to the table.

and being tickled by something furry …

During the preparation, Paul Fricker mentioned a version of the game where his friend Matt Sanderson had the players in an out-house looking for a honey-badger. It was a funny red-herring, so it was included in the recording. Sure enough, at least one player was on the hunt for a honey-badger that wasn’t really there.

while delving your hands into something wet …

PLAY IS THE THING

From my point of view, it was one of the most pleasurable GROGMEETs as it ran smoothly during the event, despite some hiccups in the run up to it. I could relax and enjoy running some games.

I gave my Mean Arena, forged in the dark hack, another run out. It does a pretty good job of replicating the comic strip and the players were pretty inventive in their manoeuvres against The Cottonhopilites, resulting in a 3 – 0 away win.

Andy Burnside tried to convince Matt Talon of The Slayers to throw the game. Not this time Andy, not this time.

On Saturday morning, I ran a Liminal game that had been written by Blythy about the haunting of The Old Man and Scythe pub in Bolton. The pub is one of the oldest in the country. It is famous for being the last place where the Earl of Derby stayed prior to his execution for his role in the Bolton massacre during the English Civil War. The investigation moved at a good pace, which culminated in a challenging confrontation which took all of the characters to the brink. Once again I was impressed with Liminal and its deceptive simplicity.

In the afternoon I had the chance to unfurl a new map for Raclash, the game world we created forty years ago for a play-by-mail game. I explained the lore to the players, showing the original artefact: a hand drawn map coloured with pencils with the odd bit of Tippex, on Games Workshop hex-paper. I have redrawn the map for the 21st Century, and with the help of All Rolled Up, had it printed on an A1 piece of velvety satin. Worth the price of entry.

I ran two scenarios in Raclash (the other was on Sunday afternoon for MORPcon) that were continuing stories from the campaign that I have been running with the Wednesday night group. They were a couple of side-quests which will have a lasting impact on the next stage of the campaign. The first scenario involved intervening in the advance of a storm demon laying siege to the capital city and the second scenario sent the players as assassins to take out one of the key warlords who were attempting to lay claim to the Kingdom. They were different, but both scenarios involved the infiltration of a gorgon’s nest to unleash the ultimate weapon of petrification.

On Saturday the players said, “a game like this would have been terrible back in the day as you’d assume that the GM was out to get you.” Sure enough, on Sunday’s game, following a series of unfortunate rolls, one of the players was turned to stone with an hour left to play. Ah well.

It was all fast and furious fun using my version of BRP (Stormbringer with a dash of homebrew). It had all the swings of fortune that you might expect when the stakes are high, the monsters fearsome and the 80s swords and sorcery movie tropes flow.

SANCTION

On Sunday morning, Paul Baldowski joined me and the GROGSQUAD in FanBoy 3’s basement of role-playing rambling to talk about his experience of running Gary Gygax’s Dangerous Journeys at GROGMEET. How many other conventions are running that? He also delved into his postal gaming past and talked about The Dee Sanction’s influence on his design projects. You’ll be able to hear his contribution in a GROGPOD coming soon.

That was that. Another GROGMEET complete. Emerging from the weekend, blinking in the light, I turn on the news, oh no! Prepare the isolation tank.

I want to go back. Get ready for virtual GROGMEET in April.

Dirk

Gatsby Garden Party held today, invites all the GROGs to play …
all seems okay so far …
A logistical nightmare is about to be unleashed
The extra dimension room was ready to go … full Winkleman
Night’s Black Agents
Daily Dwarf builds up his usual 2000ad strip on the wall
All for one!
Have you seen the Lass at the Man and Scythe
Newt Newport brought his OldHammer!
More ‘theatre of the mind’ from Fenris Games
Always ‘on brand’ – Film Fan Mike
“Just like that!” the original Raclash map becomes a tea-towel
Howards Way meets the Sea Devils
Port Street Beer House
What happens at the 3am Club, stays at the 3am Club
The Gorgon Pits of Bakargon – an unlucky adventurer was fixed in this position for an hour..
“would you like an avocado with that?” Manchester’s famous gentrified breakfasts
“Turn over your papers and begin”
Paul Baldowski and Dirk

Thanks to Foundation Coffee House and FanBoy3 for looking after us over the weekend. You can read other accounts of the weekend from people who were there:

Neil

First Age

Stef

Rivers of London RPG (with Ben Aaronovitch) Ep76

This GROGPOD features a special recording of an interview with writer Ben Aaronovitch, the creator of The Rivers of London series of books. An RPG has been developed by the team at Chaosium. Ben talks about the project, his formative years in gaming and gives insight into his creative process.

The interview was recorded live as part of GROGMEETish which took place in November. It features additional questions from the GROGSQUAD.

Dirk the Dice gives a quick review of the game based on his experience of playing the game over recent months.

Music is by Static Music Club.

Please support what we do at Patreon

ZX Spectrum Games (with Dan Whitehead) Ep.71 Pt. 1

Special Guest of virtual GROGMEET, Dan Whitehead takes us to the Speccy Nation

At this year’s virtual GROGMEET we were joined by Dan Whitehead, the author of Speccy Nation, who took us on a tour of The ZX Spectrum. The 8-bit computer was a staple of our every day lives in the 1980s.

There’s an advert for Third Floor Wars which recently featured Burn After Running’s Guy Milner.

The next season of the Book Club features classic science fiction.

Please support us on Patreon.

Five Room Dungeons (with Johnn Four) Ep. 68

This episode follows the theme of the previous one, where we looked at Adventure Design. This time at the book club we have the amazing Johnn Four who shares his Five Room Dungeon method and explains how story techniques can add to our gaming.

Judge Blythy and Dirk the Dice look back at the games that they have played over the past 12 years and try to identify what made them work.

They also set out their resolutions for 2024 – a year on the grog.

Dirk is recommending the following podcasts: The Rest is History, The Rest is Entertainment, Immortals, Land of the Giants: Twitter, ACFM, Scarred for Life, Mason and Fricker’s Eldritch Tales, Bud and Griff’s Gaming Creepshow, and Between 2 Cairns.

Outro music is Ickle Pickle by Static Music Club (Omari)

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