Special Guest of virtual GROGMEET, Dan Whitehead takes us to the Speccy Nation
At this year’s virtual GROGMEET we were joined by Dan Whitehead, the author of Speccy Nation, who took us on a tour of The ZX Spectrum. The 8-bit computer was a staple of our every day lives in the 1980s.
Let’s look back at the wonderful worlds created by White Dwarf covers.
The return of @dailydwarf with an article about Good, the Bad and downright Odd covers of White Dwarf from 1 – 106 (when they stopped doing RPGs). Join us as we go into a time capsule and review some of our favourites.
In this episode, we have a very special guest. Marc Miller is the creator of the Traveller Role-Playing game and in this interview he talks to Dirk the Dice about his first encounter with Dungeons and Dragons. He also talks about the origins of Traveller and his trip UK Games Day.
Judge Blythy, our resident rules lawyer, revisits the rules that we looked back at in Episode Three and assesses the changes that have been developed in the latest version. We are playing Traveller regularly again, and really enjoying it.
Space Ship art by Ian Stead (thanks for making the contact!).
The outro music is My Face will Murder Me by The Static Music Club (Omari)
This episode follows the theme of the previous one, where we looked at Adventure Design. This time at the book club we have the amazing Johnn Four who shares his Five Room Dungeon method and explains how story techniques can add to our gaming.
Judge Blythy and Dirk the Dice look back at the games that they have played over the past 12 years and try to identify what made them work.
They also set out their resolutions for 2024 – a year on the grog.
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Call of Cthulhu
Burning Desire
A year after the investigators defeated a daemon-summoning cult, their allies have been in touch. Murder, arson, disappearances. Could the Siblings of Burning Desire be back? The investigators must return to the scene of their former victory and get to the truth lest disaster befall them, their friends and everything they hold dear.
The small village of Alsen has enjoyed a peaceful and traditional existence in harmony with the natural world for many generations.A new world is upon us though, the old ways wane and the vaesen are forgotten. Sadly for the villagers, their vaesen do not forgive and forget.
Progress descends on the rustic lands of Sweden, and it is not only the people who must move with the times. Vaesen are displaced and rub up against each other, causing frictions that will lead to disaster if left unattended. Thursday’s Children must learn what is going wrong and fix it for the sake of the actual children of the village.
An ancient tradition in the wilds of Sweden has become problematic, as new-age mysticism messes with old ways and a city slicker huntsman sets his sights on one last expedition. Strange beasts stalk the night and villagers are going missing. Can the investigators resolve the mystery before perhaps they too disappear?
A chance encounter with a missing pet leads to a missing child, and then altogether too many pets and children. Can the Kids learn what’s going on, get things back to normal, before they find themselves in Trouble? What will the Kids do when faced with a moral dilemma?
School football captain Sture Lagerwall, is a popular, well-liked kid and so when he is out of sorts, it’s time for the Kids to investigate what’s wrong. Sture’s mother is an ambitious scientist of no small vision. Where has she gone, and more importantly, what fresh hell has her experimentation wrought?
A missing prince, nefarious magical goings on and fantastical beasts combine for a thrilling adventure taking characters from 1st level through to 3rd level in the style of Arabian Nights mixed with The Golden Voyage of Sinbad.
Who will put a stop to the desperate plans of the deranged cult to summon a world-eating daemon? Dynamic struggles in ancient tombs awaits! (Levels 3-5)
Live from GROGMEET 23, join us as we roll back the years with Mike Mason. We look at the key moments in the history of Call of Cthulhu: its origins and its early campaigns.
In Library Use, Blythy and Dirk look at Cults of Cthulhu and Different Worlds and consider the world populated by people who are ‘tuned in’ to Cthulhu.