Exploring the very best that Savage Worlds RPG can offer the gamer. Personal insights from The Armchair Adventurers (Dirk, Blythy and The Daily Dwarf) and special guest Eric Lamoureux
Welcome to an episode that we have been talking about for a while. The Armchair Adventurers Club have played more Savage Worlds over the past few years than any other game, so why has it taken us so long to get to this episode? There is so much to cover and this first part goes on forever! Thankfully, with new chapter breaks, you can take your time to find a way through it.
Judge Blythy Rules (50.34) When it comes to Games Mastering Savage Worlds, we have had different experiences. Blythy has run campaigns in the published settings, I have done one shots in my own settings. In the noisy Las O Gowrie pub in Manchester we compare some of our favourite aspects of the game.
This is the second part of our exploration of Scarred for Life, the fantastic series of books about growing up in the dark decades of the seventies and eighties. Gen X-rated popular culture shaped our imaginations and informed our gaming.
The 70s and 80s were the golden age of dark popular culture and Scarred for Life have chronicled the TV, comics, adverts, sweets and others of the period in a conversational but forensic style. There are two volumes available with a third on its way at the end of Summer ’22, which will feature role-playing games of the 1980s. We are joined by Stephen Brotherstone, one of the authors, and we talk about his formative years in role-playing and how this project came into being.
You can find out more about Scarred for Life by following the twitter account. The books are available print on demand, check for discount codes. They also have live shows.
We discuss Threads, Noah’s Castle, Dracula Lollies and much, much more.
Resident rules lawyer Judge Blythy joins me in the Port Street Beer House for a new segment where we do a Speed Rating of a game. This time we look at Monster of the Week – the rules highlights and our experiences of playing the game. There is a Jazz warning.
Welcome, this is an extra-GROGPOD which is from a live recording made at this year’s virtual GROGMEET. Every month, on the first Sunday, the GROGSQUAD meet to discuss books from The Great Library of RPGs. This time we read The Gutter Prayer and invited Gareth Hanrahan for a Q&A session.
If you would like to be part of the book club, then please let me know in the comments below and I will send an invite.
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“Get your trousers on, you’re nicked!” We are still in the mood for some old fashioned cops and robbers. In this part we look a bit more closely at how the rules work in GangBusters. Judge Blythy, our resident rules lawyer casts his eye over some of the highlights of the system.
New in this podcast is Appendix G. This segment will invite members of the GROGSQUAD to talk about books, films, TV and other media that has influenced their gaming. Vaughan Allen provides a background to The Sweeney, the UK cop show from the 70s, and talks about how it has influenced his Delta Green game.
Over in the GROGGLEBOX we watch The Untouchables (1987).
As far back as I can remember, I always wanted to be a gangster in an RPG.
This time we look back at a classic from back in the day. Pound the mean streets of LakeFront City as we look back to playing the game back in the 80s. Blythy opens up the box of delights as we recall the old neighbourhood where we used to play.