Full Fathom Five (with Paul Fricker) Book Club – Extra

“Moby Dick as a Slasher pic” Paul Fricker talks to The Great Library of RPGs Book Club about Full Fathom Five for Call of Cthulhu.

Art by John Sumrow

INTRO: Welcome to another Book Club Extra. We take break from the usual format to give you a little something extra. The Great Library of RPGs Book Club meets on the first Sunday of the month between 9:30 – 11:00. You can join at the Bookclub app if you are interested and follow developments on the discord server (contact me for an invite).

Full Fathom Five (2.30) – Paul Fricker talks to us about his scenario Full Fathom Five which is available at the Miskatonic Depository. He has recently contributed to the Story Telling Collective, giving guidance on writing Call of Cthulhu adventures. We look at some of the influences on Full Fathom Five including Moby Dick, the story of The Essex, and Master and Commander. Paul is one of the hosts of The Good Friends of Jackson Ellias (I appeared on there, talking about Gangsters and Gozu).

Actual Play (46.16) If you are a Patreon of the GROGNARD files, you can take part in the monthly one-shot club. This is a bit of sample play of Full Fathom Five. The rest will be released on The Patreon feed later in September.

GROGGLEBOX (56:23) Blythy and Dirk talk about The Thing (1982)

Tale of the Manticore advert (1.32)

I’ll Get mi Coat 1.32 – The end of one campaign and the start of another.

Savage Worlds (with Eric Lamoureux) Ep 55 Pt. 1

Exploring the very best that Savage Worlds RPG can offer the gamer. Personal insights from The Armchair Adventurers (Dirk, Blythy and The Daily Dwarf) and special guest Eric Lamoureux

Welcome to an episode that we have been talking about for a while. The Armchair Adventurers Club have played more Savage Worlds over the past few years than any other game, so why has it taken us so long to get to this episode? There is so much to cover and this first part goes on forever! Thankfully, with new chapter breaks, you can take your time to find a way through it.

Daily Dwarf (4.34) Makes a return, telling the story of how we got into Savage Worlds in the first place and what White Dwarf in its hey day had to say about generic systems. @dailydwarf credits What Would the Smart Party Do? for championing the system.

Open Box (14.18) Eric Lamoureux, host of the Wild Die Savage Worlds podcast, joins us in the Zoom of Roleplaying Rambling to talk about Wise Guys, his excellent gangster game, and other Savage Worlds projects.

Judge Blythy Rules (50.34) When it comes to Games Mastering Savage Worlds, we have had different experiences. Blythy has run campaigns in the published settings, I have done one shots in my own settings. In the noisy Las O Gowrie pub in Manchester we compare some of our favourite aspects of the game.

Talk Top Talk from Third Floor Wars (1.47.0) We recommend this great podcast which really gets under the skin of games design in interviews with people who make games.

I’ll Get mi Coat (1.47.30) Closing time chatter about the games that we are working on at the moment and some of our thoughts. Incudes Things from the Flood and The League of Eternal Guardians.

We also mention Run the Adventure and Roll to Save podcasts. If you are interested in Owl Bear and the Wizard’s Staff convention, you’ll find information about the face-to-face event on the site, while the online convention sign ups are on Warhorn.

The Bookclub membership is managed via Bookclubz, where you’ll find more about our meetings on the first Sunday of every month (except when it isn’t)

Thanks for giving us a monthly tip at Patreon. It is very much appreciated.

Scarred for Life by RPGs (with Stephen Brotherstone) Ep. 54 (Part 2)

This is the second part of our exploration of Scarred for Life, the fantastic series of books about growing up in the dark decades of the seventies and eighties. Gen X-rated popular culture shaped our imaginations and informed our gaming.

Buy the books here.

Content warning for this one as we quote directly from a couple of controversial games from the 80s.

I’ve had a go at putting chapters on this one. In case they don’t pull through, here is the menu:

00:00 INTRO: The incredible ghost voices that appeared on the free flexi-disc from The Unexplained magazine.

03:53 The GAMESMASTER’s Screen. Ste Brotherstone give us insight from the forthcoming volume of Scarred for Life. Phoenix Command, Alma Mater, The Unexplained: Mysteries of Mind, Space, & Time, The Price of Freedom, and 2000ad. I also mention the wonderful Save for Half podcast who did a recent episode on East Texas University.

57:30 Library Use. Judge Blythy joins me in the Room of Role-Playing rambling to look at Unexplained magazine. I make a mistake – it didn’t last for 115 issues, it was 157!

1:33:0 Advert. Frankenstein’s RPG podcast – I appeared on a recent episode about Magic/ PSIonics and Investigation in SF role-playing games.

1:34:0 I’ll Get mi Coat. Closing time chatter about Agon, Delta Green and a brief mention of the UNIT campaign.

1:46:Outro. The Book Club is on the first Sunday of every month at 09:30 GMT for 90 minutes. Owl Bear and The Wizard’s Staff convention is scheduled to take place on the weekend 2nd September. I will be supporting an online version of the event. Watch this space for more details.

Support us on Patreon

Scarred for Life by RPGs (with Stephen Brotherstone) Ep 54 (Part 1)

The 70s and 80s were the golden age of dark popular culture and Scarred for Life have chronicled the TV, comics, adverts, sweets and others of the period in a conversational but forensic style. There are two volumes available with a third on its way at the end of Summer ’22, which will feature role-playing games of the 1980s. We are joined by Stephen Brotherstone, one of the authors, and we talk about his formative years in role-playing and how this project came into being.

You can find out more about Scarred for Life by following the twitter account. The books are available print on demand, check for discount codes. They also have live shows.

We discuss Threads, Noah’s Castle, Dracula Lollies and much, much more.

Resident rules lawyer Judge Blythy joins me in the Port Street Beer House for a new segment where we do a Speed Rating of a game. This time we look at Monster of the Week – the rules highlights and our experiences of playing the game. There is a Jazz warning.

We finish off with a bit of closing time chatter about Dungeon Crawl Classics and the new Blade Runner kickstarter.

Follow us on Patreon to support the podcast and associated projects.

RPG Book Club GROGPOD Extra (with Gareth Hanrahan)

Welcome, this is an extra-GROGPOD which is from a live recording made at this year’s virtual GROGMEET. Every month, on the first Sunday, the GROGSQUAD meet to discuss books from The Great Library of RPGs. This time we read The Gutter Prayer and invited Gareth Hanrahan for a Q&A session.

If you would like to be part of the book club, then please let me know in the comments below and I will send an invite.

If you like what we do, then please consider supporting us on Patreon.

King Arthur Pendragon RPG (with David Larkins) Ep.53 (Part 2)

One of the foundational films that shaped the games that we played is Excalibur (1981). In this episode we look back on the film and consider how it can continue to inspire our gaming.

To see some of the issues of Starburst that we refer to in this episode, you’ll find images over at Dirk Malcolm’s World of Film where I have written a couple of pieces about how the magazine covered the film.

Also in this episode, David Larkins, Line Editor of King Arthur Pendragon at Chaosium, talks about Berlin Wicked City, The Esoteric Order of Role-players and much more.

Sam Vail adds Robin of Sherwood to the Appendix G.

Please consider supporting the podcast at Patreon.

GangBusting RPGs (GROGPOD extra)

Join me as I take an idea for a walk across the Gangster RPG shelf in the GROGPOD den. It also features a sample actual play of GangBusters – The Vanishing Investigator.

Games mentioned:

GangBusters

Gangster!

Crime Fighter

Fiasco

Hillfolk

Spirit of ’77

Cartel

Blades in the Dark

Wise Guys

Also mentioned: Good Friends of Jackson Ellias, Will Weaton’s Demonstration of Fiasco, Reviews from R’lyeh, Third Floor Wars, Tale of the Manticore, and Orlanth Rex’s Gaming Vexes.

Join Patreon, for more of the Actual Play.

King Arthur Pendragon RPG (with David Larkins)

This image has an empty alt attribute; its file name is Screenshot-2022-04-07-at-08.18.23-750x1024.png

In this episode, we finally draw the sword from the stone and examine a game that had an enormous impact on gaming in the 80s: King Arthur Pendragon.

David Larkins, the Pendragon line editor for Chaosium, joins us to tell us about the history of the game, how it works and the future developments.

Judge Blythy, our resident rules-lawyer, reviews the mechanics and we discuss how the game works conceptually.

We also have some closing time chatter about hot topics on our table top.

GangBusters Ep.52 (Part 2)

“Get your trousers on, you’re nicked!” We are still in the mood for some old fashioned cops and robbers. In this part we look a bit more closely at how the rules work in GangBusters. Judge Blythy, our resident rules lawyer casts his eye over some of the highlights of the system.

New in this podcast is Appendix G. This segment will invite members of the GROGSQUAD to talk about books, films, TV and other media that has influenced their gaming. Vaughan Allen provides a background to The Sweeney, the UK cop show from the 70s, and talks about how it has influenced his Delta Green game.

Over in the GROGGLEBOX we watch The Untouchables (1987).

Why not support the podcast at Patreon?