This is the play report from last weekend’s RuneQuest marathon at The Owl bear and Wizards Staff mini-con held in Leamington Spa.
I took my players through not one, but two QuickStart adventures: firstly, in search of The Broken Tower, from the ENnie Award-Winning, Free RPG Day supplement, produced last year; then in the afternoon they explored A Darkness at RuneGate (as yet unpublished preview).
I’ll do a Scrap Book about the mini-con, until then, here’s the game report, delivered in the usual format. There are five highlights and a final fumble.
The day before the event, the physical books were finally available to purchase. The PDF has been with us for a couple of months, but there’s nothing like a rule-book appearing in the material plane to bring imagination to life.
Against this background of fevered anticipation for the new game I approached the two sessions as a ‘demonstration’. Most of the players had a very limited experience of the RuneQuest, so I decided to show-case its capabilities.
Rules lawyers, cover your ears.
I also went with the run of play rather than limiting proceedings with a pesky rule. The runic inspirations were enjoyable, so I wasn’t going to ruin things by saying ‘you can’t do that’. It’s called maximum game fun (MGF), I believe.
I must of done something right as one player bought the game using his phone before he left.
“They look like something from Biscuit Week on Bake Off” Daily Dwarf
I had a bad case of ‘gamers’ back’ on the Sunday. Schlepping all of my gear in a ruck sack for two days took its toll. There’s just so much wonderful stuff for RuneQuest to share. I used my new Q-WorkShop, turquoise dice-set, complete with its hit location ‘left-leg’ bias. There are new ones on the way apparently, but I think it’s traditional for the left leg to be the first place hit. It always raises a cheer.
The Glorantha Source book was also useful to share with the players. During down-time it was an opportunity to flick through and admire the art and study some of the cult relationships. One of the players was well-versed in the cosmology of Glorantha. He was playing Sorala, the pre-generated character from the rule-book who is the scribe from Nochet, an initiate of Lhankor May. I was very grateful when he provided information about Dragon Pass at different points during play as it prevented a GM info-dump.
Last, but not least, it was the Strike Rank tracker from Infinity Engine what broke the gamers back. This is a beautifully engraved wooden strip with rules and a twelve phase gauge to keep a track of turn order. There’s also matching Rune tokens which can be used on the tracker and to mark ‘augments’ when characters have active ‘runic inspiration’.
It’s hard for an old dog to learn new tricks. In the thrill of battle, I forgot to refer to it, using instead my ‘keep it in your head’ system that I’ve used for years. That said, the tracker is a nice thing to have at the table as a talking point and useful for explaining strike rank initiative order rules.
The Broken Tower
This is the forth time that I have GMd this scenario: the first time was around the time of its release, the second was recorded for The Smart Party and the third was at UK Games Expo. This time the players really bought into the mythic setting and brought their own ideas and concepts to the scenes, there was more of an eerie quality to the journey through the bad lands.
They were certainly a single-minded party of adventurers who were determined to complete their task. Vostor, the Lunar exile, was particularly forthright.
The Grey Dogs never stood a chance.
Asako-soh was the genial host for the day and he looked after us throughout the weekend. The night before he arranged a meal at Warwick Spice, there were samosas for lunch and a GM goody bag containing a liquorice pipe.
Lunch was a time to re-group and say hello to podcast listeners.
The highlight of the weekend came from a couple of people who were grateful to the GROGPOD as they had started playing regularly thanks to listening. Like the samosa, they gave me much needed nourishment to get me fired up.
A Darkness at RuneGate
Thanks to Richard August, one of the members of the GROGSQUAD, I was given a preview draft of a new QuickStart that’s in development. Rich is one of the writers who designed the adventure. It was a real privilege to playtest something that only a handful of people in the world have played before.
If you know Rich’s work from such supplements as Three Faces of the Wendigo you’ll know that he has a real flair for the macabre. A Darkness … is no exception. I don’t want to give too much away, but it’s an investigation with a pervasive stench of the horrific.
The players enjoyed the distinctive ‘The Wicker Man’ folk-horror elements as they encountered people of RuneGate who had embraced a new way of life, adopting a sinister, yet appealing serenity while those around them were in disorder.
RuneQuest fans new and old will enjoy the climatic encounter.
The pre-generated characters that appeared in the original QuickStart appear in the new rule book. I used the new ones as they are laid out over two pages which makes things easier to spot, however I failed my roll and missed the fact that there are some new features in the character sheets.
“How does sorcery work?”
I made something up. MGF. Right?