The art of GROGMEET, Part One

The launch of GROGMEET 2026 in Preston is a chance to reflect on the art that has made the event.

“We need to have a visual identity for the podcast,” I suggested, shortly after the realisation that people were actually listening to the podcast.

Like most of my bright ideas, this was met by Judge Blythy with a shrug.

“If it makes you feel better, then go ahead.”

Back then, The GROGNARD Files was beginning to develop into something more than two middle-aged men reminiscing about old roleplaying games. A small group was forming around the podcast and our Twitter account. People weren’t just talking about RuneQuest, Traveller and AD&D—they wanted to meet one another and actually play games.

There had already been a handful of RPG “tweet-ups” around the country, often taking place in game shops in Nottingham and elsewhere, proving that internet friendships could survive contact with reality. Encouraged by this, a few of us wondered whether Manchester might be the ideal place for something similar.

That small gathering became GROGMEET.

The first event took place at MadLab, Manchester’s wonderfully eccentric makerspace in the Northern Quarter, back when the area still felt like artists and geeks had a fighting chance of affording the rent. We had no idea we were starting something that would still be going a decade later.

The podcast artwork had been created by my friend Paddy McGrath—better known as Super Logo Boy—who had recently launched his own graphic design business. I gave him a fairly vague brief about a Games Master disappearing into different personalities while running a game.

The image became “the GROG head”, representing the Games Master’s ability to become a dragon, goblin, innkeeper and evil sorcerer, often within the same five minutes. Better still, the illustration looked exactly like something you would have painstakingly doodled on your school pencil case during double maths in 1983.

Around the artwork, Paddy lovingly recreated the look of homemade RPG fanzines, complete with Letraset typography.

The GROG face has since taken on a life of its own. Various artists have reinterpreted it over the years, each putting their own spin on the character. That’s probably a story for another blog post.

Super Logo Boy’s original art for the podcast, which we used for the first GROGMEET

The first couple of GROGMEETs were really conceived as launch parties for GROGZINE. Looking back, organising the convention was actually the easy bit.

Producing the magazine nearly finished me off.

As anyone who has ever self-published anything will know, every page creates three more pages of work. I imposed an utterly unrealistic deadline upon myself, fuelled by enthusiasm, tea and increasingly poor decision making, “you look like you’ve been ship-wrecked,” Blyhy said to me after a zine all-nighter.

One unexpected joy, however, was commissioning artwork.

Through the zine I had the opportunity to approach some genuine legends of the hobby, including Liz Danforth. Liz illustrated Ken St. Andre’s article on Monsters! Monsters! and, wonderfully, allowed us to use her illustration to promote GROGMEET 2017. Having artwork from someone whose illustrations I’d admired since my teens was surreal.

The congregation of monsters created by the amazing Liz Danforth

In 2018, MadLab disappeared beneath the unstoppable tide of Manchester redevelopment. It’s now an artisan beard-oil emporium selling reclaimed coffee or something like that.

We moved to another makerspace which, while perfectly functional, appeared to consist mainly of concrete, corrugated steel and temperatures usually associated with Arctic exploration.

It quickly became known as the Year of the Shed.

GROGSQUAD member Wayne Peters produced the logo, giving us the first real callback to the podcast itself. Alongside the familiar GROG iconography sat a packet of Hobnobs and, an empty space where the dice bag ought to have been.

Have you seen me die, Spike?

The following year everything came together beautifully.

Fan Boy Three generously handed over virtually the entire shop for the weekend, and Wayne surpassed himself with what remains one of the most recognisable GROGMEET designs.

Uncle Joe’s Mint Ball possibly the finest thing ever to come out of Wigan than the A58 to Bolton.

Wayne confessed he’d never actually heard of Uncle Joe’s before I suggested the idea, but that didn’t stop him producing an instant classic. I may have become slightly obsessed.

The artwork appeared on badges.

T-shirts.

Dice trays.

Stickers.

I had enormous plans for what would come next year …

Give ’em to your granny and watch the bugger go!

Then came 2020.

The Great Unpleasantness.

With Greater Manchester apparently locked down permanently by Boris Johnson, while he partied in London, a physical GROGMEET simply wasn’t possible. Fortunately we’d already been running Virtual GROGMEET every April for several years, so we expanded the idea into the full online convention experience.

Thus GROGMEETish was born.

Simon Perrins was the GROGMEET artist who produced a brilliant illustration based around a Zoom gallery view. His collection of fantasy characters created our very own Celebrity Squares.

“You’re on mute!” – a great image by Simon Perrins

By 2021 we were cautiously emerging into the world again.

Following the science—and several hundred pages of government guidance—we held a socially distanced convention alongside another online GROGMEETish.

The physical event quickly became affectionately known as GROGMEAT, featuring Simon’s affectionate homage to the classic Games Workshop carrier bags illustrated by Iain McCaig. Two masked gamers playing three metres apart, perfectly capturing that strange period when rolling initiative also involved remembering hand sanitiser.

This is the rarely seen ‘upside down’ version – people could choose which one they wanted depending on if they were in ‘meat-space’ or not

2022 became PROGMEET, for reasons long forgotten, playing some games inspired by progressive rock.

Simon somehow managed to combine roleplaying games and Genesis into a glorious homage to A Trick of the Tail. The artwork was absolutely packed with references—some obvious, others deeply obscure—and we even ran a competition inviting people to identify every hidden detail.

Appropriately enough, Dr Rock himself, Jules Hayley, emerged victorious.

How many can you spot?

Manchester, meanwhile, continued trying to grow, with more and more skyscrapers touching the sky – Manchattan.

As the city grew, finding a single venue capable of holding GROGMEET became increasingly difficult. So, in 2023, the convention spread across multiple locations.

Simon responded by creating individual characters representing each venue: Northern Monk, Whitworth Locke, Fan Boy Three and The Lass O’ Gowrie. It transformed a logistical headache into one of the most distinctive GROGMEET identities we’d ever had.

So much to answer for …

The city continued conspiring against us in 2024, when Manchester became temporarily overrun by music royalty and the MTV awards, forcing yet another shuffle to January 2025.

Possibly my favourite illustration Simon has ever produced. Inspired by White Dwarf 38, the image centred on Judge Blythy as a weary necromancer surrounded by decades of podcast references. Some were obvious.

Others were deep-lore.

Anyone remember the dragon who sounded like Cliff Richard?

I could have spent hours looking at it. Blythy’s review was, naturally, more concise.

“Who wants my stupid face on a T-shirt? You haven’t thought this through.”

How many call-backs can you spot?

We stayed with the January slot in 2026 for the slightly hastily organised No Shacket Required GROGMEET.

This time there wasn’t an opportunity for a brand-new commission, but Phil Collins paid tribute to Paddy McGrath’s original GROG faces, in a DIY image.

Don’t lose my number …

Here we go. And so we arrive at GROGMEET Preston 2026.

A new town.

A new venue.

Another adventure.

To mark the tenth anniversary, Simon Perrins has created a celebratory illustration that somehow captures both where we’ve come from and where we’re heading. As we leave Manchester behind, we’re hoping to recreate a little of that wonderful uncertainty that surrounded the very first gathering back in 2016.

Nobody quite knew whether anyone would turn up.

Nobody knew whether it would work.

After years of gently indulging my obsession with logos, artwork and merchandise, Judge Blythy finally admitted what I’d suspected all along.

“Yes… you’re right. It does help having something visual.”

Next time: GROGFRINGE and beyond…

UK Games Expo 2026 Report (with Laurence Phillips)

In this episode Dirk and Blythy give their account of UK Games Expo 2026 and talk to Laurence Phillips about his new game, Il Fantasma del Giallo.

At the end of May 2026, we went to UK Games Expo and enjoyed the delights of gaming, shopping and chatting. In this episode we give you a blow by blow account of the event, if you want it or not.

A Prefab Sprout game is played using the contents of Pookie’s convention sack, you can see more of his un-bagging over at the Nook.

We want to give a big thanks to Orlanth Rex for organising the Shadow Con. Dirk also appeared on a recent panel talking about ‘difficult’ settings. You can find it here.

Our guest in this episode is Laurence Phillips talking about his game Il Fantasma del Giallo – a magical realist game taking inspiration from the Giallo cinema from Italy and other, related horror, weird fiction.

Why not consider supporting the podcast on Patreon.

RPG ‘zines (with Wyrd Science)

In this episode, we return to the world of RPG zines and speak to John Power of Wyrd Science magazine.

John Power at virtual GROGMEET

Thistime on The GROGNARD Files, we’re joined by Wyrd Science editor John Power to talk about his vision for modern RPG magazines, the return of tabletop print culture, and why zines still matter in the age of PDFs and podcasts.

Dirk and Blythy then travel back to 1983 to create their own fantasy RPG fanzine packed with the kind of content they would have loved as teenage gamers.

We also feature an advert for Orlanth Rexes Gaming Vexes podcast

In the discussion, we mention Nevermind the Dice Rolls zine, and ACFM podcast talking about hobbies.

Wyrd Science is an award-winning tabletop gaming magazine covering RPGs, wargames, board games and gaming culture, available in print and PDF direct from the official store and itch.io.

Please consider supporting us on Patreon.

The Pirates of Drinax, Traveller RPG (with Matthew Sprange)

After three and a half years play, we are ready to discuss a fantastic Traveller campaign.

In this episode, we talk about The Pirates of Drinax, the epic sandbox campaign created by Gareth Hanrahan, developed and published by Mongoose Publishing.

Matthew Sprange from Mongoose talks about the project and Traveller in general.

Judge Blythy reflects on running the campaign with some recommendations and highlights.

Nevermind the Dice Rolls is a fantastic zine that you can get from Patreon and Drivethru RPG.

It is virtual GROGMEET soon. There are still slots available over on Warhorn.

Please consider supporting us on Patreon.

Chaos in RPGs and beyond (with Tomas Rawlings)

In the latest episode of the podcast, we look at the use of chaos in RPGs.

In this episode, we are in Manchester Central Library talking to GROGSQUAD member Tomas Rawlings. He has a long history of working in video games, but he also has many interesting thoughts on role-playing games and he’s currently writing a book about the evolution of Warhammer 40k.

In our discussions we talk about how developments within Games Workshop shaped the nature of chaos and its popularity as an aesthetic.

You can read more from Tomas at his substack.

Judge Blythy get’s into the pub to face a chaotic Games Master’s Screen to talk about how chaos manifests in role-playing games.

Dirk has been on the Smart Party talking about Blades 68.

Please consider supporting us on Patreon.

The GROGGIES Review of 2025 (with Kalum)

Kalum shows a card from the Magic of Inventorying Game

In this episode, Kalum from the Rolistes Podcast is in the zoom of role-playing rambling to talk about French speaking RPGs. He has spoken about Nephilim elsewhere and he tells us more in this episode.

He’s also Kickstarting his game The Magic of Inventorying which will be familiar to attendees of virtual GROGMEET.

Blythy and Dirk review their year in role-playing and give out GROGGIE awards.

Caroline Munro has revised her memoir.

Please consider supporting our Patreon.

GROGMEET Scrapbook Jan 2026

The weekend of 9th-10th January 2026 was GROGMEET 2026 – no shacket was required, but in hindsight, it was useful!

Last weekend was GROGMEET. We have just about thawed out and our eyes have reacclimatised to daylight following a terrific time with the GROGSQUAD united to play games together.

GMs and Players bring their best to this event. There is a huge array of games available, old and very new, and everyone is ready to engage and get the best out of the experience. They embrace the shambolic, easy-going event to make sure it’s welcoming and fun.

This time we had Storm Goretti and a so called ‘weather bomb’ to contend with prior to the event, but the GROGSQUAD battled on. There were some delays and a degree of last-minute shuffling, but it all worked out in the end.

Acceptable

Friday afternoon is usually the ‘multi-tabled’ themed event. This time we returned to a lower complexity idea of reviving some of the classics of yesteryear which we affectionately dubbed “acceptable in the eighties.” Scenarios and supplements from the 80s (and earlier) were given a new breath of life across 10 tables. It might not have had the same bonkers energy as Gatsby and the Great Race that we ran last year, but we are still recovering from that experience, so it was probably for the best.

There were hidden Easter eggs to be found in the games. This year, the event was sponsored by Chaosium to mark its 50th Anniversary, each game featured some hidden references to the company. Brian Duguid was judged to have been the winner and was awarded this year’s Mike Hobbs Memorial Award.

The rest of the weekend was filled with the usual gaming excitement and high-level socialising, followed by Sunday at Manchester Occasional Role-Playing.

Thanks to everyone who made it possible, especially Vaughan and Gareth for helping with the logistics.

Next time, it will be 10 years since GROGMEET began. What have we got in store for that?

Set up crew
Time for a cheeky one.
X Marks the spot
The Chegwin Heel was revived by John using DragonBane
Golden Heroes Assemble
Dirk the Menace and Friend
Two coats reunited with a mystery packet of Hob Nobs
Mikey with his winning shacket
Who is the trickster Duck?
Call of Cthulhu campus comedy? A very peculiar practice with a shoggoth stuck in it.
“The Other Guys” – Call of Cthulhu from the point of view of the bad guys. Where SAN goes up “Why are we doing this?” and the enemy Investigators “come in fives!”
“Has anyone seen my triffid?” – Twilight 2000 with a twist
Paul takes on “The Punch Bowl”
Unleash the funnel. The cult of DCC was very much in evidence over the weekend. Someone stage an intervention!
These are the droids we were looking for …
Brian is photobombed by Dirk’s glamorous assistant
The Last of Us – the singing gnome at closes down the 4am Club
Rob turns up the grimdark in Mork Borg
“Summon goats” – the weekend comes to a close under “spiteful, churning hooves”

Five Items that Made Chaosium (with Rick Meints)

Rick Meints, President of Chaosium, joins us in the room of role-playing rambling to find five items from the history of the company.

Chaosium is celebrating 50 years since the company was founded by Greg Stafford. Their games have always been at the core of what we play, so it was great to have more time with returning guest, Rick Meints.

Rick is the president of Chaosium, perhaps more importantly, he is the Head of the Department of Nostalgia, the custodian to the extensive, if chaotic, archive of the company. He started as a collector, and ended up heading the company.

We set him the challenge of finding five items from the archive that represent the development of the company over fifty years. What products are the milestones of progress in the history of Chaosium?

There are some unexpected items in there. Let us know what you think.

The interview was recorded in front of an audience as part of GROGMEETish in November. In the room of role-playing rambling, I’m joined by resident rules-lawyer Judge Blythy to review GROGMEETish. We also talk about NPCs or Games Master Characters and how to handle a ‘cast of 1000s’.

The advert is for Eldritch Stories from Mason and Fricker.

Why not support us on Patreon? Offers are now available apparently.

Dirk

Dirk’s Dossier – More Gladiator Chat and more

This is a collection of off-cuts from recent episodes, normally for Patreons, but a festive gift for you.

Do you need a companion as you wash up after a big day of festivities? Here you go. What do YOU do with your left overs? Here at the GROGNARD files, we don’t like them going to waste. We like to splice them together to create a treat for Patreons.

Given it is the season to be jolly, we are giving this edition Dirk’s Dossier in the main feed for you to enjoy. You’re welcome.

In here Judge Blythy talks about Into the Dungeon Revived, Graham Bottley talks about Savage Gladiators while we reflect on running our fantasy, mass-participation online game of Gladiators before more from Magnus Seter.

If you would like to hear more of this bobbins in the future, follow the Patreon

The GROGNARD files episode is coming soon.

Swedish RPGs (with Magnus Seter)

This time we talk to Magnus Seter about Swedish RPG games

In this episode Dirk talks to Magnus Seter about Outside the Box, How Sweden Conquered The World of Role-Playing Games. Learn the fascinating story of how RPGs reached Sweden and were transformed by the play culture.

Thanks to Fandrake, the publisher of Outside the Box, we have books to giveaway. Share this episode and make a comment below to be in with a chance of being drawn from the hat (finishes on 31st December 2025).

Judge Blythy is in the Room of Role-Playing Rambling talking about Mutant: Year Zero RPG.

Make sure you keep it Eldritch by listening to Mason and Fricker’s Eldritch Stories.

The play out music is Mumble One by Aidan

Support the podcast and the stuff we do by joining Patreon.