Chaos in RPGs and beyond (with Tomas Rawlings)

In the latest episode of the podcast, we look at the use of chaos in RPGs.

In this episode, we are in Manchester Central Library talking to GROGSQUAD member Tomas Rawlings. He has a long history of working in video games, but he also has many interesting thoughts on role-playing games and he’s currently writing a book about the evolution of Warhammer 40k.

In our discussions we talk about how developments within Games Workshop shaped the nature of chaos and its popularity as an aesthetic.

You can read more from Tomas at his substack.

Judge Blythy get’s into the pub to face a chaotic Games Master’s Screen to talk about how chaos manifests in role-playing games.

Dirk has been on the Smart Party talking about Blades 68.

Please consider supporting us on Patreon.

Five Items that Made Chaosium (with Rick Meints)

Rick Meints, President of Chaosium, joins us in the room of role-playing rambling to find five items from the history of the company.

Chaosium is celebrating 50 years since the company was founded by Greg Stafford. Their games have always been at the core of what we play, so it was great to have more time with returning guest, Rick Meints.

Rick is the president of Chaosium, perhaps more importantly, he is the Head of the Department of Nostalgia, the custodian to the extensive, if chaotic, archive of the company. He started as a collector, and ended up heading the company.

We set him the challenge of finding five items from the archive that represent the development of the company over fifty years. What products are the milestones of progress in the history of Chaosium?

There are some unexpected items in there. Let us know what you think.

The interview was recorded in front of an audience as part of GROGMEETish in November. In the room of role-playing rambling, I’m joined by resident rules-lawyer Judge Blythy to review GROGMEETish. We also talk about NPCs or Games Master Characters and how to handle a ‘cast of 1000s’.

The advert is for Eldritch Stories from Mason and Fricker.

Why not support us on Patreon? Offers are now available apparently.

Dirk

More Magic in RPGs (with China Miéville)

Back in the room of roleplaying rambling, still banging on about playing magic.

Magic in RPGs is a continuing obsession for Dirk the Dice and Blythy in this latest episode of the podcast.

We talk about Advanced Dungeons and Dragons (AD&D) and Powers and Perils (Pee & Pee) and marvel at how we played in the early 2000s, when we didn’t know any better and were more willing to freeform and ‘make stuff up’.

Also in this episode, we are pleased that GROGSQUADer
China Miéville provided his first, last and everything.

I think that I need to find out more about Tales of Argosa .

Mike and Roger over at Improvised Radio Theatre with Dice have an interesting discussion about magic – following our mention of it last time.

Please consider supporting what we do on Patreon.

1984: a year in RPGs (with Bob Fischer) Ep75 Pt 1

Welcome to the zoom of role-playing rambling where we are looking backwards to look forwards. This time we are transporting you back to the heady days of 1984.

We are joined by the fabulous Bob Fischer who shares the highlights from his 1984 diaries.

Judge Blythy, our resident rules lawyer, joins Dirk to determine the RPG Highlights of 1984, but get distracted (see part 2)

Make sure you check out the wonderful projects from the Haunted Generation.

You can support the podcast at Patreon.

Cults of Cthulhu (with Mike Mason) Ep 66

Live from GROGMEET 23, join us as we roll back the years with Mike Mason. We look at the key moments in the history of Call of Cthulhu: its origins and its early campaigns.

In Library Use, Blythy and Dirk look at Cults of Cthulhu and Different Worlds and consider the world populated by people who are ‘tuned in’ to Cthulhu.

Mike Mason and Paul Fricker have a new podcast project

You can support the GROGNARD files at Patreon.

Glorantha (with Jeff Richard)

A homecoming. The GROGNARD files returns to Glorantha, the setting where our RPG life began.

4mins – Jeff Richard joins us at the Book Club to talk about The King of Sartar, Greg Stafford’s epic book of The Dragon Pass. The discussion also includes The Cults of RuneQuest.

26 mins – Judge Blythy and Dirk are in the Library looking at Different Worlds issue 1 and Wyrms Footnotes 5.

44 mins – Closing time chat about Liminal and adapting old White Dwarf scenarios.

Want to see some Glorantha action with vim and vigour? Check out Unconventional GMs, don’t forget your cow.

Join the GROGSQUAD tribe at Patreon.

Full Fathom Five (with Paul Fricker) Book Club – Extra

“Moby Dick as a Slasher pic” Paul Fricker talks to The Great Library of RPGs Book Club about Full Fathom Five for Call of Cthulhu.

Art by John Sumrow

INTRO: Welcome to another Book Club Extra. We take break from the usual format to give you a little something extra. The Great Library of RPGs Book Club meets on the first Sunday of the month between 9:30 – 11:00. You can join at the Bookclub app if you are interested and follow developments on the discord server (contact me for an invite).

Full Fathom Five (2.30) – Paul Fricker talks to us about his scenario Full Fathom Five which is available at the Miskatonic Depository. He has recently contributed to the Story Telling Collective, giving guidance on writing Call of Cthulhu adventures. We look at some of the influences on Full Fathom Five including Moby Dick, the story of The Essex, and Master and Commander. Paul is one of the hosts of The Good Friends of Jackson Ellias (I appeared on there, talking about Gangsters and Gozu).

Actual Play (46.16) If you are a Patreon of the GROGNARD files, you can take part in the monthly one-shot club. This is a bit of sample play of Full Fathom Five. The rest will be released on The Patreon feed later in September.

GROGGLEBOX (56:23) Blythy and Dirk talk about The Thing (1982)

Tale of the Manticore advert (1.32)

I’ll Get mi Coat 1.32 – The end of one campaign and the start of another.

King Arthur Pendragon RPG (with David Larkins)

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In this episode, we finally draw the sword from the stone and examine a game that had an enormous impact on gaming in the 80s: King Arthur Pendragon.

David Larkins, the Pendragon line editor for Chaosium, joins us to tell us about the history of the game, how it works and the future developments.

Judge Blythy, our resident rules-lawyer, reviews the mechanics and we discuss how the game works conceptually.

We also have some closing time chatter about hot topics on our table top.

Episode 46 (Part 2) DragonQuest RPG (with Chris Klug)

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Whatever happened to March 2021? We may never know, let’s hope that April restores normal service.

In this episode we continue the discussion with Chris Klug about his career in game design:

James Bond RPG (which we covered in Episode 15), Aidyn’s Chronicles, and his work for Chaosium, such as The Smoking Ruin for RuneQuest Glorantha.

Judge Blythy hands over his gavel for Judge Blythy Rules and we introduce a new segment to discuss Deadlands and other matters.

You can support The GROGNARD files by putting a tip in the beret at Patreon.

Episode 41 – Five Years of The GROGNARD Files (with Jason Durall)

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Blimey, we’ve been doing this bobbins for five years! Good grief! In this episode, we go back to the beginning to look at RuneQuest with Jason Durall, as well as other highlights from his career in role-playing.

Blythy and I face the randomly selected Thunder Phase suggested by Patreons.

First, last and everything is presented by Bud RPG Reviews.

I make a reference to Full Fathom Five, a Call of Cthulhu game that’s currently on Drive Thru Rpg via the Miskatonic Repository.

Here’s to another 5 years!