The GROGNARD Files

Table-top RPGs from back in the day and today.

In Episode 22 of The GROGNARD files our special guest, Michael O’Brien (MOB) the Vice President of Chaosium, discusses his formative experiences as a role-player in Melbourne and how he was motivated to revive Glorantha by producing new material for the game that could inspire new players in the nineties. The supplements produced MOB, under …

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Nick Edwards has previously given us a tour around his collection. In this piece he looks at some of the Time Travel games that are on his shelf. There’s more from the GROGSQUAD coming soon. The success of the rebooted Dr Who has seen a mini resurgence in roleplaying games based on time travel – Cubicle 7 …

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Hot on the heels of Virtual GROGMEET, we started two simultaneous, online games of TWO HEADED SERPENT (the world-spanning, two-fisted, Pulp Cthulhu adventure) last night. Playing online has revolutionised our gaming over the past couple of years. We are often asked “how do I get started on Roll20?”  Thankfully, Steve Ray (@OrlanthR on Twitter) has come to the …

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Last year, we reached a tipping point where we realised that most of our Armchair Adventuring was taking place online. Our never-ending quest to get more people to play games with continues. To support our endeavours we created virtual GROGMEET to complement the annual event in November. Some of the GROGSQUAD wanted to discover online …

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Another entry in the Armchair Adventurer’s archive. GROGSQUAD member Nick Edwards was an active collector, contributor and correspondent to the British ‘Zine Scene back in the eighties. He contacted me about helping to fill gaps in his collection, specifically Runestone, a ‘zine he was involved in. He very kindly agreed to share some of his collection …

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More about IMAGINE No 22 Jan 1985 “Literature holds much for the adventure gamer: a glimpse of worlds to which we are denied access by the complexity of modern life, ideas for character and adventure to supplement our own. Fantasy fiction is never far removed from the ‘real world’, and yet more than any other …

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