It’s that time of year when we are preparing for the GROGMEET convention in Manchester and, this time, online.
Blythy and Dirk discuss the history of the meet-up, give some tips on how to start one yourself, discuss the thorny issue of ‘player sign-ups’ and run through the games they are running at the event.
Ottawa Tom shares the first game he played, the last game he played and the game that means everything to him.
In this episode we review the games that we have played in 2020 – there were so many! During the discussion we cover our experiences of playing Lyonesse, Savage Worlds, Mutant Year Zero and many more. You can see the report on all the games we played by following this link.
Dave Morris joins us in the Room of Role-Playing Rambling and discusses White Dwarf and other projects he’s been involved with over his long career in gaming. You can join his Patreon to support JewelSpider and follow his blog.
There’s a new twitter account for you to follow @theRPGLibrarian follow it and direct mail me if you’d like to know more about the monthly Book Club, starting in Feb.
Follow all of the GROGNARD files projects on Patreon.
Daily Dwarf looks at some of the other literary worlds that were brought to life in the pages of White Dwarf during its hey day.
STIMBOT5000 Andy Stimpson of Breakfast in the Ruins podcast tells us about the first game he played, the last game he played and the game that means everything to him.
This is a GROGPOD extra, made possible thanks to the generosity of the GROGSQUAD patreons. This is a Newstalgia podcast talking about the things we are playing now.
It is focused on the preparations for the RPGs played at UK Games Expo: Savage Worlds, PSI World and Lyonesse.
Here are some links mentioned in the pod:
Role-Play Rescue: Che Webster’s GM Journal inspired the approach to this podcast
Keehar’s Blog: An occasional blog where Keehar shares his preparation and play reports.
The Smart Party: Listen to the full seminar ‘How to GM at Conventions.
Bud’s RPG Reviews: I met the man behind ‘the hands’ check out his channel.
The Design Mechanism: Follow them to catch the Lyonesse preview when it comes available
We tromped around those big halls several times: sensory overload, how many copies of Pandemic can you fit in one place?
“Hida San uses the full might of his indomitable will to wield the otsuchi above his head to shatter the carapace of the evil manifestation,” and misses
Unleash the Strontium Dogs!
This is moments after my Caroline Munro Bollywood dance demo during Caparnaüm: The Tales of the Dragon-Marked
Watching us, watching you, watching us … thanks to everyone who attended the seminar hosted by The Smart Party
Doc ‘Con’ Cowie was the designated ‘card monkey’ for PSI World
The Smart Party! “Always pictured with a pint” Gaz and “Much taller than you think” Baz
I had five bags full of books and bling. Blythy used PDFs on a tablet and fitted it all in a tiny, tiny bag. Next year he’s appearing as a hologram.
Silkspindle Spire emerges before the eyes of the players during Lyonesse (the cursed dice cup – remember that? – makes an appearance)
Daily Dwarf, Judge Blythy, Old Scouse Role-Player and OrlanthR do some post-con analysis
My purchases – I couldn’t find a KeyForge Starter Set for love or money
This is the third time that I’ve been to UK Games Expo and it was my best experience so far; I know the geography of the place and feel more comfortable than I have on previous occasions.
I met loads of great people, missed many more; play’s the thing, I spent most of the time in the ‘Devon’ room in the Hilton Metropol, as a GM and player, which meant I didn’t have enough time to socialise outside of playing.
Somehow I even managed to fit appearing in a seminar into the schedule. It featured the collective wisdom of Baz & Gaz from the Smart Party with Paul Fricker from The Good Friends of Jackson Ellias with some inspiring, fluent and engaging tips on running games at conventions. I’m on there too, mumbling about middle-management for some reason. You can listen to it on The Smart Party feed.
“There’s a massive queue for your seminar!” someone tweeted. I thought, “they’ve gone to the wrong one.” Sure enough, Paul and I found a queue for another seminar running at the same time; he shouted over the crowd, “If you want the How to GM at Conventions seminar, follow us.”
He rolled against CHA and 1d4 hirelings emerged.
Here are my 5 highlights and a fumble.
1. Legend of the Five Rings
We had sake to get us into the mood of the wedding celebrations
Earlier this year I bought the new edition of Legend of the Five Rings as I was intrigued by its setting of Rokugan, the Emerald Empire. The concept of a fantasy Far East is really appealing and the books are beautifully produced, but after reading it, I had no idea how to start playing.
It’s the kind of game that will be a hard-sell to our group because it needs a certain level of absorption to get the most out of the intrigue between the different competing dynasties. Asako_Soh (from Twitter) created an introductory adventure that focused on the House of Crane and the House of Crab being united by a wedding. We played samurai who discover that the bride-to-be has gone missing.
I’m still not entirely sure how the dice work (it’s a bit like reading tea-leaves) but the pre-gens and the setting allowed for some good interplay between players. There were some nice role-playing moments where the mannered, cultured and very judgey Crane were trying to hide the truth from the cruder Crabs.
The end was spectacular featuring an epilogue with a duel between the one-armed Samurai of the Crane, and my brutish, Crab samurai who was better with a blunt instrument than the finesse of the katana, so was struck down, across the clavicle.
It was an excellent introduction to the game. A great start to the convention.
2. Strontium Dog
Wild Dia – an arsonist who burn Rhyl to the ground, has jerry-built a huge gun to protect Stump Valley
“Bringing Akill-Ease to Heel is my homage to the early Pat Mills satirical Strontium Dog stories from the early 80’s using Savage Worlds and the Mongoose supplement. This was a Cecil B. DeMille production with lego and relentless events thrown at the Stonts from the moment it begins to the very end.
Thanks to some unfortunate rolls, their transporter craft Daze-14 (Fortnite -geddit?) crash-landed into the killing zone leaving many of them injured and confused, but they were cool and ruthless when dealing with their warrants.
There was a satisfying cheer when Leonard Stump was grappled around the ankle by Harpi Harry’s wire-launcher and yanked off a balcony to his death, prior to being rescued from the planet by Johnny Alpha himself.
3. Capharnüm
I was very excited to play this game as I was promised a Ray Harryhausen experience by the GM Dimbyd. He didn’t disappoint. Translated from French by MindJammer games, this is a setting that creates a fantasy Arabian Nights and ancient world infused with magic. At its heart is a simple d6 dice pool system that works very easily and the characters were full of flavour.
I played a betrothed princess, heading out across the desert with a caravan; I liked to refer to the other players as my entourage (not sure how they felt about it), when we were invited inside a magnificent palace that appeared to us in a mirage. It is the first time I played Caroline Munro, Bollywood dancing through a bazaar in search of followers, I hope it is not the last.
4. Psi-World
The Bandersnatch Cell rescue the PSIonic in Transition from certain lobotomisation at the hands of the PSIonic Protection Agency
“Anarchic” was the description offered by the players at the end of this session.
I like to think it was an extremely balanced and controlled session, filled with suspense, emotional highs and lows of the anxieties of teenage life in the 80s by reflecting on the turmoil of realising that you are different and society is oppressing your burgeoning desires.
The players could choose which side of the social divide they wanted to play. The PSIonic freedom fighters or the PSIonic protection agency. They chose to be the PSIonics with their special powers. Each player had their own school of PSIonic talents and they all deployed them in ingenious ways as they tried to track down and rescue a PSIonic in transition in Hiddenwood.
I made a school boy error that would get me drummed out of the Smart Party. I didn’t realise that the legend on the handout map actually revealed the location of the hideout of the target teens.
Well, to be fair, there was a Pre-Cog on the team, so I think I got away with it.
The session became increasingly frenetic as the PPA closed in on them.
In emotional and action-packed scenes they rescued the target. A levitating motorcycle caused a dramatic crash, a critical ‘Plumbing’ roll fixed the dripping tap of a water witch who was revealed as the grandmother of the target PSI and two lovers were reunited in a dramatic ‘hands across the divide’ moment.
An emotional meeting between grandmother and grand-daughter was interrupted when the young psionic was teleported away to safety. Their van squealed into the scene, taking down the PPA and rescuing the PSIs, delivering them to a place of safety in the Enclave. Mission accomplished.
Anarchic? No, poetry.
Lyonesse
The Design Mechanism kindly wrote Coddifut’s Stipule, a scenario for their forthcoming Lyonesse game based on the Mythras system, specially for this convention; it was an honour to debut the adventure as I am a huge fan of the Lyonesse novels.
“Begin in media-res,” we recommend in the ‘How to GM at Conventions” seminar. How about ‘begin at breakfast’ instead? The rules provide four pages of tables that create an exotic Vancian breakfast, the name of the tavern they’re eating it in and the town where the scenario is based.
Within moments, after several dice rolls, we created a scene straight from the pages of the novels. The characters introduced themselves over a meal of boiled fish and sea urchin in a white wine celery infused sauce accompanied with stewed effervescent parsnip. The landlord of the Dreadful Mule served it to them before the burgher of Swinspool Water appeared.
What followed was a wonderful three hours encounter Vancian fairy magic culminating in a classic scene of cruel trickery where the players conspired to get the upper hand. The Mythras passions worked really well by compelling some of the action and there was an ingenious application of the Impspring Twinkle-Toe spell to get one of the players out of a tight spot.
I don’t want to reveal too much as the scenario is going to be made available as a taster of the new game. Follow the Design Mechanism
It was excellent. The highlight of my weekend. Thank you to Loz Whitaker for making it possible.
6. Beer Drought
This time the event was bigger than ever which is great for the organisers, but is it getting too big? Places felt uncomfortable, the queues for food were ridiculous, there weren’t enough staff serving at the hotel (there had a system where you had to queue twice for a cup of tea; a queue to pay, a queue to make it.)
As in previous years, the gamers and the Masonic Order of Ladies share the Hilton. This year, they drank the bar dry by Friday lunch-time.
We had to drink lager. I know. It was terrible. Next time they’re going to need more beer or ration those ladies.