This time we are looking at James Bond 007, a game we didn’t play back in the day, but the GROGSQUAD suggested that we should give it the once over.
We had a great review from Mike Hobbs from Meeples and Miniatures
POTTED HISTORY 03:43 This is the story of Chris Klug realising his vision of an espionage game that wasn’t simulationist in its approach.
JUDGE BLYTHY RULES 09:53 Our resident rules lawyer, the man with the Golden Gavel, checks out the finer points of the rules.
ACTUAL PLAY GOLDFINGER 40:38 An extract from our game of Goldfinger.
STARBURST MEMORIES 01:08 Learning from the Bond Villains
OUTRO 01:43 The new GROGZINE is coming! Sign up now.
5 thoughts on “Episode 15 – James Bond 007 RPG”
This sounds like a great game system. I remember one of my pals having this game, but we didn’t show much interest in it. I think it was because it was different in genre and mechanics than AD&D. Pity we weren’t more adventurous. Another great pod from the Grogs! Thanks!
That was a very enjoyable episode – especially the erotically charged encounter in the planetarium. The system sounds well worth a look. Another game from that era that had ‘weaknesses’ decided at character creation is Champions, with its ‘Disadvantages’ – the superhero genre really suits exotic allergies, dependent ageing aunts and secret identities.
The term for when, like Goldfinger, people follow a certain path in life in accordance with their name is ‘nominative determinism’.
Does James Bond 007 exemplify the “single player” RPG?
I had to laugh listening to the one on one session and the description of the Gold mine. I was listening to the description while on site building a Gold mine in Armenia thinking to myself that doesn’t sound quite right!