Episode 15 – James Bond 007 RPG


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This time we are looking at James Bond 007, a game we didn’t play back in the day, but the GROGSQUAD suggested that we should give it the once over.

We had a great review from Mike Hobbs from Meeples and Miniatures

POTTED HISTORY 03:43 This is the story of Chris Klug realising his vision of an espionage game that wasn’t simulationist in its approach.

JUDGE BLYTHY RULES 09:53 Our resident rules lawyer, the man with the Golden Gavel, checks out the finer points of the rules.

ACTUAL PLAY GOLDFINGER 40:38 An extract from our game of Goldfinger.

STARBURST MEMORIES 01:08 Learning from the Bond Villains

OUTRO 01:43 The new GROGZINE is coming! Sign up now. 


Author: Dirk

Host of The GROGNARD RPG Files podcast. Talking bobbins about Runequest, Traveller, Call of Cthulhu, T&T, AD&D and others from back in the day and today.

5 thoughts on “Episode 15 – James Bond 007 RPG”

  1. This sounds like a great game system. I remember one of my pals having this game, but we didn’t show much interest in it. I think it was because it was different in genre and mechanics than AD&D. Pity we weren’t more adventurous. Another great pod from the Grogs! Thanks!

  2. That was a very enjoyable episode – especially the erotically charged encounter in the planetarium. The system sounds well worth a look. Another game from that era that had ‘weaknesses’ decided at character creation is Champions, with its ‘Disadvantages’ – the superhero genre really suits exotic allergies, dependent ageing aunts and secret identities.

    The term for when, like Goldfinger, people follow a certain path in life in accordance with their name is ‘nominative determinism’.

  3. I had to laugh listening to the one on one session and the description of the Gold mine. I was listening to the description while on site building a Gold mine in Armenia thinking to myself that doesn’t sound quite right!

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