I’ve been preparing for a future podcast about TRAVELLER RPG and have found myself falling into a vortex of reading and re-reading the material that I once knew so well. I rarely refereed the game back in the day, but I was an enthusiastic player. I loved the potential of world-hopping: encountering the weird and the wonderful and being stuck with them in Low Passage for a week.
THE TRAVELLER ADVENTURE
Even the die-hard, rose-tinted fan will admit that most of the published adventures produced by GDW, in the little black books, were a bit weak. They provided a sketchy plot, a little local colour and a couple of plans and expected the referee to busk the rest while on the fly. If you were being generous you could describe them as a ‘framework’ for your gaming group to build upon. If you were being honest, you’d have to admit that they were a bit of a swizz.
There was an exception that proved the rule in the form of THE TRAVELLER ADVENTURE, which was the first real attempt at creating a ‘role-playing’ campaign pack, all the others seemed like deck-plans for a table-top SF skirmish, war game.
I played the adventure twice, and both times it was completely different, because of the style of play by the referee. The first time was brisk and combat heavy. The second was bureaucratic and talky. Both versions were wrapped in an intriguing plot.
ARAMIS: THE REVIVAL
I’m going to play it again… this time as a referee in an online game, and you are invited.
I need a crew for THE MARCH HARRIER, a 400 Ton subsidised merchant that serves the worlds of the ARAMIS TRACE. The subsidy is owned by a blind trust based on Regina and the crew will have a broad discretion in selecting cargoes, destinations and charters, providing basic financial and contract obligations are met.
THE MARCH HARRIER has been running the assigned route for over five years. It’s built up a credit of 80 weeks can begin operations outside of the ARAMIS TRACE at any time.
Presently the ship is in dock at the space port in LEEDOR the capital of ARAMIS …
The game will take place fortnightly in short sessions (in the style of a space opera serial!) online.
‘Session Zero’ will commence on Wednesday 23/09/2015 – Google Hangouts, using the Roll 20 app. Commencing at 21.00 until about 23.00 – a chance to meet your fellow crew members and to walk through the decks of THE MARCH HARRIER.
If you are interested … then please let me know and I’ll get you on the roll call … join me – it’s going to be a blast!