Last week, the $100 monthly goal was reached, which means that we’re opening the doors to the Saturday GROG-CLUB. This is a 6 monthly online meet-up that one of The Armchair Adventurers will Games Master using the Roll 20 site. The club will be open to $5.00 patreons (although we may open it up if there isn’t sufficient demand at that level).
Four places are available for each session, if there are more wanting to play, attendance will be determined by a ballot and unsuccessful applicants will be carried over to the next session.
This post is to ‘put the feelers out’ to get a sense of what people want from this activity, so your feedback (in the comments) will be welcome.
The game will take place at the weekend 17th – 18th September for about 5 hours.
There will be a short ‘session zero’ the week before to familiarise yourself with Roll 20, the pre-generated characters and to introduce each other.
I will be the Gamesmaster for this session. The games under offer are:
THE SEA CAVE – RUNEQUEST – A previously unpublished scenario written by Greg Stafford which was released as part of the Runequest classic Kick-starter last year.
A TIME TO HARVEST – The ‘Open Game’ scenario provided by Chaosium to introduce players to Call of Cthulhu 7th ed.
SAFE WORD – Play-test the Fate Core seventies, spy-caper featuring Jerry Cornelius which is to appear in the GROGNARD files fanzine.
Are you interested in taking part?
What is the best time for you during the weekend?
Which of the three games under offer would you like to play?
Do you have any questions or suggestions?
Thank you for the continued support of the GROGNARD files!
2 thoughts on “GROG CLUB Unlocked!”
Great idea. I’ve had the pleasure of playing with the armchair adventurers on roll20. Highly recommended. Well paced structured sessions with plenty of character and fun.
I’d put myself down for more of the same except for the fact that around that time I’ll be expecting my second child.
Good to see the armchair adventurers going from strength to strength.
Roll20 has turned out to be a very good medium for role play, it may take a session or so to get used to it, but once you do it kind of disappears into the background and allows the play to dominate. I say this as someone who hadn’t played a role playing game for 25 years.
Thanks to the armchair adventurers and roll20 I’ve been able to finally try it out again. Great fun.