Year on the GROG 2015

On the break of the new year, we had a Twitter conversation inspired (ripped-off from…) The Gamers’ Table Podcast. I can’t pretend to understand what’s going on and the odd relationships between all of the participants at Gamers’ Table, but I do enjoy the idea that they set a series of resolutions and challenges for each other in the first episode of the year. Our commitments are at risk at being buried in a Twitter timeline, so I have knocked up this post to remind the other Armchair Adventurers exactly what they’ve signed up to for the following year:

GROUP CHALLENGES

Over the past few years, our monthly meetings have been worked out on a month by month basis, as if we dare not commit to a regular session in case it begins to seem like a chore. When a session comes to an end and we are gathering the empty ‘non-alcoholic’ beer bottles, we tentatively flirt around the dates of the next session like its some kind of Japanese courtship ritual – we don’t feel safe on committing to a date there and then in case it offends some unwritten etiquette. This year, we have promised to: have at least one session a month PLUS one session virtually using Roll 20.

After the brilliant January session (playing Runequest’s Borderlands ‘The Condor Crags’) we were still dithering …

In 2014 we were all captivated by the potential of RUNEQUEST 6, but by our own admission, when it comes to Runequest, we are a little ‘vanilla’ when it comes to magic. In RQ 2nd edition the magic is as best ‘mechanical’ and at worse ‘a bit boring’. The RQ6 rules seem to offer a bit of pep and vim to the notion of magic with interesting, dynamic rules for different orders of magic. Therefore we set ourselves the task of: understanding the rules of RQ6 to make our settings infused with magic.

Last year, inspired by the brilliant Mark Barrowcliffe book THE ELFISH GENE, we began writing the memoir of The Armchair Adventurer’s Club with a view of releasing it as an e-book. We were 20 thousand words in when, as usual, we came to a pause and stayed there. In 2015, we are going to revive the project with the aim of getting some or all of it out there for the world to read, in the meantime we’ve pledged to complete the memoir for our own amusement. A curry in February has already been planned so we can pick up the pieces.

Finally, the most ambitious (therefore improbable) resolution is for us to attend this year’s Dragonmeet Convention.   Yeah, right … like the collective Fun Prevention Officers are going to agree to THAT one!

BLYTHY (@SJAMB7)

Blythy sacrificed his eye-sight in 1982 to painting 15mm Traveller miniatures (or minis as Gamer’s Table might say). They were a labour of love and enhanced our experience of playing Traveller back in the early 1980s. Traveller was the most prominent planet-hopping game in the UK back in the day, so it was one of our main systems. We would pour over the articles provided by White Dwarf to try and make sense of the worlds, to no avail, but as time went on, the scenarios in White Dwarf had moved-on at the same time that we had moved-on and weren’t playing Traveller as much. Therefore 2015 is a year that we will play a one-off Traveller scenario from WHITE DWARF using the fabulous minis.

EDDY (@EDINTHESAND)

Eddy was our ‘go-to’ Keeper, for Choasium’s  prolific supplements in the 80s. He led us through many of the greats from the period as he is the most enthusiastic lover of all things Lovecraft. Since the reunion of the group he’s been running Runequest … he is going to run a Runequest 6 game in 2015 in addition, he promises to run the Cthulhu campaign THE SPAWN OF AZATHOTH.

DIRK THE DICE (@armchairadvent)

I have always been totally obsessed by post-apocalyptic narratives. Back in the early 1980s, there were four posters on my wall: Madness – Sugg’s daft face gurning above my bed; Altered Images – Claire Grogan’s wonderfully pretty face gurning above my bed; the Starburst poster for Excalibur; and a poster of Mad Max walking along a desolate road with his dog. I really wanted the Fantasy Games Unlimited rules for AFTERMATH, but I could not afford it, besides Blythy was already running Gamma World. Now that I am older and have the capacity to indulge, I bought myself a copy of the AFTERMATH rules for Christmas. This year, I intend to run a one off game of AFTERMATH  even though the rules seem incredible complex.

So, there you have it. This time next year, you can judge us!