Now&Then: MOB’s adventures in Sun County

In Episode 22 of The GROGNARD files our special guest, Michael O’Brien (MOB) the Vice President of Chaosium, discusses his formative experiences as a role-player in Melbourne and how he was motivated to revive Glorantha by producing new material for the game that could inspire new players in the nineties.

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The supplements produced MOB, under the editorial guidance of Ken Rolston, over this period was known as ‘The RuneQuest Renaissance’. The first volume in the series of supplements was based on MOB’s house campaign set in Sun County: RuneQuest Adventures in the Land of the Sun. He describes it as ‘Spartans in the Wild West’ as it focuses on a highly civilised society trying to cope within the wastelands on the edge of Prax. It’s a cracking adventure packed with loads of interesting NPCs and exotic locations.

At the centre of it all is the Sun Dome Temple, a distinctive building which is the seat of religion and government in the Sun County. The book explains the day-to-day life of the Yelmalio (Sun) worshipers, it also describes some of the local features, such as the Retirement Towers that hold Yelmalio priests waiting in solitude for great insight from their god.

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LEAVING OZ

MOB hasn’t lived in Austailia all of his life. After a career in Higher Education, he went to live in the United Arab Emirates for 10 years, he came back in 2014. He had a job in a university there,  as part of the senior leadership, which was, “an interesting, yet demanding and intense job. There was not much opportunity for gaming during this period, because I think my entire life there was like a live action roleplaying game.”

“There were many great things about living in the UAE, I really enjoyed my time there. I did have some gamer friends, Andrew Bean who helps out at the Chaosium booth many times. He lived in the UAE and his wife and my wife would play board games there quite frequently as well down at the British club; she talks about it in her women in table-top gaming interview.”

Bear in mind that this was over a decade later than the publication of Sun County: “One of the most bizarre aspects of living in the UAE; if I looked out of my window, across to the break-water there was a building, a theatre, that was the exact image of the Sun Dome Temple. I found it fascinating.”

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The Sun Dome Temple – as seen from MOB’s apartment building
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A closer view of the theatre

He said, “In many respects the whole place there very much looked like Sun County. It even has watch-towers spread throughout the desert and countryside like the retirement towers you see in Sun County.”

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UAE and Oman have watch towers dotted everywhere

“I must have been channelling all of this as the book was written way back in the early nineteen nineties. Back then, I knew nothing about the UAE, my first experience was going into work one day at the University of Melbourne and my boss asked, “how would you like to go to a conference in Abu Dhabi?” I said, “I’d love to do that, where’s Abu Dhabi?” I had to look it up.”

Now, that’s what I call sun-chronicity.

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MOB outside the fort in Al Ain Oasis … very Sun County

Episode 22 (Part 1) RuneQuest RPG Renaissance (with Michael O’Brien aka MOB)

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INTRO: Three years of GROGPODing and Forty Years of RuneQuest seems like a great point in time to revisit the game that we played the most back in the day. RQ3 contributed to us stopping playing, so this is a chance to revisit the game and see what happened when we stopped playing. The sound is a bit haywire on this podcast, hope it doesn’t spoil things too much.

OPENBOX: Chaosium’s Vice President tells the stories of his formative years in role-playing and how RuneQuest in Glorantha was so important to him. He was instrumental in keeping the flame alive as a fan as he wrote and developed Sun County, the first RuneQuest supplement produced for 8 years, following Avalon Hill acquiring the game in 1984. He wrote a report in the early nineties for The Tales of the Reaching Moon explaining how the game could be revived.  This is a great chat about the nineties renaissance.

THE WHITE DWARF: A survey of RQ3 as it appeared (and disappeared) from White Dwarf, written by the wonderful @dailydwarf

JUDGE BLYTHY RULES! Dirk and Blythy pick over the bones of RQ3 and there’s a monster quiz!

OUTRO: Check out the RuneQuest Actual Play with The Smart Party   . If you’d like the GROGZINE 19 and The Collected Daily Dwarf Vol 3 and Judge Blythy’s Book of Judgments — then please chuck us a tip in the beret and join the Patreon campaign

 

1D6 Year on the GROG (Half-time report)

In the run up to UK Games Expo I was contemplating taking a break from gaming.

The preparation for the sessions I was running was a challenge due to the impositions of real life. I can’t complain, I’ve gone from playing one a month to almost every week.

I anticipated UK Games Expo would mark a turning point, a time to take a break; Storm King’s Thunder has come to an end after 18 months play; our long running Numenera campaign had reached a natural break and I intended to rest the one-shots I’d been playing for the past 12 months to focus on more campaign style of play. It was a perfect opportunity to slow down, watch some films, read a few novels and take some long walks.

I had such a fantastic time over the weekend that it has had the opposite effect. I’m more pumped up than ever. Playing games and meeting fellow gamers didn’t sate my appetite, it merely whetted it for more. Films, books and walks can wait, I’ve got games to play!

At the beginning of the year, I set out our broad plans for the year, this is a status report.

What are the plans for the next 6 months of the year?

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Two Headed Serpent is now approaching the fourth session. The players are really getting into the Pulp sensibility: temples are not for investigating, they’re for blowing up! I’ve been struck by two aspects of the campaign so far, firstly, the 7ed rules (with the Pulp variant) work really well and drive the play quite differently than previous editions. Secondly, the campaign is really packed with flavour and atmosphere to support the spirit of adventure that drives the action. There’s great story at the heart of it that I’m looking forward to unfolding over the coming months, I only hope that I can do it justice.

Curse of Strahd When one dungeon door closes, another one opens. Eddy is the DM for another big book 5e campaign that we’ll probably still be playing in 10 years time. We’ve had the introductory session where the table top was transformed into a Roll 20 ‘fog of war’ as we moved our character tokens across a tv screen. Amazing.

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Eddy and his TV tabletop bringing a whole new meaning to the GM’s screen

Conventions Plans are coming together for GROGMEET in November, but first there’s The Owl Bear and the Wizard’s staff: Warickshire RPG mini-con on 22nd September, where I will be running an all day RuneQuest Glorantha QuickStart adventure The Broken Tower, plus it’s soon-to-be-released sequel. After that I’ll be resting the one shots that I’ve been running this year and start the process of preparing new ones for the 2019 season. Do we dare to consider DragonMeet?

New Fangled stuff Daily Dwarf treated us to a Savage Worlds game in the setting of Lankhmar which was terrific fun and alarmingly savage. I liked the playing card initiative system and the simple resolution mechanic. I’m looking forward to seeing how he applies the system to Judge Dredd for his GROGMEET scenario which we are hoping to play-test over the summer. Also due over the summer is a game of FATE set in the world of Robin of Sherwood.

Nights Black Agents was the clear winner in the recent GROGSQUAD poll to determine future GROGPOD content. The film sequence poll was less conclusive. Casino Royale pipped it, but The Man with The Golden Gun and Tinker, Tailor, Spy came close, so it makes sense to include elements of all of them in the scenario. Patreons will be able to enter the ballot to play the game, details will be released later in the year.

No more! I’ve written a note to myself, “don’t commit to anything else” as there’s also The Coming Storm, a HeroQuest campaign that I’ve commenced playing on alternate Mondays, we’ve just undergone tribal initiation with some horrifying results; there’s ad-hoc Star Trek Adventures as well as the Wednesday night group resuming in September to enter the Ninth World with Numenera.

Have a break from gaming? I’ve hardly even begun!