Dissecting Worlds – Gygax vrs Stafford

greg_stafford_2009.jpg

 

I was a guest on The Dissecting Worlds podcast talking bobbins about Gary Gygax and Greg Stafford and their differing approaches toward role-playing games and how they influenced the development of the hobby.

Highlights include:

  • Poor old Branwell Bronte, once again, his role as at the Grandfather of role-playing has been air-brushed from history
  • Some missed opportunities to get some ‘cobblers’ gags in about Gary Gygax
  • A scurrilous play-ground, origin story for Glorantha
  • The great Pendragon Campaign discussed
  • A fluffed chance to promote the GROGNARD files (I was getting tired)

Thanks to Kehaar and Matt for the invitation.

I sound a bit like a foaming at the mouth RUNEQUEST zealot. The views may not be my own, they may be a pint of Hobgoblin’s.

Dirk

Episode 9 (Part 1) Imagine Magazine (Paul Cockburn)

Imagine Magazine 1.png


Download Episode

RSS Feed

0 INTRO

We have been hard at work producing the GROGNARD files fanzine for Patreon backers. There are still a few hard copies available for new $3.50 backers. They are limited. Once they’re gone they’re gone. PDFs are available for download for $1 backers from 21st November.

6:33 SHOW AND TELL

Blythy joins me in the attic to look at some of the issues of IMAGINE in our collection.

I will be running the Luther Arkwright adventure THE FIRE OPAL OF SET at Convergence in Stockport on 18th March 2017.

43:50 OPEN BOX – PAUL COCKBURN

We are pleased to join Paul Cockburn, editor of Imagine, and he talks about his gaming experiences and how Imagine got off the ground.

He’s back in the next part looking at specific features of the magazine.

01:09 THE WHITE DWARF

@dailydwarf reflects on CRITICAL MASS and Dave Langford’s contribution to White Dwarf and the SF literary hinterland.

01:20 POSTBAG

DM Mike from Save or Die podcast, asks a sensory Pelinore question …

 

GROGMEET 2016 – The Movie

I had a great time at GROGMEET 16. It was such great fun to meet fantastic people and play games together. It was a revelation to @dailydwarf, Blythy, Eddy and myself to realise that actual real people were listening to the bobbins on the podcast. Thanks to everyone involved, especially the great GMs that took part, many of whom had very pressing ‘real life’ pressures to deal with as well as providing the entertainment for the day.

Special thanks too to Big Jack Brass, Cris Watkins and Andrew Smith who encouraged me to do it in the first place!

Before we think about GROGMEET 17, we need to have a brew and a Hob Nob. Don’t we?

GROGMEET 2016 – On Saturday !

grogmeet-2016-corrected

There are more tickets now available for GROGMEET in Manchester on 12th November. If you want to experience the very best in Old School RPG gaming (with a modern twist) then sign up. You’ll also get a free the GROGNARD files ‘zine to take home as a souvenir!

There’s a few places available on the D&D 5th edition game, Boot Hill and Star Wars (WEG). In the morning there’ll be board games too. A variety of pick up and play games as well as old favourites such as BattleCars and The Sorcerers Cave. The boardgames session will be hosted by our friends at bonhomiegames.uk

You’ll find more information on the GROGMEET tab on the home page – including a link to  UK Role Players forums to ask any questions.

GET YOUR TICKET HERE >>> Eventbrite – GROGMEET 16

Ramblers … get ramblin’

 

 

Down the back of the armchair …

book-covers-6_el_26jan12_b

Back in the hey day of the esteemed WORD, when it was a Magazine, A Podcast and a way of life, there was a weekly round-robin that was fired out by e-mail every Friday titled “Something for the weekend …”. I loved it. This was in the naughties when it was still possible to be awestruck by tiny corners of the internet, such as Casey Neistat’s brilliant examination of the phenomena of chatroulette or birds with arms.

Nothing is that tiny any more.

Now, there’s a sense that everything is being pushed at us all of the time. I feel so inert in the face of all the stuff I’m supposed to read, that I end up reading nothing at all, apart from the endless diply rabbit holes of pictures of celebrities looking a bit older than I remember them.

I set a Patreon goal of doing a weekly newsletter with my recommendations of ‘consumed media’ in the spirit of Ken and Robin Talk Quickly About Stuff. They provide a weekly digest of the stuff they’ve been watching for their Patreons. For our homage/rip-off of the idea, I set an impossible target that was reached very quickly thanks to the generosity of our listeners.

Do you really need someone else pushing stuff under your nose to consume, when you barely have time to speak to your family? Do you want another anxiety inducing missive that merely confirms that everyone else seems to be having a much better time then yourself? Really?

OK. If you insist. Rather than presenting this as fortnightly, unmediated collection of capsule reviews, I will be approaching this as a sort of ‘mix tape’ that I’ll compile of stuff that has caught my eye and I think is interesting, or at least, worthy of a pithy comment. This first one is available on the blog, future editions will be for Patreons only.

THE ARMCHAIR MIX

MUSIC: 

I, GEMINI (Let’s Eat Grandma, Transgressive Records, 2016)

There’s something simultaneously beguiling and terrifying about the sound of Let’s Eat Grandma. The precauciousness of the performers are taunting yet charming. The album is a collection of folk infused, complicated, music-box melodies, best exemplified by the signature track EAT SHIITAKE MUSHROOMS. There’s the echo of a repertoire of female voices from past popular music: Kate Bush, Bjork and even Martin Harnet era Clare Grogan, but it’s the experimental music that stands out. Recommended.

TV

COLD FEET (Mike Bullen, etal,ITV)

During a recent discussion on The Gamerstable podcast, the hosts were complaining that a revival of the nineties is now overdue. Over here in the UK, the revival has been spear-headed by a reissue of the appalling Oasis album BE HEAR NOW and trendy ‘dramady’ COLD FEET; exemplars of modern Manchester feeling a bit too pleased with itself. When it comes to pre-millenial angst of Generation X, THIS LIFE was better, but with COLD FEET the characters were … well … nicer. This new series catches up on the old gang of friends while they are deep into middle age with all the complicated baggage that it brings. John Tompson plays put-upon Pete who is wrestling with depression while tackling euthanasia of one of his care ‘clients’. Karen is a sexually charged power-dresser having affairs and taking control of her own destiny. Jenny is the matriarchal comedy figure thanks to Fay Ripply’s stupid attempt at a Manc accent. David is undone by the most interesting plot line about old fashioned business morality clashing with modern corporate responsibility. Adam … Adam is still the sanctimonious kidult with a face you’d never tire of punching.

I include it here as I thought it might be interesting in game terms to bring back old characters to ask the question where are they now? What about those flakey souls who came through Masks of Nyarlathotep? 20 years later, there’s another eclipse and the cults are reforming, picking up the conspiracy … the PCs have to come out of retirement to prevent it happening all over again. Or, in Glorantha, Duke Raus of Rone contacts the mercenaries years later as there are new residents in Five Eyes Temple ….

I wonder if Art Malik will be available as an NPC? He was wasted in COLD FEET. Meh.

PODCAST

Revisionist History (Malcolm Gladwell, Panoply, 2016)

Fuzzy-peg essayist brings his cogent analysis to audio with a theme of giving the past ‘a second chance’. In essence, Gladwell’s schtick is to challenge the conventional assumptions about a series of themes, from basketball technique to satire. He uses his familiar device of looking at the specific, making a general argument then returning to the specific again. The strongest episodes from this first series are the ones where he polemically challenges state-sponsored subsidy of the Ivy League Universities and the pernicious effect it has on the equity of the entire economic system of the US; he does this by examining the canteens in different educational establishments. They are thought-provoking conversation starters packed with little sparks of anecdotal wisdom that you’ll want to drop into your chats in the pub. Highly recommended.

FILM

JOBS (Boyle, US, 2015)

Silicon-valley hippy power-bot, Steve Jobs bio-pic. Artfully focusing on three periods of his life, the launch of three key products that came to define his personality in the world of consumer electronics: the Macintosh, NeXT and iMac. The use of the three act structure with its replicated encounters with family, friends and members of staff is a conceit that is very clever and allows the drama to focus on the focus of the protagonist. Fassbender is striking as the cool operator who rattles through his Sorkin tongue-twisting monologues with aplomb.  Winslet plays his long-suffering personal assistant Joanna Hoffman who provides a half-way house of humanity to mediate her boss’ irritable and irritating behaviours. Jeff Daniels is the paternal John Sculley who was brought into Apple by Jobs to “change the world” only to end up sacking Jobs due to his single-mindedness in the pursuit of Macintosh success. Steve Woz relentless pursuit of recognition for the Apple II developers is a counterpoint to the main dramatic trust of the movie, which is his relationship with Lisa, his daughter who Jobs denied for years until reconciling with her later in life.

There’s much fun to be had playing spot the Job’s aphorism during the movie as Sorkin’s screenplay is littered with them. Boyle makes as much as he can with the confines of the set, deploying his tool-kit of Brechian vvvssss techniques, such as projecting the launch of Sputnik on a hallway as Jobs waxes on about his vision for the world. All in all, it’s a film that easier to admire than like and if you want the real story of Jobs then I recommend the source of the story, Walter Issarcson’s doorstopper biography, which is wonderfully candid and written with great vigour. Better still, download the audio-book read by Dylan Baker as it is much more dramatically convincing than this film.

BOOK

Disturbing the Peace (Richard Yates, 1975)

“I’m feeling down, put-upon, purposeless, middle-aged and impotent in the face of the world. A bit of Richard Yates will perk me up.” I tweeted the other day while on the way to work. Throughout the day I was offered words of support from concerned followers, “chin up” etc. I should have known better. I was making a comment about Yates, who is the laureate of suburban discontent and the crisis of masculinity in the late 20th century. This is not one of his best novels (it takes a bit of an effort to get through to be honest), but I do like Yates’ skill at creating desperate characters coping with the angst of modernity. John Wilder is a successful salesman who ‘has it all’ but he is no longer interested in family life, he has a chain of infidelities and he drinks too much. He decides one day that he’s not going home … Yates’ skill is the things that are left unsaid, the implied contextual circumstances, the sub-text behind the passive aggressive interactions between the characters. Anything by Yates is recommended, (he’s best known for Revolutionary Road(1961) but is his collected short stories are my favourite.

SIGN OFF

So, that’s the first collection, let me know what you think … too much … too little … I’d be interested in your views.

Adios Amigos

Dirk

 

Episode 8 The Traveller Adventure

travaramis.jpg
“Don’t mess with me, I’ve been corrupted by Space Monkeys”

Download Episode

RSS Feed

Wednesdays 21:00 – 23:00 Fortnightly, between Sept 15 and July 16 was Traveller Time. During this period we played Traveller online using Roll 20.

INTRO: I put out an advert for players on the site to play the classic 1983 adventure from GDW.

OPEN BOX: 4:27 We discuss some of the benefits and pitfalls of playing online

POTTED HISTORY: 31:57 A run down of the history of the supplement and the characters and players.

GAMESMASTERS SCREEN: 38:22 Blythy and Dirk discuss some of the highlights and lowlights of the adventure

ED’S SHED 01:26 Not bargain hunting this time, instead he offers his views on the adventure.

POST BAG 01:30 Other players offer their views and thanks to new Patreon backers.

GROGMEET Update, October

GrogMeet 2016 (corrected)

If you are signed up for GROGMEET and are not a Patreon*, you’ll be able to sign up to the available RPG sessions, next Monday 10/10 at 21:30. You’ll be sent an email with the links embedded.

Doors open at 10.15 for board games hosted by our friends at bonhomiegames.uk

RPG sessions are running from 12.00 – 4.30 and you can pick one from the final list below:

ACTUNG! CTHULHU

Operation Twitcher: 1938, American Explorer Richard Byrd is quizzed by the Nazis about the South Pole, he informs the British and American governments of the Nazis interest but no action is taken at this time.

1942, reports are received of strange phenomena in the far South Atlantic. Richard Byrd now an Admiral in the US Navy is called in by the admiralty to brief a select team of marines and scientists on dealing with with the Antarctic conditions.

GM: Katherine Simmons-Smith

BOOT HILL 3rd edition 

Matthew 12:43: Wild West Role-Playing Game, one of TSR Inc’s forgotten gems. Boot Hill is a game of grand adventure in the American Frontier; a world of cowpokes, gamblers, sheriffs and gunslingers. I’m going to run an original adventure based in the official setting Promise City.Matthew 12:43

GM: Ian ‘Doc’ Griffith

RUNEQUEST

Assault on Lunar Outpost XIII: A team of Humakti Ducks have formed a death squad to claim a strategic stockade in the hills of Dragon Pass. With Orlanthi companions, they seek to negotiate the eviction of the current denizens, a band of trolls lead by the feared Uzko, Ugrham who has been raiding tribes in the region. Force maybe necessary.

Can the outpost be secured before the Lunar army returns to reclaim it as its own?

Using the ‘classic’ RuneQuest second edition rules.

GM: Chris ‘Dirk the Dice’ Hart

D&D 5e

Trouble Shooters: Rumour has turned to action in the city streets now, as your guild finds itself under attack. There can only be one Thieves Guild in the city, so the time has come to put an end to this insult. As the Grandmasters ‘troubleshooters’ you have been tasked by him personally, with finding these upstarts and putting them down, permenantly. Lets hope your combined talents are up to it.

GM: Tim Brittain

GANGBUSTERS

The Lexington Hotel: 1933 G-Men celebrate the nabbing of notorious Public Enemy Number One  Al Capone for tax evasion. Meanwhile in Lakefront City frustrated Federal Agents strike upon using cons to rob Al Tolino’s crooked books from under the City Kingpin’s nose while he hosts his daughters wedding at the swanky mob-owned Lexington Hotel.

GM: Kehaar of @dissectingwrlds

STAR WARS

‘So you want to join the Alliance eh? A Rebel’s life is not an easy one.  Ill-equipped, outnumbered, hunted, and with no refuge.  Rebels must constantly battle the forces of the Empire.  But the Rebels hold little chance for victory.  The Empire’s reach is nearly boundless, its power overwhelming.

Even so, all across the galaxy, courageous people like you enlist in the Rebellion, determined to halt the spread of Imperial tyranny.  You must join the Rebel Alliance.  But how?  Where?  When?”

This is a modified version of the ‘Rebel Breakout’ adventure from the 1987 edition of the Star Wars RPG core rulebook, but using the 1996 ‘revised and expanded’ 2nd edition rules .  The adventure is designed for 4-6 players and I’ll provide PC templates to get us quickly into the action.  So draw your blaster, ignite your lightsaber, and jump into the cockpit of your battered X-Wing.  There’s Imps to be battled.

GM: @Asako_Soh

STORMBRINGER

Stolen Moments: Duke Avan Astran of Old Hrolmar needs adventurers to help him uncover an ancient Melnibonian tomb. An adventure set in Vilmir with a noble man whose obsessive interest in the Bright Empire may get him more than he bargained for? Your chance to adventure in Michael Moorcock’s young kingdoms. Be a nomad from the weeping wastes, an agent of chaos and invoke Arioch himself to intervene in your adventure, or even a crippled begged from Nadsokor. Demons, mad sorcerers and even madder gods await you.

GM: Judge Blythy

Dirk

* Patreons have the chance to sign up a week earlier, as their support has helped to cover the costs of the event and the production of the ‘zine that every attendee will get to take away.

‘Zine 2016 – last call for a hard one…

157e_jerry

This is quick reminder that we’ll be taking the numbers for the ‘zine we’re launching at GROGMEET (12th November). If you want a hard copy then you’ll need to register at the Patreon site with a $3.50 plus level backing before the end of September.

PDFs will be available to all backers, but I think you’ll really enjoy having the real thing.

Here is a hint of what you can expect:

  • This week I have received a FANTASTIC cover, exclusively designed by a very, very special artist from back in the day. There’s further artwork on the way from great professional artists who have contributed to the ‘zine.
  • The GROGMEET Games Masters have made special contributions about the games that they are running at the event.
  • There’s an excerpt from the memoir we wrote before we did the podcast, that covers the very first game we played and our struggles to find other players.
  • @dailydwarf explores the delights of the White Dwarf small ads page
  • SAFE WORD – a FATE accelerated scenario set in the world of Jerry Cornelius, with a personal mix-tape for every single copy of the ‘zine, which one will you get?
  • A special short story from a best-selling author
  • A special ‘Collected @dailydwarf’ supplement featuring the collected works from the podcast so far.
  • much, much, more!

We will be printing a copy for every Patreon above $3.50 from the 1st October, every attendee of GROGMEET, +20 copies for friends, supporters, contributors and personal use.

Thanks,

Dirk