Since returning to the hobby, I have always been GURPS curious. Recently, my curiosity has been piqued further by its coverage by the Improvised Radio Theatre with Dice podcast. The hosts, Roger and Mike, are fans of the versatility of the system. They will often refrain, “I’d have to have a good reason not to do this in GURPS” when faced with a new RPG concept or setting.
From an outsider, faced with the overwhelming number of publications supporting the system, I just can’t find a way in … even if it is a ‘forced entry’.
How do you get started with the game? How do you navigate through the editions and different source books? Why does it have a reputation for lethal, simulationist crunch? If it is such a generic system, how does it change to accommodate different settings? People said that is dead, can it be brought back to life? What is Bane Storm any way?
Whatever you do, don’t head for ‘GURPS for Dummies’, head for Mike and Roger answering these questions. Apparently, I am from an Empire from the North. I was glad to send an emissary to Buckinghamshire to discover the unknown pleasures of GURPS.