A podcast about table-top RPGs from back in the day and today.
Author: Dirk
Host of The GROGNARD RPG Files podcast. Talking bobbins about Runequest, Traveller, Call of Cthulhu, T&T, AD&D and others from back in the day and today.
The return of The GROGNARD files, we talk about stuff we are playing
September and October have been replete with gaming sessions. Can you have too much of a good thing? That’s the question we ask this episode.
Dirk is joined in the Zoom of Role-Playing Rambling by Graham Bottley from Arion Games, which is celebrating 20 years publishing games and supplements. It has had the licence for Advanced Fighting Fantasy, Mealstrum and more, so continues to publish vintage RPG material.
Bud from Bud’s RPG Reviews, died suddenly on August 10th following a short illness. For many, Bud was best known for his hugely successful videos. That lilting, calming voice offering thoughtful commentary, accompanied by the distinctive sight of his hands leafing through the featured book or boxed set. His reviews were never first impressions; they were thorough, inspiring, and well-researched deep dives. If you haven’t experienced them, his back-catalogue is a treasure trove, from his explorations of the finer details of Glorantha lore and his reviews of Delta Green supplements, to his epic, five-hour study of Masks of Nyarlathotep.
That shared story always felt like a kinship, a common effort to celebrate playing role-playing games.
His own origin story was one he included on his the ‘First, Last and Everything’ feature, and it’s a perfect picture of how so many stumbled into this world. He described his first exposure being “in the place I grew up in in Liverpool, Norris Green’s Woolworths at the age of 12. I had a voucher for my birthday and while I was perusing the latest releases, a book cover caught my eye – The Seven Serpents from the Steve Jackson’s Sorcery series. I promptly bought it and dove head first into a world of fantastic creatures, deadly traps and a spellbook of three letter words.”
We chatted online for a while, but we didn’t meet in person until UK Games Expo 2018, when he played in the PSI World game I was running. It was, incredibly, the first convention game he had ever played, and I don’t think he ever recovered from the anarchy of it all. He joked, “we had a climatic plumbing roll, and I can honestly say it’s the first time I’ve ever heard that.”
The illegal PSI Agents pacify the Water Witch with … plumbing!
After that, he became a regular fixture at GROGMEET. He would jokingly complain about some aspect of the organisation every year—there’s a list somewhere—and his grumbling became a affectionate ritual.
It was at GROGMEET that he ran a playtest of his best-selling Viral scenario for Call of Cthulhu, written with Alex Guillotte. Everyone who played gave one of those looks that revealed it was a unique and unsettling experience. Bud was an excellent GM, capable of creating a vivid, palpable mood and delivering explanations of horror unfolding with an unsettling precision. He GM’d the first game of Delta Green I played, and I still haven’t quite recovered.
He was justifiably proud of Viral, and when we featured it in one of our book clubs, he talked in detail about his creative process. His description of the entity at the heart of the horror was pure Bud: imaginative, grounded in a weird reality, and utterly chilling. “The idea is like, have you ever seen a viral bacteriophage? A real one. They look like something alien, horrific looking. Imagine one of them 50 foot tall, pulsing with cysts and have like a halo of flies around its head, and you’ve got yourself a kind of a mythos entity, haven’t you.” He found the uncanny in the everyday and translated it into unforgettable gameable material.
Beyond his creativity, Bud was generous. Both at the table and beyond. Now, I’ll always cherish the Crown Royal dice bag and dragon metal dice set he brought back for me from his first celebrated trip to Gen Con.
Bud was a valued contributor to the GROGNARD files in so many ways.
I’m going to miss his imaginative insights, his dry humour, and yes, even his grumbles about the chairs at GROGMEET.
Gone too soon. My thoughts and love are with his family and all who loved him.
Join us as we jump every shark in the neighbourhood, we look back at 10 years of podcasting
It was 10 years ago today, that we first came out to play! In this episode we jump every shark in sight by reflecting on the past ten years of the podcast.
We invited listeners to ask us anything, as long as it was looking back over the past 10 years, so we could lean back in our armchairs and reflect on what we have done.
Also, joining the fun is @dailydwarf, who looks back on Small Ads and letters in White Dwarf, in an adapted essay that first appeared in the GROGZINE.
We head to the shed at the end of the garden to see Eddy the Armchair Collector in Chief, who hasn’t appeared for a while.
Meanwhile in the Room of Role-Playing Rambling Judge Blythy works through the Thunderphase questions at a medium-fire pace.
Thanks to everyone who has supported us over the years. Especially anyone who has contributed to the Patreon, or commented, given us a review and passed it on.
We are about to record a 10th Anniversary special, ask us anything.
July 2025 marks 10 years since the beginning of this bobbins. I know, it feels much, much longer doesn’t it?
To mark the occasion, Dirk and Blythy are recording an episode looking back over the past 10 years and we need your help. In the comments below, please ask us anything. Give us your pithy questions about your favourite episodes, games that you are interested in hearing more about, and other features of the 10 years of podcasting.
You can ask more than one, so please fire away, and we’ll pick some apparently at random, to answer during the show.
We’ll be reviving some classic segments during the episode, including the triumphantly indifferent return of ‘Bargains from Ed in The Shed’ and a not heard before essay from The Daily Dwarf.
We’re still talking and not talking about magic at the same time. Ars Magica seems a fascinating game, but how do we fit it in?
In this episode, we continue our examination of magic in Role-Playing Games with a look at Ars Magica with Science Fiction author Adrian Tchaikovsky. He talks to us about the setting, the rules and the way that magic works in the game.
We haven’t had chance to play it yet, so Dirk and Blythy meet in the Lass O Gowrie pub in Manchester and discuss the difficulties of ‘fitting it all in’.
We have been to UK Games Expo so we give our initial views of attending the event this year.
Patreon has been refreshed – annual contribution at discount and ‘it’s your birthday’ award for the top level of support. Thanks for all who listen and contribute.
White Dwarf in the RPG world was the sun which our gaming lives revolved around, the dream was to actually appear in it. Many GROGSQUAD members did appear, but what about those that got away? Daily Dwarf has written about his ‘lost monster’. Enjoy!
Where did our idea of magic come from back in the day? We look at witchcraft and folk horror of the 70’s and 80s.
Returning guest Stephen Brotherstone, co-author of the Scarred for Life series of books and shows, joins us in the zoom of Role Playing Rambling to examine the witchcraft and horrors that haunted our childhood years.
You can see Ste as his show is on the road during 2025 and the latest volume of the series is now available. Highly recommended as it is packed with gaming nostalgia content.
Also in this episode, Dirk and Blythy watch The Hammer House of Horror (1980) together and consider what impact it had on them at the time and how it can inform our games now.
We also reflect on the games that we played at virtual GROGMEET, including Liminal, Mutant Year Zero, The Dee Sanction and Savage Worlds.
The first GROGVINE book is revealed after its journey around the world.
Remember the GROGVINE project? We sent out five books into the world, passing from one member of the GROGSQUAD to the next, slowly building a unique collaborative creation.