This week, I recorded and issued the second Dirk’s Dossier —another loose-leaf page that’s fallen out of the GROGNARD Files folder and fluttered to the floor of the den. I’ve scooped it up, dusted off the biscuit crumbs, and put out as exclusive Patreon content.
It’s rambling and a bit more relaxed than the usual podcast, if you can imagine such a thing, but it does give me a chance to reflect on ideas that won’t normally fit into the GROGNARD files, and a place to stick the off-cuts that are taken out because they’re too long, and a bit boring. Don’t let that put you off.
In the latest episode I chat about organising GROGMEET, the face-to-face gaming event that we host in Manchester. It has moved again to January (9th-11th), probably as a permanent fixture, because it worked out so much better for us than November, when it is busier in the city. Don’t worry, we are putting in another online GROGMEETish on 7th-9th November. The best way of keeping up to date is to follow the page.
GROGMEETing like this …
Organising GROGMEET isn’t rocket science—it’s event-bodging, powered by hob nobs, Post-It notes, and a group of very tolerant participants. It started as a simple meet-up in 2016: a room, a date, and a few people off Twitter. Since then, it’s grown beyond recognition, but at heart, it’s still the same thing—a gathering of like-minded folk who want to play and chat and roll some dice.
Let’s start with a question I’ve been asking myself since the first GROGMEET back in 2016: what even is a convention?
In the UK, we’re spoiled for choice. You’ve got the headliners like UK Games Expo, Dragonmeet, and a raft of local cons popping up in pubs, scout huts, and community centres across the land. But where does a con stop being a con and start being something else entirely? If it’s just a game that happens once a year in the back room of a pub, is that a con—or just an annual club night?
In my mind, I conflate the idea of conferences with conventions: there’s trade stalls, seminars, panels, maybe even a keynote speech from someone who once playtested Talisman in 1985. The gaming’s often on the side-lines.
GROGMEET keeps the gaming front and centre. It’s not quite a club—too big. But it’s not quite a convention—too small. It’s a weird hybrid. A con-club. A clunvention? A convlub? Or just a simple “meet-up” of the GROGNARD files listeners.
What grounds it—and gives its flavour—is the venue and the city. Manchester is perfectly imperfect. Compact, connected, and packed with character. Everything’s within walking distance. We’ve used venues from the plush to the peculiar (ask anyone about “The Year of the Shed”). But the challenge grows as we grow. Over 100 people came last year, which makes it harder to keep that casual, cosy feel, and have the appropriate level of lavatory provision.
It all started with one decision: Book a place. Find people. Roll dice. The rest is GROGMEET.
A BONE TO PICK
Also featuring in the Dossier is an ‘I’ll Get Mi Coat’ segment that didn’t make it to the final cut of the Rivers of London GROGPOD . I was away on holiday when that one came out, so didn’t have enough time to cut it down to size. It’s included here in its raw rambling.
Judge Blythy—our resident rules lawyer— dug out The Secret of Bone Hill and declared it “an experiment ahead of its time.” Back in the day, it landed with a bit of a thud because it didn’t spoon-feed you a story. It just put you in a region and said, “There you go, figure it out.” Blythy sees it as a prototype for sandbox play.
I had been running Rivers of London RPG, a couple of convention games. It doesn’t always end in a climactic scrap. Sometimes the satisfaction comes from solving something, talking your way through it, and feeling like you’ve stepped into the world of the books.
But is that enough for a convention game? Do people want fireworks at the end or is a neatly tied bow of narrative satisfaction okay?
WHERE WERE YOU IN 2020?
During 2020, the Year of the Apocalypse, as I declared a the start of the year (a title that proved a little too prophetic), I adapted Famine in Far-go for a short online campaign. Gamma World is gloriously bonkers, and Famine is a road trip through a mutant-infested wilderness, ending in a showdown with humanoid chicken-men in a derelict food plant. Yes, I made them talk like Colonel Sanders. Yes, they wore gingham.
There you have it. From toilets to Bone Hill to radioactive poultry. If you want to listen to it, then please head to Patreon to throw some coins in the beret, to keep this show on the road. It’s cheaper than a pound of “Processed Chick-O-Tron.”
—Dirk the Dice