Dungeon Crawl Classics RPG (with Brendan LaSalle)

The GROGPOD looks at Dungeon Crawl Classics and reflects on our play experience

In this GROGPOD, Judge Blythy talks about his initiation into the cult of DCC. We look at what makes it work.

Goodman Games, the publisher of DCC, is hosting DCC Day on 19th July 2025.

We are joined by Brendan LaSalle who talks about DCC and his futuristic variant, XCrawl Classics where you can have a spectator sport in the dungeon.

Next time we will look at some more settings.

You can support the GROGNARD Files on Patreon.

The GROGNARD files … Ask us ANYTHING!

We are about to record a 10th Anniversary special, ask us anything.

July 2025 marks 10 years since the beginning of this bobbins. I know, it feels much, much longer doesn’t it?

To mark the occasion, Dirk and Blythy are recording an episode looking back over the past 10 years and we need your help. In the comments below, please ask us anything. Give us your pithy questions about your favourite episodes, games that you are interested in hearing more about, and other features of the 10 years of podcasting.

You can ask more than one, so please fire away, and we’ll pick some apparently at random, to answer during the show.

We’ll be reviving some classic segments during the episode, including the triumphantly indifferent return of ‘Bargains from Ed in The Shed’ and a not heard before essay from The Daily Dwarf.

Ask away!

Ars Magica RPG (with Adrian Tchaikovsky) Ep 82

We’re still talking and not talking about magic at the same time. Ars Magica seems a fascinating game, but how do we fit it in?

In this episode, we continue our examination of magic in Role-Playing Games with a look at Ars Magica with Science Fiction author Adrian Tchaikovsky. He talks to us about the setting, the rules and the way that magic works in the game.

We haven’t had chance to play it yet, so Dirk and Blythy meet in the Lass O Gowrie pub in Manchester and discuss the difficulties of ‘fitting it all in’.

We have been to UK Games Expo so we give our initial views of attending the event this year.

Dirk has been on Orlanth Rexes Gaming Vexes and What Would the Smart Party Do? recently.

Patreon has been refreshed – annual contribution at discount and ‘it’s your birthday’ award for the top level of support. Thanks for all who listen and contribute.

Scarred by Magic in the 70s & 80s (with Stephen Brotherstone)

Where did our idea of magic come from back in the day? We look at witchcraft and folk horror of the 70’s and 80s.

Returning guest Stephen Brotherstone, co-author of the Scarred for Life series of books and shows, joins us in the zoom of Role Playing Rambling to examine the witchcraft and horrors that haunted our childhood years.

You can see Ste as his show is on the road during 2025 and the latest volume of the series is now available. Highly recommended as it is packed with gaming nostalgia content.

Also in this episode, Dirk and Blythy watch The Hammer House of Horror (1980) together and consider what impact it had on them at the time and how it can inform our games now.

We also reflect on the games that we played at virtual GROGMEET, including Liminal, Mutant Year Zero, The Dee Sanction and Savage Worlds.

You can see Tim Olsen interviewed by Toni Arthur.

If you want to support the podcast and get access to additional podcast content, then please consider supporting us at Patreon.

GROGVINE one – Revealed

The first GROGVINE book is revealed after its journey around the world.

Remember the GROGVINE project? We sent out five books into the world, passing from one member of the GROGSQUAD to the next, slowly building a unique collaborative creation.

They’re starting to make their way back to the den. On this video, you will see the content of the first GROGVINE. If you want to find out more, follow this page.

Dirk

A bit extra, on the Dirk Side

This week, I recorded and issued the second Dirk’s Dossier —another loose-leaf page that’s fallen out of the GROGNARD Files folder and fluttered to the floor of the den. I’ve scooped it up, dusted off the biscuit crumbs, and put out as exclusive Patreon content.

It’s rambling and a bit more relaxed than the usual podcast, if you can imagine such a thing, but it does give me a chance to reflect on ideas that won’t normally fit into the GROGNARD files, and a place to stick the off-cuts that are taken out because they’re too long, and a bit boring. Don’t let that put you off.

In the latest episode I chat about organising GROGMEET, the face-to-face gaming event that we host in Manchester. It has moved again to January (9th-11th), probably as a permanent fixture, because it worked out so much better for us than November, when it is busier in the city. Don’t worry, we are putting in another online GROGMEETish on 7th-9th November. The best way of keeping up to date is to follow the page.

GROGMEETing like this …

Organising GROGMEET isn’t rocket science—it’s event-bodging, powered by hob nobs, Post-It notes, and a group of very tolerant participants. It started as a simple meet-up in 2016: a room, a date, and a few people off Twitter. Since then, it’s grown beyond recognition, but at heart, it’s still the same thing—a gathering of like-minded folk who want to play and chat and roll some dice.

Let’s start with a question I’ve been asking myself since the first GROGMEET back in 2016: what even is a convention?

In the UK, we’re spoiled for choice. You’ve got the headliners like UK Games Expo, Dragonmeet, and a raft of local cons popping up in pubs, scout huts, and community centres across the land. But where does a con stop being a con and start being something else entirely? If it’s just a game that happens once a year in the back room of a pub, is that a con—or just an annual club night?

In my mind, I conflate the idea of conferences with conventions: there’s trade stalls, seminars, panels, maybe even a keynote speech from someone who once playtested Talisman in 1985. The gaming’s often on the side-lines.

GROGMEET keeps the gaming front and centre. It’s not quite a club—too big. But it’s not quite a convention—too small. It’s a weird hybrid. A con-club. A clunvention? A convlub? Or just a simple “meet-up” of the GROGNARD files listeners.

What grounds it—and gives its flavour—is the venue and the city. Manchester is perfectly imperfect. Compact, connected, and packed with character. Everything’s within walking distance. We’ve used venues from the plush to the peculiar (ask anyone about “The Year of the Shed”). But the challenge grows as we grow. Over 100 people came last year, which makes it harder to keep that casual, cosy feel, and have the appropriate level of lavatory provision.

It all started with one decision: Book a place. Find people. Roll dice. The rest is GROGMEET.

A BONE TO PICK

Also featuring in the Dossier is an ‘I’ll Get Mi Coat’ segment that didn’t make it to the final cut of the Rivers of London GROGPOD . I was away on holiday when that one came out, so didn’t have enough time to cut it down to size. It’s included here in its raw rambling.

Judge Blythy—our resident rules lawyer— dug out The Secret of Bone Hill and declared it “an experiment ahead of its time.” Back in the day, it landed with a bit of a thud because it didn’t spoon-feed you a story. It just put you in a region and said, “There you go, figure it out.” Blythy sees it as a prototype for sandbox play.

I had been running Rivers of London RPG, a couple of convention games. It doesn’t always end in a climactic scrap. Sometimes the satisfaction comes from solving something, talking your way through it, and feeling like you’ve stepped into the world of the books.

But is that enough for a convention game? Do people want fireworks at the end or is a neatly tied bow of narrative satisfaction okay?

WHERE WERE YOU IN 2020?

During 2020, the Year of the Apocalypse, as I declared a the start of the year (a title that proved a little too prophetic), I adapted Famine in Far-go for a short online campaign. Gamma World is gloriously bonkers, and Famine is a road trip through a mutant-infested wilderness, ending in a showdown with humanoid chicken-men in a derelict food plant. Yes, I made them talk like Colonel Sanders. Yes, they wore gingham.

There you have it. From toilets to Bone Hill to radioactive poultry. If you want to listen to it, then please head to Patreon to throw some coins in the beret, to keep this show on the road. It’s cheaper than a pound of “Processed Chick-O-Tron.”

—Dirk the Dice

Dimbyd – Andrew Jones. An Appreciation.

“Are you Dirk the Dice, can I claim a pint?” These were the first words that Andrew Jones, Dimbyd on social media, said to me back in 2015.

It was at DragonMeet shortly after the podcast had been released. He went on to say that he was a fan of the show due to the RuneQuest content and more importantly, it had mentioned F.C.Parker, the games shop in Cardiff where he went when he was young.

The tragic news of his death on Sunday (13th April) has brought back the memories of good times that we spent together, playing games and talking bobbins. 

That meeting was the first for a real-life listener to the GROGNARD files. Social media posts had been exchanged and comments made on this blog, but the only evidence that someone was really listening was Andrew saying hello. His broad smile through his beard and twinkling eyes were very reassuring. People were listening to us. 

We went on to meet others who have since become friends like Andrew, and he was part of the organisational effort for us all to have a gaming day together in Manchester. At the first GROGMEET we met in a pub the night before. The plan was to sit around and chat. Andrew pulled out Feng Shui2 RPG from his bag and said, “let’s play!” 

At the old FanBoy Three we had a wonderfully chaotic game involving kung fu action and finger cymbals. His original humbrol painted Citadel miniatures as markers. It was brilliantly fun and inclusive and his first step set the tone for all the GROGMEETs that have followed. 

His desire to play created the first GROGMEET eve. He was and always will be, the first GROGMEET GamesMaster. 

EXPO-EXPOSURE

At UK Games Expo the following year, he acted as a chaperone, introducing me to other gamers, “this is Dirk the Dice, he does a podcast.”

“Don’t listen to ‘em,” responded one bluntly. 

Andrew was great company over that weekend. He’d brought along an ashcan version of the new RuneQuest in Glorantha rules for us to play-test. The character sheet hadn’t been devised yet, so he had characters on reams and reams of paper. Pookie (or Pookie Wookie, as Andrew insisted on naming him) was part of the team too, putting new fangled ‘augment’ rules through the paces. There was a duck, a zombie duck, there were always ducks with Dimbyd.

At one GROGMEET he took the Ducks to the Red Moon. “They were part of the zeitgeist in the 70s,” he would explain, “Howard and Scrooge McDuck, all the hippies loved them. Like the fashion for zombies today, ducks are in Glorantha because they were trendy.” 

He was one of the Runemaster bunch of RuneQuest GMs and he was always very creative with his Glorantha sessions. They were respectful to the lore, but never a slave to it and he injected a sense of adventure and wit into his scenarios. And Ducks, I did mention the ducks. One time, when I was GMing RuneQuest to a bunch of unwitting players at a convention, he loomed up behind me and said, “Kill them, kill them all!” 

When we weren’t gaming he was a gentle, insightful, funny conversationalist. We talked about local and national politics, comics, music and his family, who were very important to him. His mum, dad and sister. Every time I saw him, he’d talk about plans to learn to drive so he could get to them more and do more errands. “Have you started learning yet?” I’d say, “not yet, but I’m getting there.” We also shared a passion for The Goodies, so it was good to give him “The Goodies Files” and “The Goodies’ Book of (Criminal) Records” as a gift for looking after me at Expo.

He withdrew from social media and extracted himself from the scene for a while, for health reasons. It was delightful to get a positive response to an invitation to a Moorcock/ Tolkien Weekender a couple of years ago. He was a chief antagonist of the debate between the two factions: who is better, Tolkien or Moorcock? Spending the weekend was a great chance to see him back on form and what we had missed: his cheeky sense of humour and expansive knowledge of … everything.

Recently, he was giving me advice about The Borellus Connection, the new Fall of Delta Green campaign released by Pelgrane Press. Before my campaign started, he warned me that it seemed high-risk, and to have some back-up characters ready to go, just in case. He was keen to know how it was going to progress. It’s sad to think that I won’t have chance to tell him.

I’m pretty sure that I honoured the ‘pint’ (probably a pepsi), I did say terms and conditions applied, nevertheless I will be raising a glass to him tonight: Gorffwys mewn heddwch … Dimbyd.

More Magic in RPGs (with China Miéville)

Back in the room of roleplaying rambling, still banging on about playing magic.

Magic in RPGs is a continuing obsession for Dirk the Dice and Blythy in this latest episode of the podcast.

We talk about Advanced Dungeons and Dragons (AD&D) and Powers and Perils (Pee & Pee) and marvel at how we played in the early 2000s, when we didn’t know any better and were more willing to freeform and ‘make stuff up’.

Also in this episode, we are pleased that GROGSQUADer
China Miéville provided his first, last and everything.

I think that I need to find out more about Tales of Argosa .

Mike and Roger over at Improvised Radio Theatre with Dice have an interesting discussion about magic – following our mention of it last time.

Please consider supporting what we do on Patreon.

Magic in RPGs (with Stu Horvath) Ep.79

What do we want to Play, Stay or Giveaway when it comes to Magic in RPGs? Stu Horvath adds his thoughts too.

It’s a kind of magic, in RPGs. This time we are joined by Stu Horvath, podcaster (Vintage RPG Podcast) and writer, who talks about his book Monsters, Aliens and Holes in the Ground, which takes us decade by decade through the history of RPGs.

He also contributes to our discussion about magic in RPGs. What would we like to play, stay on our shelves or give away?

Virtual GROGMEET is available to register on Warhorn.

Support us on Patreon.