Episode 31 – Numenera RPG

Numenera RPG

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The GROGNARD files is back with the latest episode which looks in-depth at Numenera RPG based on the Cypher System which was the first new-fangled game that we played when we returned to the hobby.

There’s a great First, Last and Everything from Kaye Elling (make sure you follow the progress of her Judge Death model on Twitter).

Also included is an update on the latest projects. You can support us via Patreon.

virtual GROGMEET 2018 ScrapBook

Last year, we reached a tipping point where we realised that most of our Armchair Adventuring was taking place online. Our never-ending quest to get more people to play games with continues. To support our endeavours we created virtual GROGMEET to complement the annual event in November.

Some of the GROGSQUAD wanted to discover online play for the first time and have the opportunity to play with the GMGMs that make GROGMEET in Manchester such a distinctive experience.

Squadron members from all over the UK plus others from British Columbia, Australia and North America were joined games of Numenera and Maelstrom and others listed below.

Of course the curse of online play bedevilled it with glitches and interventions from real life, but it was an enjoyable event by all accounts.

Hopefully, new gaming connections were made during the event and this is the beginning of more groups forming, because “play’s the thing”. Dirk

There’s more play reports from Neil and Kehaar, and on google plus from Andrew Jones and Andy Cousins

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WarHammer Fantasy Role-Playing: A rousing version of Summer Holiday, a bar-room brawl, death and destruction in the opening scenario of The Enemy Within. Asako_Soh

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Lamentations of the Flame Princess: Having climbed into the Butchers through the roof the party encounter a mutated dog in an attached room.  Engaging their OSR drive by trying to avoid unnecessary conflicts, they came up with a clever plan which became known as the Norwich Gambit.  Their scheme in place they opened doors while keeping out of the beasts reach and felt some degree of cleverness as their ploy worked and the external door was closed behind the dog as it wandered outside.  They were later to discover the consequences of that cleverness. Neil Benson

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Judge Dredd RPG (GW): Andy, Mark and Brett – were soon in the middle of a firefight. All three really committed to the game, and inhabited the characters of their Judges really well. (The phrase “Eat Judge boot, creep!” was deployed to much satisfaction.) They were very inventive both in their use of the tech, and in their theories of what the clues they uncovered could mean … (continues)

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Judge Dredd RPG: Their detection methods were also top-notch, leading me to short-circuit one part of the adventure as I thought their ideas deserved to be rewarded. The big finale played out well (sound effects on roll20 at least worked out very well), although at times I felt I was losing “flow” somewhat – I think that might have been down to the system showing its age, coupled with my inexpert hacking of the rules.
Overall, good fun for me to run again – I had an excellent set of players who threw themselves into the setting with gusto, and Mega-City One remains a great playground for roleplaying. Next time though, I think I might try a different rules system, more geared to pulp action.
Savage Worlds anyone? Alan Gairey

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Night’s Black Agents: 1984, Harry Reeves pulled together a crew; a wheel wizard, box man and wire rat to black bag Frank Holton: a miner with connections in the USSR: “BagPuss is in the building”. Dirk.

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Cthulhu Hack: Good time was had by all. The use of my artwork murals and a trap based portion of the game generated a real ‘adventure game’ feel to play. Cthulhu hack worked well especially sanity erosion to build the players sense of dread and I’ve at least 3 different threads out of the game. All in all a result. Keehar.

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HeroQuest: I had 4 players, with limited experience of Heroquest, so it was good to take them through the character generation system & how contests work. Heroquest is one of those systems that truly opens up through play, rather than reading the corebook- which reveals it’s pearls of wisdom after play.
Highlights included grabbing the heart of Orlanth from a Lunar Demon and then just about defeating that demon mid air in the Otherworld- the first time running the scenario we had had major conflict. All because of a “over-confident” character trait from one PC. Andrew Jones.

 

 

 

 

 

 

1D6 Spaghetti ConJunction

IMG_0464.jpg“What fools we are,” I said to my wrinkled reflection as it stared at me disapprovingly at five thirty AM yesterday. I was off to Spaghetti ConJunction 2a, the twice yearly convention hosted by Pookie, Simon Burley and James Mullen, at the Geek Retreat cafe/ game store in city centre Birmingham.

The early start was brought on by the interminable rail-replacement between Adlington and Manchester. Don’t get me started. Despite getting on the bus at quarter to seven, I still had to run, that’s right, run to get on the train to meet Blythy at eight thirty. A journey that normally takes 40 minutes had taken the best part of 2 hours. Mutter. Mutter. Grumble. Grumble.

There were plenty of games available: Hot War, HeroQuest, Prime Time, Manifold, RuneQuest Mythic Britain, Blades in the Dark, Tales from the Loop and more.

Here’s my report in the usual format: 5 highlights and a fumble.

1 Geek Retreat.

Geek Retreat is in a good central location with amiable hosts who bring your food & drink orders to the table. Despite its lurid signal-yellow and purple colour scheme, it turned out to be a good, simple space for playing. The prices for food and drink reflect its central location, but the quality is good and worth it to support their provision of gaming space.

2 Morning Dredd

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I was running Better Living Through Chemistry for Judge Dredd RPG: the adventure that appears in the 2018 ‘zine, written by Daily Dwarf. It’s an intriguing, witty adventure packed with layers of pop culture references, subtle jokes and Easter eggs that went over the heads of some of the younger people playing.

I was surprised that the only awareness of Dredd for three of the six players was the Karl Urban film. This was the first time that I have run the game for 35 years – we’ll go into detail about the actual game in the next part of the podcast – but it went surprisingly smoothly.

The Judges’ methods were questionable, but we’ll leave that to the SJS who are reviewing the case. A spell on Titan is on the cards.

3 Numenera

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Over in the corner, Blythy ran a game of Numenera, this is what he said:

“So you’ve never played Numenera before?

“I’ve never played an rpg before actually.”

Gulp. The hobby’s reputation rests on my shoulders… I handed him my dice and he went on to roll two ‘1’s (automatic failure) at once. Great start.

4 Afternoon

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A rerun of the Judge Dredd game, this time the group was a little more experienced, with only a couple of players with no knowledge of the comic version of Mega City One. There were some exciting chases, including the Rookie Judge keeping up with an escaping perp, but no resources or skill to stop him in his tracks: bike cannons, rubber ricochet and loud, persuasive shouting all failed.

There were some additional scenes to this version. These players were more tuned into the nostalgia, so I propelled things along to get them to points of interest, rail-roady maybe, but I think there was enough opportunity for them to interact with the scenes and engage with the entertaining set up. The limitations of the mechanics were exposed with this group of more mature players, I could sense the nostalgia wearing off, the rules were found wanting.

Gaz, from the Smart Party, described the GM style as ‘Cabaret’. Not sure if it was a compliment, but it’s the last time I wear a basque and bowler hat to a convention.

5 Raffle

I never win anything, so it was a great delight to win, not once, but twice. There were generous donations for the charity auction from a number of different publishers. I picked up Sixty Stone Press’ ‘Cathulhu – Velvet Paws on Cthulhu’s Trail’ with rules for playing a cat investigator in Call of Cthulhu, and The Midderlands, from Monkey Blood Design which is an OSR bestiary and setting (recommended by Pookie).

6 Paraphernalia

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I’m normally a ‘theatre of the mind’ GM, but this adventure came with floor-plans, figures, counters, skull tokens, hand-outs, flash cards and all sorts of props. I was in a muddle. Within 10 minutes, I flipped a cup of tea over everything and remained in a state of flustered disarray for the rest of the day. A genuine fumble.

In the words of Travis Bickle, one of these days I’m going to get myself “organized”.

 

The rail replacement meant that I was home just after mid-night, but it was worth it, a throughly enjoyable day. Thanks to the three organisers, Geek Retreat and all the players for making it such fun.

Next part of the podcast out soon.

Next month, we’ll be at ConVergence in Stockport.

 

 

A year on the GROG 2018

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It’s that time of the year when I’m blasting out the e-mithers to all and sundry to wrangle them into gaming action. This year the GROGPOD is exploring Games Workshop’s booming RPG period (in the mid to late 80s), the planned games over the next couple of months will help us get into the GW zone.

I’m running The Judge Dredd RPG at Spaghetti ConJunction and UK Games Expo, which I’m very much looking forward to. @dailydwarf has furnished me with the counters and floorplans he prepared for GROGMEET to replicate the mean streets of Better Living Through Chemistry (the scenario he wrote for the GROGZINE). It has investigation, hard rain, muties and a series of stunning set-pieces; a perfect one-shot.

Golden Heroes was supported by a couple of great scenario packs. The people of twitter selected Queen Victoria and the Holy Grail by Marcus Rowland for my 7 hour slot at ConVergence in Stockport on 10th March. Simon Burley will also be at the event, running his new game Manifold, so I’d better be on my best behaviour.

The Patreons voted last year for us to do a podcast about PARANOIA, so I’m planning a one-shot in the next couple of weeks. Looking at the rules, I’m as baffled by it now as I was back in 1986. Thankfully, I’ve asked for help from none other than Paul Baldowski, who assures me that the computer is not *that* bad.

Last week, I ran a game of RuneQuest for the on-line GROGCLUB which is open to Patreons (play report to follow) and there’s a game of GANGBUSTERS planned for next week (I’ll be running Keehar’s game from GROGMEET ’16). The first ever Virtual GROGMEET was also unleashed. There will be games from the GROGMEET GMs available to play 13th and 14th April. More information will be available next month; follow Patreon for details.

We’ve also been invited to a meet up in Leamington by the Midland’s Massive in September (more details will follow).

CAMPAIGNS

Blythy continues his ongoing commitment to the Ninth World with a continuing adventure of Numenera planned for our monthly face to face game. He’s also coming along to Birmingham and running a game at Spaghetti ConJunction and UK Games Expo (assuming the government manages to hold itself together).

There’s quite a bit of D&D on the slate too. Storm King’s Thunder is coming to its climax as we’ve discovered the location of King Hekaton, so we’re off to recover his glory, restore the Ordining and collect the gold. A walk in the park, when you say it like that. My sorcerer Himo is becoming more emboldened and teleported into the middle of the fray after months of skulking at the back sipping on his hip-flask.

The Wednesday, fortnightly group is now well established after a couple of years, so we’ll probably continue playing together. Blythy has a copy of Tomb of Annihilation, which I bought from Bonhomiegames.uk when they visited GROGMEET. It looked like something that I wanted to play rather than GM, so I handed it over to him.

There’s something attractive about the big-book campaigns available for 5e. They’re rich with encounters and incident, even if the overarching stories are a little flakey. Over at Ed’s Shed, he’s got Curse of Strahd on the night-stand and has promised to unleash it at some point during the year.

I’ve resolved to abdicate from the role of The King of The One-shot and GM a campaign too. In April, I will be kicking off the Two Headed Serpent, Pulp Cthulhu campaign. It’s a terrific, world spanning adventure that will be available to the online GROGSQUAD. Two parties of investigators adventurers will launch simultaneously with Doc RPG (Ian Griffiths) as a second Keeper of Arcane Knowledge. Looking forward to running that for a couple of years!

From the very moment I began the GROGPOD, listeners have been asking “when will you cover Woof-Rough”. I had no idea what they were on about. Warhammer Fantasy Role-Playing (WHFRP) passed the Armchair Adventurers by … it looked like too much of an investment at the time and we were locked into RuneQuest set in our home-brew world, drinking home-brew. I’m going to run the first couple of instalments of  The Warhammer Campaign for Eddy and Blythy, so we can see what all the fuss is about.

NEW HOTNESS

The Smart Party salivate over the ‘new hotness’ in their podcast. I’ve been introduced to new concepts and ideas over the last 18 months, we need to pushing into new corners of the hobby, to explore all those areas that we missed when we stopped playing for nearly 20 years.

I’ll be running the Night’s Black Agents scenario set in the midst of the British miners’ strike in 1984 for UK GamesExpo. I need to up the stakes (through the heart) following the playtest on GROGMEET eve, it needs a bit of work, but the context of the strike and the ‘Ken Loach meets Jason Bourne’ approach worked well.

Also, Blades in the Dark was my favourite discovery of last year and I’d like to keep the momentum of what we started, I’m keen to see if the Lamp Blacks deduce Phin the Thin is the murderer of their boss. The greatness of the game is that as a GM, I don’t know; I’ll be discovering what happens at the same time as the players.

I’ve bought a gift to myself, Vurt The tabletop Role Playing Game, which is a licensed product using the cypher system (similar to Numenera). Its filled with some fantastic artwork and background information to recreate the post-cyberpunk experience of Jeff Noon’s vision of a near-future Manchester. It’s been fun reading the rule book, not least for its depiction of Bolton of the future as some power-house of respectability. I need to plan in a game at some point in the year.

FATE captured our imaginations, but other than a Jerry Cornelius one-shot, we haven’t taken advantage of its clever resolution mechanics. Blythy has been promising a Robin of Sherwood game using the system, maybe this year we’ll get around to doing it.

There’s lots of old is new projects in the pipeline from various publishers. It’s difficult to tell which will grab our attention and take the traditional ‘August experimental slot’.

 

As for GROGMEET 18, well last year we had a terrific meet up in Manchester. We’re going to do it again this year on the 10th November. Details are being finalised, but watch this space. Super heroes, there’s going to be super heroes. Bigly.

Another busy schedule for The Armchair Adventurers, but play is the thing.

Dirk the Dice

January 2018

 

Episode 9 (Part 2) Imagine Magazine (Paul Cockburn) and RPG Review 2016

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INTRO

Special thanks to Paul Cockburn for his contribution to these podcasts.

This podcast is dedicated to Joe Dever, creator of The Lone Wolf adventure books, who sadly passed away in November.

GAMESMASTERS’ SCREEN with Paul Cockburn

Paul Cockburn is behind The GamesMaster’s Screen to pick out some of the regular highlights from Imagine Magazine: Nick The Novice, Pelinore, and more. He also tells the story of the rise and the untimely fall of the magazine.

THE GROGGIES 2016

Our review of the a year in gaming: Roll 20, Dungeons and Dragons, Tunnels and Trolls, Nights Black Agents, Call of Cthulhu and Numenera are all discussed.

The Last Bit

Thanks to Patreons, reviewers and listeners. Have a great holiday and all the very best for 2017 to you and yours.

A year on the Grog

I’m sat in the den, packing away the tinsel for another year, because Dirk Towers is saying farewell to the festive period. I’m back at work, serving The Master in return for food tokens, so I’ve begun to console myself in looking forward to 2016.

The first 6 months of the new year look like a veritable feast of gaming with an unprecedented 20 sessions planned between now and June. We haven’t done this much RPG since those heady days of the early 80s.

If we pull it off … if we pull it off … if …

HIGHLIGHTS

The next episode of The Grognard Files podcast will be about Games Conventions in general and Dragonmeet 2015 in particular.While I was there, I got a (signed) copy of Nights Black Agents and I’ve been reading it ever since. The hardback is packed to the brim with resources and enough inventive ideas for you to shake a stake at, but I’ve had a difficultly getting my head around it. I suspect that there’s less to the Gumshoe system than meets the eye. It’s an example of what my English lecturer, Chris Baldick, used to refer to as ‘periphrasis’, in other words, a lots of words to say something very simple.

That said, when I’ve watched actual play demos, it actually seems workable, and I’m looking forward to being the director of a Bourne-meets-Buffy type extravaganza because I think it will suit my style of Games Mastering perfectly.

There’s a great demo-game available for download that will get them into the pace of the action in media res with an exciting car chase emulating the high-powered super-spy genre with great panache.

Night’s Black Agents is an improvised story game that uses the idea of ‘spending’ resources to improve the chance of success for your actions. Numenera uses a similar principle and for most of today, in between nursing a sick child, I’ve been preparing my character, because we’re going to start playing next month with Judge Blythy as the Games Master (or whatever irrelevant variant on the GM title Monte Cooke Games have devised).

It’s ages since I’ve enjoyed creating a character as much as I did making the choices for the Numenera. It’s relatively simple and allows a great deal of flexibility for the player to use their imagination to develop someone that they want to play, rather than being at the mercy of dice rolls.

Zadie Zenokey IV (or Zen 4) is a nano (a kind of Numenera magic user) with the descriptor of ‘Mechanical’ which gives her a great insight into the ways of the Numenera magic. Her focus is flesh and steel, the source of her magic is through ports in her spine and cables under her skin to a cpu on the right-side of her brain and her cybernetic left-arm. Her back story concerns her ancestors who were all but wiped out by a virus, the survivors and subsequent generations developed mechanics to cope with their mutations. Zen 4 has developed a secret order who are seeking the remaining Zenokey so they can reunite.

“DO SOME OLD”

It’s not all about the new stuff. Some of the highlights of the coming months include the continuing campaigns of Fungi from Yuggoth (CoC) and the Aramis campaign (Traveller), keeping it old school.

In February, I’ll be opening the Grognard File labelled STORMBRINGER, Fantasy Role-playing in the world of Elric. Over the past few weeks I’ve been rediscovering Moorcock and hitting e-Bay, filling the gaps in my collection of supplements. I’ve been overcome with an impulsive desire to consume souls, however it seems unlikely that I’ll be sated, therefore I’ve decided that I’ll run a game instead. We have one scheduled for the end of the month.

In the coming months, the Runequest classic bonanza will be released from Moon Design’s epic Kick Starter campaign, marking the celebrations of 50 years of Glorantha. In the podcast we have talked about our group reviving some of the classic Choasium games, so I’m going to continue this endeavour by resurrecting another OSR classic for my group.

On top of all this Armchair Adventuring, we’ve been invited to a marathon session of D&D 5th edition, which is very exciting.

So, as I plug myself into the collective unconscious of work, facing minor disappointments with stoic indifference, I can console myself that there is an escape pod available. As long as the Fun Prevention Officer gives me the key.