
Here we go! After a two year break, Dirk and Blythy are back in Birmingham talking about RuneQuest, DCC, Traveller, Conan, Old School Essentials and into the Odd. It’s good to be back.
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Here we go! After a two year break, Dirk and Blythy are back in Birmingham talking about RuneQuest, DCC, Traveller, Conan, Old School Essentials and into the Odd. It’s good to be back.
Why not support us on Patreon?
Three years ago I had my debut running a con-game at the first ever Con-Vergence in Stockport. The event will always hold a special affection my heart, and last year I hosted Golden Heroes, which was one of my personal gaming highlights of 2018.
This year I could only get there for the Saturday afternoon, so I missed some of the other games that were on offer as I flew in and flew out. It was great to catch up with gaming buddies who I normally only see in a small square window online or at other conventions.
I ran my Savage Worlds of Strontium Dog game. I’m doing it at Uk-GamesExpo on the Friday evening, so forgive me if I’m a little coy about the details in this play-report: no spoilers.
As usual, 5 highlights and one fumble.
2. Character Class: This was a Savage World game that used the Mongoose supplement written by Loz Whittaker for Traveller. I rolled on the mutations tables provided in the supplement and translated them into Edges and Hinderances. The resulting crew of Strontium Dogs pre-gens are both interesting, varied and down-right weird.
3. Play’s the thing! I’ve been messing about with this adventure for a number of weeks now. I’ve even run it online for a play test prior to it appearing here. These characters don’t really come alive until they have a player imagining their reactions to situations. There were some really entertaining moments as the players came up with mad-cap plans: “All clear *squark!*”
4. Le’ go of the Lego: This was the game where I was experimenting with ‘stuff’ to enhance the game. I didn’t go as far as miniatures, but I did use my son’s Lego collection to build up a scene using the whole of the table. We had to improvise with empty bottles of HobGoblin beer standing in for buttes in a magnificent canyon. I’d forgotten my battle mat and tape measure so my phone was used to make the measurements. I’m not sure how much the lego added to the enjoyment of the players, but it created a talking point for people not actually playing
5. Pat Mills would be proud … At the start there were a couple of people playing who had never heard of Strontium Dog and didn’t really like westerns. I was concerned that this game wouldn’t be right for them. Thankfully, they seemed to come along for the ride as everyone else seemed happy to recreate the mad cap action scenes from the comic. There was a great moment when Brightman Rock chucked a plasma grenade in the range of another character who whacked it back with his Happy Stick; the bomb exploded on Brightman’s calcified head.
6. The little hunt! On reflection, I’ve realised that there’s a couple of issues with the scenario that need to be ironed out before the next session. There are a couple of important skills missing from the pre-gens, for one thing, “You’ll need to roll ‘shooting'”
“I don’t have it!”
Most significantly, because of the time restraints, it didn’t work out as a ‘hunt’ as I had planned. The opening set up ended up being so compelling that the action came to the location, rather than the players going looking for it.
Above all, it was entertaining, and I had fun playing it. Not sure I convinced everyone that “Westerns are not *that* bad.
Dirk the Dice
Thanks to Kris and Snowy for organising the event.
The last time I went to Leamington Spa it was in 1996, when I was on my way to a posh event at Lygon Arms, a nearby luxury hotel. It was ‘black tie’ and Mrs Dirk pointed out that I’d only brought my DM boots, so we had to call and buy some emergency shoes.
It is now the home of a mini-con for RPGs with the exotic title of ‘Owl Bear and the Wizard’s Staff’ which took place last weekend. It was hosted by the ever genial Asako_Soh who brought together this epic Tweet-Up. It was great meeting twitter friends and online gaming buddies who I usually see in a tiny window in my computer.
The venue was very good as it big enough to accommodate 10 gaming tables with up to seven players at each. When it isn’t hosting gaming conventions, it is a place where bands practice, so the acoustics were good. There was atmosphere, but the sound from other tables wasn’t distracting.
I’ve written about the game I played, and the samosas, so here’s some images from our trip.
I didn’t need my emergency shoes.
Thanks to Asako_Soh doc_griffiths LeeJNeilson Chimpy20 for organising a great event.
This is the play report from last weekend’s RuneQuest marathon at The Owl bear and Wizards Staff mini-con held in Leamington Spa.
I took my players through not one, but two QuickStart adventures: firstly, in search of The Broken Tower, from the ENnie Award-Winning, Free RPG Day supplement, produced last year; then in the afternoon they explored A Darkness at RuneGate (as yet unpublished preview).
I’ll do a Scrap Book about the mini-con, until then, here’s the game report, delivered in the usual format. There are five highlights and a final fumble.
RuneQuest Glorantha
The day before the event, the physical books were finally available to purchase. The PDF has been with us for a couple of months, but there’s nothing like a rule-book appearing in the material plane to bring imagination to life.
Against this background of fevered anticipation for the new game I approached the two sessions as a ‘demonstration’. Most of the players had a very limited experience of the RuneQuest, so I decided to show-case its capabilities.
Rules lawyers, cover your ears.
I also went with the run of play rather than limiting proceedings with a pesky rule. The runic inspirations were enjoyable, so I wasn’t going to ruin things by saying ‘you can’t do that’. It’s called maximum game fun (MGF), I believe.
I must of done something right as one player bought the game using his phone before he left.
RuneQuest Paraphernalia
I had a bad case of ‘gamers’ back’ on the Sunday. Schlepping all of my gear in a ruck sack for two days took its toll. There’s just so much wonderful stuff for RuneQuest to share. I used my new Q-WorkShop, turquoise dice-set, complete with its hit location ‘left-leg’ bias. There are new ones on the way apparently, but I think it’s traditional for the left leg to be the first place hit. It always raises a cheer.
The Glorantha Source book was also useful to share with the players. During down-time it was an opportunity to flick through and admire the art and study some of the cult relationships. One of the players was well-versed in the cosmology of Glorantha. He was playing Sorala, the pre-generated character from the rule-book who is the scribe from Nochet, an initiate of Lhankor May. I was very grateful when he provided information about Dragon Pass at different points during play as it prevented a GM info-dump.
Last, but not least, it was the Strike Rank tracker from Infinity Engine what broke the gamers back. This is a beautifully engraved wooden strip with rules and a twelve phase gauge to keep a track of turn order. There’s also matching Rune tokens which can be used on the tracker and to mark ‘augments’ when characters have active ‘runic inspiration’.
It’s hard for an old dog to learn new tricks. In the thrill of battle, I forgot to refer to it, using instead my ‘keep it in your head’ system that I’ve used for years. That said, the tracker is a nice thing to have at the table as a talking point and useful for explaining strike rank initiative order rules.
The Broken Tower
This is the forth time that I have GMd this scenario: the first time was around the time of its release, the second was recorded for The Smart Party and the third was at UK Games Expo. This time the players really bought into the mythic setting and brought their own ideas and concepts to the scenes, there was more of an eerie quality to the journey through the bad lands.
They were certainly a single-minded party of adventurers who were determined to complete their task. Vostor, the Lunar exile, was particularly forthright.
The Grey Dogs never stood a chance.
Hospitality
Asako-soh was the genial host for the day and he looked after us throughout the weekend. The night before he arranged a meal at Warwick Spice, there were samosas for lunch and a GM goody bag containing a liquorice pipe.
Lunch was a time to re-group and say hello to podcast listeners.
The highlight of the weekend came from a couple of people who were grateful to the GROGPOD as they had started playing regularly thanks to listening. Like the samosa, they gave me much needed nourishment to get me fired up.
A Darkness at RuneGate
Thanks to Richard August, one of the members of the GROGSQUAD, I was given a preview draft of a new QuickStart that’s in development. Rich is one of the writers who designed the adventure. It was a real privilege to playtest something that only a handful of people in the world have played before.
If you know Rich’s work from such supplements as Three Faces of the Wendigo you’ll know that he has a real flair for the macabre. A Darkness … is no exception. I don’t want to give too much away, but it’s an investigation with a pervasive stench of the horrific.
The players enjoyed the distinctive ‘The Wicker Man’ folk-horror elements as they encountered people of RuneGate who had embraced a new way of life, adopting a sinister, yet appealing serenity while those around them were in disorder.
RuneQuest fans new and old will enjoy the climatic encounter.
QuickStart apart
The pre-generated characters that appeared in the original QuickStart appear in the new rule book. I used the new ones as they are laid out over two pages which makes things easier to spot, however I failed my roll and missed the fact that there are some new features in the character sheets.
“How does sorcery work?”
Gulp.
I made something up. MGF. Right?
“What fools we are,” I said to my wrinkled reflection as it stared at me disapprovingly at five thirty AM yesterday. I was off to Spaghetti ConJunction 2a, the twice yearly convention hosted by Pookie, Simon Burley and James Mullen, at the Geek Retreat cafe/ game store in city centre Birmingham.
The early start was brought on by the interminable rail-replacement between Adlington and Manchester. Don’t get me started. Despite getting on the bus at quarter to seven, I still had to run, that’s right, run to get on the train to meet Blythy at eight thirty. A journey that normally takes 40 minutes had taken the best part of 2 hours. Mutter. Mutter. Grumble. Grumble.
There were plenty of games available: Hot War, HeroQuest, Prime Time, Manifold, RuneQuest Mythic Britain, Blades in the Dark, Tales from the Loop and more.
Here’s my report in the usual format: 5 highlights and a fumble.
1 Geek Retreat.
Geek Retreat is in a good central location with amiable hosts who bring your food & drink orders to the table. Despite its lurid signal-yellow and purple colour scheme, it turned out to be a good, simple space for playing. The prices for food and drink reflect its central location, but the quality is good and worth it to support their provision of gaming space.
2 Morning Dredd
I was running Better Living Through Chemistry for Judge Dredd RPG: the adventure that appears in the 2018 ‘zine, written by Daily Dwarf. It’s an intriguing, witty adventure packed with layers of pop culture references, subtle jokes and Easter eggs that went over the heads of some of the younger people playing.
I was surprised that the only awareness of Dredd for three of the six players was the Karl Urban film. This was the first time that I have run the game for 35 years – we’ll go into detail about the actual game in the next part of the podcast – but it went surprisingly smoothly.
The Judges’ methods were questionable, but we’ll leave that to the SJS who are reviewing the case. A spell on Titan is on the cards.
3 Numenera
Over in the corner, Blythy ran a game of Numenera, this is what he said:
“So you’ve never played Numenera before?
“I’ve never played an rpg before actually.”
Gulp. The hobby’s reputation rests on my shoulders… I handed him my dice and he went on to roll two ‘1’s (automatic failure) at once. Great start.
4 Afternoon
A rerun of the Judge Dredd game, this time the group was a little more experienced, with only a couple of players with no knowledge of the comic version of Mega City One. There were some exciting chases, including the Rookie Judge keeping up with an escaping perp, but no resources or skill to stop him in his tracks: bike cannons, rubber ricochet and loud, persuasive shouting all failed.
There were some additional scenes to this version. These players were more tuned into the nostalgia, so I propelled things along to get them to points of interest, rail-roady maybe, but I think there was enough opportunity for them to interact with the scenes and engage with the entertaining set up. The limitations of the mechanics were exposed with this group of more mature players, I could sense the nostalgia wearing off, the rules were found wanting.
Gaz, from the Smart Party, described the GM style as ‘Cabaret’. Not sure if it was a compliment, but it’s the last time I wear a basque and bowler hat to a convention.
5 Raffle
I never win anything, so it was a great delight to win, not once, but twice. There were generous donations for the charity auction from a number of different publishers. I picked up Sixty Stone Press’ ‘Cathulhu – Velvet Paws on Cthulhu’s Trail’ with rules for playing a cat investigator in Call of Cthulhu, and The Midderlands, from Monkey Blood Design which is an OSR bestiary and setting (recommended by Pookie).
6 Paraphernalia
I’m normally a ‘theatre of the mind’ GM, but this adventure came with floor-plans, figures, counters, skull tokens, hand-outs, flash cards and all sorts of props. I was in a muddle. Within 10 minutes, I flipped a cup of tea over everything and remained in a state of flustered disarray for the rest of the day. A genuine fumble.
In the words of Travis Bickle, one of these days I’m going to get myself “organized”.
The rail replacement meant that I was home just after mid-night, but it was worth it, a throughly enjoyable day. Thanks to the three organisers, Geek Retreat and all the players for making it such fun.
Next part of the podcast out soon.
Next month, we’ll be at ConVergence in Stockport.