UK Games Expo Report 2023

You’ll need at least two brews and a whole packet of Hob Nobs while we go on and on about UK Games Expo 2023.

It’s that time again! We went on the road in a charabanc and headed to England’s 4th City, Birmingham, for the UK Game Expo 2023.

We report on the games we played, the people we saw and the stuff we bought in a spectacular weekend.

Learn how we became Pookie Porters carrying his impressive haul, which can be seen revealed on this video.

There is also news from our bar-side chat with Paul Fricker and his podcast recommendation of Filthy Ritual, the true crime podcast. He has also written about it on his substack.

Dirk participated in a panel of fellow podcasters with the RPG Repair Shop. There is an edited sample featured here, but if you want more, then listen at Frankenstein’s RPG.

If you would like to support the podcast, then please support us on Patreon. Thanks.

EXTRA – A RPG GamesMaster Prepares (UK Games Expo 19)

Download Episode

This is a GROGPOD extra, made possible thanks to the generosity of the GROGSQUAD patreons. This is a Newstalgia podcast talking about the things we are playing now.

It is focused on the preparations for the RPGs played at UK Games Expo: Savage Worlds, PSI World and Lyonesse.

Here are some links mentioned in the pod:

Role-Play Rescue: Che Webster’s GM Journal inspired the approach to this podcast

Keehar’s Blog: An occasional blog where Keehar shares his preparation and play reports.

The Smart Party: Listen to the full seminar ‘How to GM at Conventions.

Bud’s RPG Reviews: I met the man behind ‘the hands’ check out his channel.

The Design Mechanism: Follow them to catch the Lyonesse preview when it comes available

UK Games Expo 2019 Scrapbook

IMG_1718.jpeg
I have at least 2 more chins than last year

IMG_1763.jpeg
We tromped around those big halls several times: sensory overload, how many copies of Pandemic can you fit in one place?

IMG_1729.jpeg
“Hida San uses the full might of his indomitable will to wield the otsuchi above his head to shatter the carapace of the evil manifestation,” and misses

IMG_1730.jpeg
Unleash the Strontium Dogs!

61608164_10219269683357556_7802889321135996928_o.jpg
This is moments after my Caroline Munro Bollywood dance demo during Caparnaüm: The Tales of the Dragon-Marked

D7-1D74WkAA-JPc.jpg
Watching us, watching you, watching us … thanks to everyone who attended the seminar hosted by The Smart Party

IMG_1747.jpeg
Doc ‘Con’ Cowie was the designated ‘card monkey’ for PSI World

IMG_1756.jpeg
The Smart Party! “Always pictured with a pint” Gaz and “Much taller than you think” Baz

IMG_1738.jpeg
I had five bags full of books and bling. Blythy used PDFs on a tablet and fitted it all in a tiny, tiny bag. Next year he’s appearing as a hologram.

61849195_10219269688917695_2747531514584498176_o.jpg
Silkspindle Spire emerges before the eyes of the players during Lyonesse (the cursed dice cup – remember that? – makes an appearance)

IMG_1766.jpeg
Daily Dwarf, Judge Blythy, Old Scouse Role-Player and OrlanthR do some post-con analysis

IMG_1768.jpg
My purchases – I couldn’t find a KeyForge Starter Set for love or money

UKGamesExpo18 ScrapBook

A collection of photos featuring my stupid face with people I met at UK Games Expo 2018.

Crack open the Top Deck … Birmingham we’re on our way (slowly)

Dirk in the Land of the Giants. Dimbyd has Pookie on his shoulder – kindly making sure we caught the train back to Birmingham on time

IMG_1417.jpg
Kat Simmons Smith (@MeerforBeer) was the first GROGSQUADer we met. She was promoting the great work of the RPG Haven in the Trade Hall

IMG_1421.jpg
Andrew Cousins (@TakasakiAndy) was one of the first listeners to the GROGPOD – he introduced us to Roll20 and online play. He had just had his US version of Dicing with Dragons signed by Ian Livingstone.

Blythy GMing Numenera with @richgreen01 and @OrlanthR

Neil Benson is a proud member of the DCC universe

IMG_1450.jpg
The Iron GM, Simon Burley, creator of GOLDEN HEROES

IMG_1452.jpg
In the bar, getting leathered with Gaz from the Smart Party. I got a bonus version of The Ten Commandments of Games Workshop.

Doc Cowie gets on bended knee to pitch his “The Breakfast Club goes Red Dawn” concept to Chaosium’s Ian Cooper

IMG_1455.jpg
Mike Hobbs from The Meeples and Miniatures podcast – rediscovering his RPG mojo!

One of my favourite moments from the weekend. I was there when Paul Baldowski found out he’d won The Popular Choice Award for Best Role-Playing Adventure for Three Faces of the Wendigo. It was emotional.

IMG_1460.jpg
Judge vrs Judge

My swag from the trade halls: a cup of tea and this battling cars in the aftermath game: Aslands? Shurly shum mishtake?

1D6 UK GAMES EXPO ’18 exposed

I think I’m just about coming back into the real world. Entering the UK Games Expo is like entering a liminal space where everyone is at ease with themselves and their place in the Universe.

Why can’t every day be like Expo?

Last year, it was about playing story games and understanding what had happened since we left the hobby back in the early 90s.

This time it was about running games.

After several anxious days preparing (I’m convinced that RPGs are part of a conspiracy to sell more printer ink), plus significant pre-match nerves the GM muscle eventually kicked in …

Judge Dredd

IMG_1435.jpg

I ran Better Living through Chemistry, the scenario developed by @dailydwarf for the GROGZINE ’18 (soon to be available on DriveThru RPG). It’s an entertaining ‘Judges on patrol’ adventure littered with witty asides and incident to provide an amusing three hours in Mega City One, capturing the golden age of 2000ad perfectly. This was the third time I’d run the game. Similar to the other occasions, I felt that the system creaked a little. It was a less deadly this time, but no less frustrating for the players who found themselves missing rolls when they needed them the most.

IMG_1428.jpg

There was some clever play from the Judges along the way, chaotic scenes and an hilarious interrogation involving a pedicure, astrology and surgical tape.

At one moment, words failed me, I wanted to describe a “golden fountain” but ended up saying “shower” despite myself. I don’t think anyone noticed.

HeroQuest

IMG_1442.jpg

Chaosium’s Ian Cooper is a terrific Games Master. If you get chance to play HeroQuest at a convention with him, then take it, you won’t be disappointed. He works hard to create an imaginative, immersive experience to compel you to engage with the story.

The adventure was a whodunit set in Forint, in the southern continent of Pamaltela. The wonderfully drawn pre-gens were members of masarin Jamader’s household in Garduna, a city of ragtag islands joined by bridges of different design. Blythy was a haughty Agimori sorceress and the rest of us were house slaves in her thrall. The relationship between the characters made for intriguing moments of interplay as we explored the city following a trail of clues.

Forint is to be developed as a future book for HeroQuest, which will allow players who are worried about imposing upon the canon of Glorantha publications: a chance to develop adventures within an exotic swords and sorcery setting. In the theatre of my mind it was Meereen twinned with Camorr written through the lens of Gene Wolfe

A great session. Don’t take my word for it, here’s Neil Benson’s view.

Nights Black Agents

IMG_1447.jpg

1984, Leeds, England. The miners strike is intensifying, the British Government have recruited deniable assets to pull off a black bag operation: wiring the room where a branch secretary of the National Union of Mine workers is planning a rendezvous with his counterpart from Transylvania, who has promised cash in exchange for … something … something mysterious.

IMG_1449.jpg

This is the third time that I’ve run Operation: GroundWorm and it’s one of those that has matured the more it has been played. There were some cracking scenes: a chase through the streets of Leeds, ending on the roof of Dolcis, punching the lights out of each other; a great bit of disguise fast-talk, squeezing information from a reluctant community; and finally Harry Reeves, the leader of the crew, finishing off the enemy, while smoking a Benson.

This was one of my high-points of the weekend and provided some food for thought for the forthcoming Episode 21.

RuneQuest

IMG_1461.jpg

I played The Broken Tower, the QuickStart adventure that was released for Free RPG Day last year. The new RuneQuest Glorantha PDF dropped on the Friday, so I felt a real burden of responsibility to inspire these players to get into the new game. There was a mixture of experience around the table, complete newbies, others who last played the game in the 80s and others who had loyally followed the various iterations.

IMG_1456.jpg

This was the first time that I had used the shaman. I was a little concerned that the complexity of the character (with its llama mount, baboon fetch and spirit combat rules) would distort the party, but it actually added a great deal to the weirdness and intensifying horror.

I wanted to at least inspire one person to run their own game of RuneQuest: Achievement Unlocked!

Losing a D8 

I lose a dice at every convention. This time it was a D8.

We had a list of stuff we while we were there: buying stuff, demoing some board-games and having a proper meal somewhere. The bucket list ended up being a ‘feck it’ list because when were weren’t playing RPGs we were having a really good chat with people we met on the way to doing things.

It was a great weekend, great people and over much too soon.

Next: Expo ScrapBook

 

1-D-6 RuneQuest Glorantha (Play Test)

This weekend I attended my first ever UK GamesExpo in Birmingham, now confirmed as the third biggest games convention in the world. One of the many highlights of the experience was the opportunity to participate in a game of RuneQuest Glorantha using the play-test rules. Andrew Jones (AKA @dimbyd) was working from a PDF, in draft format, of the core-rules to create an adventure for 5 brave warriors wishing to enter the Hero Wars.

Screen Shot 2017-06-05 at 15.46.26

Before I give a brief play report, there’s a couple of things to bare in mind:

I haven’t read the rules. I gave them a cursory glance in the bar, and it went something like, “what have they done with the sorcery rules then?” before Andrew took it away and said, “There’s no bloody sorcery in the game we’re playing.”

My perspective is from the point of view of a player and my thoughts on some of the key points that came out during the game and from my character.

Also, the adventure we played was one of Andrew’s own devising, and not the Quick Start scenario that’s due to hit participating FLGS on Free RPG Day 17th June ’17. I managed to speak briefly with Rick Meints on the very busy stall on the Saturday; he confirmed that 7000 copies of the Quick Starts have been printed. The PDF will be available from 1st July. I saw a copy and it looks a very smart, well presented production, that recalls some of the classic products from back in the day.

I missed the seminar talking about the release of the game, but it looks like the it will be available before the end of 2017.

So, in the usual format, this is five highlights and a final fumble.

The Adventure ‘Into the Upland Marsh’ was based on the notes found in ‘Dragon Pass and other adventures’, a collection of unpublished material by Greg Stafford, with notes from Sandy Peterson. Thanks to strange chaotic encounters we were urged by the Storm Kahn to venture into the Upland Marsh to the place known as The Howling Tower to break the source of the disturbances.

IMG_5480

The handouts provided were maps drawn by Greg and the original type-written manuscripts, which added to the feel of an old school, new school mash-up.

The Characters The characters were enhanced by a rich biography which was generated during the character creation process. The rules weave the character background into key events are constructed around their personal heritage such as the activities of their grandparents.

The core attributes are the same however the character’s association with runes are significant and expressed as a percentage also, the formative experiences of the characters shape their passions. The level of devotion, hatred, and loyalties, for example, is also expressed as a percentage.

It’s possible to invoke passions to modify certain situations and enhance your chances. It can have an effect on the choices you make too. We encountered a fleeing Lunar war-band, the passions of some of the party meant that we HAD to attack, when a more tactical avoidance may have been more appropriate.

Combat The very first encounter was a horrific zombified broo which we set upon with relish. Within moments one of the characters, Mirava ‘no-nose’, had been hit hard in the left leg (yay!) and fumbled parrying, so hit herself in the face with her shield.

Many of the elements of combat remain much the same – blow-by-blow, descriptive and lethal.

Old school pedants may be interested to note that Defence modification is replaced with ‘parry’ being a catch-all term that covers the ability to avoid being hit, but strike rank is much the same as RQ 2e.

The broo unleashed a SIZ 70 Giant through a warp hole.

Ducks! Andrew didn’t have a copy of the bestiary, so the encounters were taken from various sources (including FANGS), which confirms its backwards compatibility. We headed to Duck Point and encountered the Death Drake named Cracked-Beak.

It was at this point that the player who had never played in Glorantha before, crinkled his forehead permanently.

Cracked-Beak was a great NPC who was willing to help with advice in-between revealing his obsession with finding and destroying a zombie Killer Whale known as Moby Duck.

Magic It was the application of magic that was the most significant difference. Healing is more readily available for one thing, which is much better than depending on someone learning Healing 6 to reattach limbs.

All characters had access to Rune Magic and were able to use elemental runes to enhance situations. There was a pick list of spells that could be used as long as they were associated with your character’s Rune.

In the giddy excitement of choosing something interesting, I forgot to apply the old faithful ‘BladeSharp 4’. It didn’t matter, as I rolled a crit at the crucial moment when the zombie Wyverns were attacking.

Thanks to my enhanced damage from my blessed sword I managed to do double-double damage. I know! It was an incredibly satisfying moment.

From what I’ve seen, magic feels magical and very Gloranthan in this new edition.

IMG_1031

Sneezes A big thank you is due to Andrew for running the game, especially since he had been cursed by Malia and was ill in the run up and during the Expo.

I’m not so grateful that I rolled a CON fumble and now have a stinking cold.

1-D-6 UK Games Expo 2017

Flat-cap? – CHECK 

RPG Tees? – CHECK

Polished Docs? – CHECK

Freshly stocked All Rolled Up? – CHECK


All I need is a travel pack of Hob Nobs and I’m on the road, heading to the land of Slade and motorways to experience the biggest event in the UK gaming calendar: UK Games Expo 2017.

Running over 3 days, it’s truly epic in scale and vision, and much bigger than anything else I’ve experienced. If my bulging email spambox is anything to go by, there’s a ravaging hoard of traders about to decend upon on the National Exhibition Centre hungry to devour my money in exchange for their latest offering. 

Half way through the year and I still need to make progress with my resolution to learn more about story-games and the innovations that occurred in the 90s and 00s during my RPG deep freeze. I’m using this as an educational field trip to help fill in the blanks. Here’s 5 highlights from my itinary… and a potential fumble:

Kong Island Rangers Simon Burley, of GOLDEN HEROES fame, is hosting a game featuring his lightweight rules for Anime/Manga based adventures. THE CODE OF SHOJO AND SHONEN was the subject of a kickstart that didn’t make its goal earlier in the year. It’s a shame because what I’ve seen, it’s narrative character creation and simple 2d6 resolution mechanic, deals with the quirks of the genre perfectly. Who can resist travelling to a mysterious island in the middle of the ocean with the promise of encountering a magnificent Kaiju?

HeroQuest Glorantha “If you ever get chance, play HeroQuest with Ian Cooper, he unlocked it for me,” suggested Big Jack Brass when I complained that my grognardy old brain couldn’t get round HeroQuest; it looks like there’s fun in it, but I’m not sure how to get it out. I have chance to find out the secret code for the combination lock as I’ll be joining Ian to play Cold Hard Iron: dwarves, Iron and Telmori, what can go wrong?

World of Darkness Apart from a guest appearance in an online game, I’ve never played WoD despite it’s overwhelming popularity. I really enjoyed the experience of playing a Spectoral NPC, so I’m looking forward to this scenario from the other side of the equation as I’ll play a sophomore heading to a cabin on the lake. Sounds harmless enough.

RuneQuest: Glorantha It’s not all about eating my RPG vegetables, there’s some old school goodness to feast on too (albeit a partially reheated new recipe). I’m very excited to get a sneak-peak play-test of the new RuneQuest by playing a rare Greg Stafford scenario facing undead in the Upland Marsh. 

Tweet-up! I want to meet, shake hands and chat with as many people as I can while I’m there. When I’m not gaming, I’m going to mingle and tingle.

Time out. My only concern is running out of time. My carriage awaits early Saturday evening. My old man homing beacon will switch on at noon. After that, my concentration will fix on catching the train. I need to get a hard copy of The Two Headed Serpent. I need to mootch around the trade hall …. at some point …

If only to justify getting all that spam.