Once in a blue moon there’s a post on the Daily Dwarf blog. Here are his top 5 Issues of White Dwarf – what are yours? Top Five Issues of White Dwarf
Once in a blue moon there’s a post on the Daily Dwarf blog. Here are his top 5 Issues of White Dwarf – what are yours? Top Five Issues of White Dwarf
Download Episode INTRO: A dedication to Carl T. Ford, the publisher/ editor of Dagon Fanzine. GAMESMASTER’S SCREEN 00:02:20 (With Mike Mason) Mike faces the Keeper’s Screen to talk about Traveller, D&D and the all new Masks of Nyarlathotep (coming soon). DAILY DWARF 00:40:00 @dailydwarf does an incisive assessment of the scenarios that appeared in White Dwarf. CURSE …
In the latest GROGPOD we discuss ‘zines in general and DragonLords in particular. Our guest contributor Ian Marsh edited the zine with his friends Mike Lewis and Marc Gascoigne and was remarkable for its irreverent coverage of the hobby. Its self-deprecating tag line “Yet Another Fantasy & Sci-Fi Roleplaying Magazine” reflected its satirical tone that …
Download Episode INTRO Welcome to the world of fanzines. OPEN BOX (with Ian Marsh) The first part of an interview with Ian Marsh, who was the editor of DragonLords fanzine and went on to become the editor of White Dwarf. DAILY DWARF For one episode only @dailydwarf becomes the Daily Dagon as he looks at …
When moving house, many things resurface that have been buried away for years; I’ve found stuff that I thought was long gone. These artefacts form an unnecessary archive to a life that has been lived. I’m a curator to my own life for a world that doesn’t really care. I’ve cleared the loft with a …
Here at Dirk Towers, we’re currently beavering away over the first annual ‘zine that’s due to be launched at GROGMEET later in the year. The hard-copy of the ‘zine will be available to PATREON supporters pledging $3.50 plus and to attendees of GROGMEET. The print run will be strictly limited. We’ll probably print an additional …
THE FIRST TIME They say that you always remember your first time. It was a sun-dappled day in 1982 that we had our debut RPG game, we really should have been enjoying the fresh-air, but for weeks we had been pouring over the finer points of the RUNEQUEST rules. It was a massive conceptual leap …
This is where it all started …