Episode 33 – Live Action RPG (with Jamie Thomson)

Live Action RPG (with Jamie Thomson)

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INTRO: We are still recovering from a successful GROGMEET19. I picked up some new games along the way, including Pendragon and the new Eberron supplement for D&D (thanks to the coverage that they received on The Smart Party).

OPEN BOX (with Jamie Thomson): Features editor for White Dwarf between 1981-84, author of Fighting Fantasy books, the Way of the Tiger and Fabled Lands gamebooks. He has been working on Dice Men: Games Workshop 1975 – 1985 with Ian Livingstone and Steve Jackson.

OPEN BOX LARPing: Blythy and I have been friends for 40 years, so we celebrate with a memoir of how we met and share our thoughts on Killer, which is still available for download.

FIRST LAST AND EVERYTHING: Shannon Ferguson aka Angry Monk shares the first game he played, the last game he played and the game that means everything to him.

LARPING part 2: We talk our experiences of DIY Larping in Newton Le Willows.

OUTRO: More details of our Patreon projects.

GROGZINE Annual 2018 – Update

The GROGNARD Files 2018 Annual ‘zine is taking shape ready for its launch at GROGMEET on 11th November. Here’s a taste of what it includes

Monsters! Monsters! Monsters! Contributions from Ken St Andre and Liz Danforth

Deva – setting Pendragon in Chester from Kehaar

A wonderfully out-of-joint Call of Cthulhu scenario by Roger Coe

Better Living through Chemistry – a Judge Dredd RPG scenario from @dailydwarf

A short story from Justin Hill

What happened to Nic Novice? A collaboration with Paul Cockburn and Wayne Peters

The GROGNARD character class from Phil ‘the Dice Mechanic’

Frozen. A further chapter from The Armchair Adventurer’s memoir

A special Open Box with submissions from GROGMEET GMs and GROGSQUAD listeners

The podcast is free, but the overheads and additional projects, such as the ‘zine, are funded through the generous support of Patreons. All Patreons will be sent a hard copy, wherever they are in the world, after the launch. The printing will be limited to the total number of Patreons at the cut-off of 30th September plus 35 for contributors, GROGMEET attendees and review copies. 

If you pledge at $3.50 level and above, you’ll also get a hard copies of The Complete Daily Dwarf  Volume 2 which includes essays about Fiends, Dagon, Langford, and RuneRites. 

PDFs will be available for Patreons joining after the cut off point.

Join the GROGSQUAD and become an honorary Armchair Adventurer to access the ‘zine

GROGZINE 2017 – on PDF 


The ‘zine produced last year is now available for download on drive thru RPG on a ‘pay what you want’ basis.

Please download and donate as all proceeds will go towards the YSDC church roof fund. 

Yog Sothoth dot com provide a vital fan-function and we want to play our small part in keeping it going: so please help us raise some money to sustain the forums, podcasts, stationery coverage, odd-things recorded on obsolete formats and innovative YSDC activity for years to come.

The GROGNARD files ‘zine and The Complete Daily Dwarf – available on drive thru RPG 

Episode 14 (Part 1) RPG Fanzines (with Ian Marsh)

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INTRO Welcome to the world of fanzines.

OPEN BOX (with Ian Marsh) The first part of an interview with Ian Marsh, who was the editor of DragonLords fanzine and went on to become the editor of White Dwarf.

DAILY DWARF For one episode only @dailydwarf becomes the Daily Dagon as he looks at Dagon and why he thinks is was such a special zine.

OPEN BOX Another one? This time it’s with Blythy as we look at our experience in the world of PBMs.

OUTRO: Thanks to Shop on the Borderlands for providing a copy of DragonLords issue 7 for discussion.

Let us know your favourite ‘zine and send us pictures for discussion in the next episode.

Why not show your love for the podcast, and join the activities of the GROGSQUAD by becoming a Patreon?

 

Episode 12 (Part 2) Games Workshop & Citadel (with Tim Olsen)

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INTRO – We’re still taken aback at the scale of response to the first part of this episode, but we’re conscious enough to issue a warning about Hob Nob balls.

POTTED HISTORY (3.49) – Kindly provided by @hobgoblinorange  who provides an overview of the major players and developments in the miniature figure art in the early 80s. He recommends the site The Stuff of Legends which features lots of images of Citadel miniatures from back in the day.

GMSCREEN (11.29) We return to the wonderful Las O Gowrie in Manchester to continue the interview with Tim Olsen, the former manager of Dalling Road branch of Games Workshop. TV and ZZ Top emerge as he faces the annecdotamator.

If you want to see Tim’s TV AM appearance you’ll find it here from 16:00 (John Noakes!)

THE WHITE DWARF (25.45) @dailydwarf returns with the second part of his Small but Perfectly Formed essay, examining miniatures in White Dwarf before it became all about miniatures.

ATTIC ATTACK (37.14) We climb into the attic of the all-new Dirk Towers to look at some of the interesting minis from our collection.

POSTBAG (01.06.34) There’s been a great response from listeners to the last episode, share some of the game shop memories from all over the UK. Including Alegis Downport who did a great piece on Tunnels and Trolls on his blog. There’s also the last word from Tim Olsen.

Thanks to everyone who joined the Patreon campaign this month. You’ll get a name check next time when I’ll share the details of the next ‘zine.

 

 

Episode 10 (Part 1)More RuneQuest RPG (with Rick Meints)

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INTRO We’re back for more podcasts in 2017! We’re returning to our origins and looking again at the game that we began with back in 1981.

OPEN BOX 4.31 – the only President from the USA who really matters is the President of Chaosium, Rick Meints, who joins us to open the box on his early years of play and to talk about how he transformed from a player and collector of Chaosium games, to running the company.

WHITE DWARF 36.50@dailydwarf examines my favourite department of White Dwarf – RuneRites with its new creatures, magic and rules for combat.

JUDGE BLYTHY RULES! 50.00 – RuneQuest 6 has been rebranded as MYTHRAS . Ahead of Dirk running his Luther Arkwright scenario at Convergence in March, Blythy casts his critical eye over the rules.

OUTRO: I’ve been appearing on various podcasts as a RuneQuest zealot – Dissecting Worlds and the RPG Academy as well as appearing wild-eyed on Twitch.

The Patreon campaign is being reviewed and renewed for 2017.

The GROGZINE – Virtually delivered!

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It was officially launched at GROGMEET 2016… and now it is virtually yours!

The 100 hard copies of the first annual GROGZINE have been released into the wild. They are appearing in the nooks and crannies of the globe. They’re popping up on podcasts and appearing on  timelines.

You can get a PDF of the ‘zine by supporting the podcast at Patreon. A new ‘zine is planned for next year and new goals for the campaign will be updated in early 2017.

The podcast will always be free, but the tips cover the overheads, help us seek out new material and allow us to develop other related projects.

The ‘zine includes:

  • Great artwork from Russ Nicolson and Mark Laming
  •  A special Open Box featuring the GROGMEET games masters remembering Star Wars (WEG), Shadowrun, Boot Hill and GangBusters
  • Judge Blythy with the first instalment of The Armchair Adventurer’s Memoir
  • Ed in the dwarf-coverShed scrap-booking Call of Cthulhu
  • @dailydwarf poking in the corners of White Dwarf’s small ads
  • An exclusive RuneQuest short story by Justin Hill (his novel Viking Fire was a Times Book
    of The Year 2016)
  • A FATE accelerated scenario set in the world of Jerry Cornelius
  • Dirk the Dice talking bobbins about a PBM he played back in the day

 

PLUS – a special appearance of someone very special.

All this AND the collected works of @dailydwarf

It has been a real labour of love for The Armchair Adventurers and we are grateful to our contributors for making it happen.

Now, let’s start planning the next one!

Dirk

 

Get yer ‘zine on!

grognard-files-final.jpgHere at Dirk Towers, we’re currently beavering away over the first annual ‘zine that’s due to be launched at GROGMEET later in the year.

The hard-copy of the ‘zine will be available to PATREON supporters pledging $3.50 plus and to attendees of GROGMEET.

The print run will be strictly limited. We’ll probably print an additional 20 for our own private pleasure, but other than that, it will be PDF only.

If you want a hard-copy, please ensure that you have signed up before the end of September as we’ll be taking the print numbers from 1st October.

Also, make sure that you complete the shipping details on your PATREON profile, so we can get the ‘zine to you (Worldwide shipping).

The PDF will be available to all PATREONS ($1 plus) from December.

The content for the ‘zine continues to take shape, this is what you can expect:

  • The Armchair Adventurers’ Memoir – an excerpt from the memoir that we started writing in 2014 and ended up being a podcast instead
  • The Gladiators Gazette – the story of Dirk’s dabbling with the world of postal games back in the day.
  • Safe Word – A FATE accelerated Scenario set in the world of Jerry Cornelius
  • A Cut out and keep shrine to the actress Caroline Munro by design supremo Superlogo Boy
  • The Collected @dailydwarf – the first volume of essays selecting the best of the best from the hey day of White Dwarf

There’s contributions from Ed from his shed and the illustrious Games Masters of GROGMEET and much more.

Right, no more time to waste, my nose must return to the grindstone. Dirk

 

 

Putting the FAN back into Fantasy RPG

Following an emergency meeting at Dirk Towers, the time has come … to create a The GROGNARD files fanzine.

Last week, I ran on of those infernal twitter polls in a fit of beer fuelled excitement in a bid to understand if there was interest out there. 41 people voted to say that they would read a fanzine … so we’ve agreed to do one as a PDF and as a hard copy (if we can generate enough funds to support it).

To help to create something interesting and collectable we have launched a Patreon campaign. If you want to throw some pennies in the hat to support our endeavour, then we’ll be very grateful.

We are offering various goals, that you’ll see on the link, the first is a PDF ‘zine, but what we’d really want to do is to produce a real ‘zine with ink, paper and staples. It will have a flavour of the old school ‘zines, even their distinctive smell.

IMAZINE

Imazine Fanzine

If you have been following my twitter feed on @theGROGNARDfile over the past few days you will have seen that I have taken delivery of a bundle of IMAGINE magazines.

TSR UK published IMAGINE magazine from 1983 – 1985 with Don Turnbull at the helm and Paul Cockburn as the assistant editor.

I used to subscribe to it back in the day, despite it’s coverage of AD&D, a game that I didn’t Games Master and only played occasionally. It was an interesting companion piece to White Dwarf as it struck a very different tone to the Games Workshop magazine. Dare I say it, but on reflection, the resources it provided were of a superior quality. PELINORE, its collectable game world, was notable for it’s richness and wonderful maps that could spark a hundred scenarios without really trying.

Journal of the Senseless Carnage Society

It lacked the general consistency of White Dwarf, for every Pelinore supplement there was a weak and confusing scenario or waffely article about the minutiae of nothing in particular. In the podcast I have described White Dwarf as a kind of analogue social media – connecting our experience of role-playing with the wider community. White Dwarf did this tacitly through its small ads and letters page, Imagine on the other hand, was more explicit in its support of the fan culture. In the back pages there was a regular ‘zine section and in later issues a series of articles entitled FANSCENE which was an attempt to reach out and encourage gamers to become more active participants in the hobby.

In the mid-80s, there was something of a boom in the world of RPG ‘zines. Many of the second generation RPGers had gone to college, so applied all of their new found freedom to knocking out these little magazines.

Out of the Mist 'Zine

I lost all of my fanzine collection in The Great Clear-out of ’92 when it contributed to landfill. They’re building on it now. Under the foundation of those closely-packed semi-detached houses, there will be the remnants of DRAGONLORDS, LANKHMAR STAR DAILY, DAGON, and IMAZINE. Unlike other artefacts from RPG’s past, it’s extremely difficult to recover those lost ‘zines as they rarely appear for sale on the internet. Not surprising, given the extremely low print runs.

Red Fox 'zine

All that remains is the distant memory of their content, which was irreverent, packed with ‘in’ jokes and references, quirky scenarios and pitch-battles between readers who were arguing over the latest controversial issue affecting the world of gaming. I enjoyed that sense of a conversation going on, even if I didn’t get all the references.

‘ZINEATOPIA

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I have ‘zine’s in my blood. At the time, I was active on the PBM scene and had a ‘zine newsletter of my own ‘THE NATIONAL KOBOLD’ (my life in PBMs will be covered in future Podcasts). I was also contributing to ‘zine’s too, notably DRUNE KROLL where I began a BROOKSIDE RPG PBM (no takers, pity because my Damon Grant whodunnit scenario was brilliant).

In the early ’90s I created an anthology of Science Fiction stories in a collection titled THE PSEUDO-NYMPH, notable for it’s wonderful illustrations. In the mid-to-late 90’s Blythy and I edited PROP, a small press, literary magazine for 10 issues (really!).

The National Kobold

We are both excited at the prospect of producing a ‘zine because it will allow us to explore avenues that are impossible in the podcast. We plan to include some of the usual features, but with additional ideas, that we’ll preview here over the coming months.

You can have your very own cut out and keep ridiculous shrine to Caroline Munro. Chuck a few coins in the beret and make it real.

Episode 4 – RPG Games Cons Dragonmeet

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In a break with the usual format, The Armchair Adventurers are at risk of disappearing up their own fundament.

It’s too short to break in two, too long to listen in one go, so disappointing either way. Take your time, pause a little, as you listen to the blow by blow account of our big day out.

INTRODUCTION

It’s 30 years since we last went to a Games Convention. We went to Dragonmeet ’15 in December, this is a reflection on what we did when we were there and how things have changed in gaming in the meantime.

This introduction includes a A brief potted history of Dragonmeet, with extra bits of information provided by Modiphius.

OPEN BOX

The morning of the day before, Judge Blythy joins Dirk as we plan the trip and reminisce about Games Cons of the past.

WHITE DWARF

Everything comes back to White Dwarf and it’s coverage of Games Conventions back in the day were our way of enjoying them vicariously.

There’s a quote from Scott Dorwood who reviewed the podcast.

GAMESMASTER’S SCREEN

Some general reflections on our observations while we were there as well as a blow by blow account of some of the experiences we had.

Under discussion:

Call of Cthulhu Dreamlands using 7th Edition

Dungeons and Dragons 3.5 rules distilled into 52 pages

How the market has changed, stuff we bought, and the apparent controversy around the benign Chaosium seminar.

We attend seminars featuring Ken and Robin Talk Quickly About Stuff and the “Is there too much Cthulhu” debate between The Good Friends … and The Smart Party.

While we were there, we interviewed Mike Cule, star of the stage and screen, and the author of RUMBLE AT THE TIN INN (amongst others) and one of the hosts of Improvised Radio Theatre with Dice.

ED’S BARGAIN SHED

Eddy, the resident bargain-hunter in chief, shares his Dragonmeet haul and takes on the 20 quid challenge.

POSTBAG

Listeners share their convention experiences.

Normal service will be resumed next time when we discuss STORMBRINGER.