virtual GROGMEET19 – Scrapbook

I’m still cock-a-hoop. The podcast has been selected as the Pod Pick of the Month in Issue 460 of Starburst magazine. Regular listeners will know that the magazine has always been close to my heart. It was via an article in Starburst, written by Steve Jackson, where we first learned about the hobby. There is an interview with me and Alister Davison talking about the podcast.

In the interview I make the point that there is a community that has developed around the podcast, “people are rediscovering the hobby, sharing their experiences and, more importantly, playing the games again.”

Last weekend, was a good example, as it was virtual GROGMEET: an online version of our annual meet-up in November. There were 15 games on offer over two days and 4 slots. The GROGMEET GMs did a fantastic job of hosting the event and it sounds like a good time was had by all.

When the GROGPOD has done and dusted, it will be times like this that I’ll remember. Thanks GROGSQUAD!

Dirk the Dice

KING OF DUNGEONS

Baz Stevens, (from What Would the Smart Party Do? podcast) has been putting the finishing touches to his forth-coming game ‘King of Dungeons’. He gave the game a test-drive during the event:

Grog times had by all! looks like I have a few more King of Dungeons fans at the end of the session. Thanks ever so much for setting the event up.
Here’s a snap of Mark (“Rusty the Angelic Warrior”) as he decides to eat the treasure rather than let it fall into the wrong claws.

CALL OF CTHULHU with Matt Wrycraft
LEGEND OF THE FIVE RINGS

Next month, I will be playing in this game with @Askako_Soh at UK Games Expo, so he’s done a spoiler free review of his virtual GROGMEET experience:

Three brave samurai, Kakita Soetsu, duelist (@zos93), Doji Ojijiro, diplomat (@thegenemayes), Hiruma Nezu, scout (@comicevangelist), risked honour, life and limb against foul creatures of the Shadowlands to ensure that the path of true love runs true. We used the most recent edition of Legend of the Five Rings, from Fantasy Flight Games, and managed to get the dice roller working in roll20 and enjoyed the dangerous criticals and the mechanic of strife and unmasking, with the samurai losing face and honour in times of intense stress.  I had some fantastic players who brought great insights to the game and should a true understanding of Bushido.

FLASHING BLADES

Kehaar is an enthusiastic advocate of FGU’s Flashing Blades RPG. Everyone who plays has a rollicking great time. You can find out more about his game on his blog.

The players all threw themselves into the game with gusto being it hanging off a German assassins neck while lackey attempts to insert his ramrod where the sun doesn’t shine or speeding across Paris to farcically gather rare gifts for the beautiful Madamoseille Rosalind. 

RUNEQUEST GLORANTHA with Dimbyd
PENDRAGON

Sam Vail offered an interesting proposition: a home-brew version of Pendragon set in 1963 where there is a hidden, Arthurian world coexisting with our own.

The brave Agents of Excalibur managed to track down a Weapon of Mass Destruction and successfully neutralise it and bring the conspirators to justice. Overall, the game ran for 3.5 hours and there was a lot of role playing and laughing along the way.Looking forward to Grogmeet 19 where I may run this scenario again.

CALL OF CTHULHU – DOWN DARKER TRAILS – with Ian ‘Doc RPG’ Griffiths
BARBARIANS OF LUMURIA

Neil Benson, the Old Scouse Role-Player, ran his home-brew adventure A Heart for Madness, that’s currently on tour. You can read a spoiler free review on his blog.

NIGHTS BLACK AGENTS

There were 7 players for the sequel to the Enemies Within, miners’ strike scenario that I did last year. The first part appeared on the podcast and this adventure reunited some of the characters (and players). It featured emulated scenes from the overly complicated audience participation event: Tinker. Soldier, Tailor, Spy and The Man with The Golden Gun. It was good fun with some very cinematic moments. When Harry Reeves and his crew came face-to-face with Dracula, it came to an explosive end.

PSI WORLD

I bought PSI World after a drunken visit to Fanboy 3 last summer. Since then, I have been determined to get the best value from the game: if you buy it, you have to play it, right? This was a very entertaining session with federal agents tracking down the cause of a psionic-energy spike in a small town. They tried to be discrete, but their armoury was too irresistible. It was Scott Pilgrim directed by John Hughes – imagine Rob Lowe, having his head blown off by a jet propelled bullet, that kind of thing.

Show your stuff – Scrapbook

At the end of February we closed our HeroQuest competition. We asked the GROGSQUAD to “show off your stuff ” the home-made enhancements that made you proud.

Our friends at bonhomiegames.uk have been reviewing the submissions and you can see the runners up and their work below. Scroll to the bottom to see the winner.

Jo: “Thank you to The Grognard Files for allowing us to sponsor your HeroQuest RPG competition, and thank you to all the entrants for your many and various ingenious table top inventions. Yes, even the cocktail umbrellas.”

“@Roll_a_one – for the most edible looking table top creation”
Andrew Cousins – “for the gaming-and-beer shed that I would most likely lose Cris in for a week”
Dimble Nackle the Gnome’s character portrait: “@oilpainting71 – whose funky Bowie Gnome created a literal squeal of delight and laugh-out-loud that I had to explain to my poor confused children when I first saw it.”
@Andy Hemming – turning the cover of a D&D book into a game setting
But – the winner is – (drum roll please) @wayne_peters – for the steampunk airship.  As well as being an engineering marvel, this one really spoke to my own love of things steampunk, and is clearly the tabletop setting most like to have both the players AND the characters enjoying tea and digestives at the table and in the story.  And yes, I’d even allow for an in-game Hob Nob or two.

Fanzine Festival

In April virtual GROGMEET, the online version of our annual meet-up, will be in full swing on the 12th and 13th. Patreons are currently signing up, remaining places will be made generally available next week.

To celebrate the event and the release of GROGZINE 19 we will be having a celebration of 80s fanzines here on the blog and the You Tube channel. I’ll be browsing through the collection of Doc ‘Con’ Cowie to unearth homemade GOLD.

The third edition of GROGZINE features a new and exclusive cover created by Russ Nicolson: I’m looking forward to revealing the spectacular, extremely dramatic and detailed image when the zine is released.

Added to the GROGSHOP, with permission from Russ, you can get merchandise featuring the covers from the first two issues. Keep your eyes peeled for offer codes. All proceeds from the ‘mark up’ on Redbubble’s costs will go to Russ, so it’s a great way of showing your appreciation to a treasured old-school artist.

Be a hit on the Summer Convention scene with ‘zine tee!

1D6 Bringing Akill-Ease to Heel

Three years ago I had my debut running a con-game at the first ever Con-Vergence in Stockport. The event will always hold a special affection my heart, and last year I hosted Golden Heroes, which was one of my personal gaming highlights of 2018.

This year I could only get there for the Saturday afternoon, so I missed some of the other games that were on offer as I flew in and flew out. It was great to catch up with gaming buddies who I normally only see in a small square window online or at other conventions.

I ran my Savage Worlds of Strontium Dog game. I’m doing it at Uk-GamesExpo on the Friday evening, so forgive me if I’m a little coy about the details in this play-report: no spoilers.

As usual, 5 highlights and one fumble.

  1. Role-Play Relief: Simon “Iron-GM” Burley was there this time to offer a full complement of games for every session (he’s done one of his comprehensive review of the Con). It was good to catch up with him briefly as it’s 12 months since I interviewed him for the GROGPOD. He had copies Role Play Relief that he has edited and published to support Comic Relief. It comes in two volumes: Beginners and Expert. I bought both as I simultaneously know nothing and everything about Role-Playing Games.
You’ll recognise many names from the British gaming scene contributing to these books.

2. Character Class: This was a Savage World game that used the Mongoose supplement written by Loz Whittaker for Traveller. I rolled on the mutations tables provided in the supplement and translated them into Edges and Hinderances. The resulting crew of Strontium Dogs pre-gens are both interesting, varied and down-right weird.

3. Play’s the thing! I’ve been messing about with this adventure for a number of weeks now. I’ve even run it online for a play test prior to it appearing here. These characters don’t really come alive until they have a player imagining their reactions to situations. There were some really entertaining moments as the players came up with mad-cap plans: “All clear *squark!*”

4. Le’ go of the Lego: This was the game where I was experimenting with ‘stuff’ to enhance the game. I didn’t go as far as miniatures, but I did use my son’s Lego collection to build up a scene using the whole of the table. We had to improvise with empty bottles of HobGoblin beer standing in for buttes in a magnificent canyon. I’d forgotten my battle mat and tape measure so my phone was used to make the measurements. I’m not sure how much the lego added to the enjoyment of the players, but it created a talking point for people not actually playing

This was the moment that Harpi Harry was gliding to cover while under fire from a hail of gun fire.

5. Pat Mills would be proud … At the start there were a couple of people playing who had never heard of Strontium Dog and didn’t really like westerns. I was concerned that this game wouldn’t be right for them. Thankfully, they seemed to come along for the ride as everyone else seemed happy to recreate the mad cap action scenes from the comic. There was a great moment when Brightman Rock chucked a plasma grenade in the range of another character who whacked it back with his Happy Stick; the bomb exploded on Brightman’s calcified head.

Overview of Stump Canyon

6. The little hunt! On reflection, I’ve realised that there’s a couple of issues with the scenario that need to be ironed out before the next session. There are a couple of important skills missing from the pre-gens, for one thing, “You’ll need to roll ‘shooting'”

“I don’t have it!”

Most significantly, because of the time restraints, it didn’t work out as a ‘hunt’ as I had planned. The opening set up ended up being so compelling that the action came to the location, rather than the players going looking for it.

Above all, it was entertaining, and I had fun playing it. Not sure I convinced everyone that “Westerns are not *that* bad.

Dirk the Dice

Thanks to Kris and Snowy for organising the event.

Show us your stuff!

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There’s still time to submit your photos of the supporting material that you’ve made for your games.

Handouts, minis, floor-plans, counters, character sheets, improvised props or anything you’ve produced to enhance a game. Send it before the end of the month and the best, selected by our friends Jo and Cris from bonhomiegames.uk will be sent a copy of HeroQuest Glorantha as a prize (kindly donated by them).

Send them to me at dirk the dice at gmail dot com, or by twitter, or me we, or on the Facebook page.

We’ll show a selection of the images on here in a scrapbook.

The competition is inspired by the preparation that I’ve been doing ready for Convergence.*

Last year was an incredible learning experience as I managed to get loads of time playing with different people in one-shots at conventions. For years and years I’ve played with a small circle of people who know what to expect from my games (and I know what to expect from them as players). Playing one-shots with people that you don’t know or only know as gamers presents a number of exciting challenges that ‘up your game’.

Famously, when it comes to prep, when I play with the Armchair Adventurers, it usually amounts to a few scrawled notes on post-its and, if they’re lucky, I’ll sketch a map in front of their very eyes using my trusty note-board and dry-wipe pen. Chutzpah, ‘barrelling on’ and a sense of humour manages to pull me through the * deepens voice * Theatre of the Mind.

I ran @dailydwarf ‘s rather brilliant Judge Dredd scenario A Better Living Through Chemistry on a couple of occasions last year. Thanks to the artistic efforts of Roger Coe, it came with floor-plan maps that really enhanced the experience.

Playing in other people’s games have really given me clues on how to manage and track elements of the game in interesting ways. At GROGMEET I played Price of Freedom which was more like a tactical war-game than I was anticipating. The experience of play was helped by the visual bits-and-pieces used to support the descriptions. Not just floorpans and miniatures, but all of the equipment was presented on cards with the stats and a photograph: my Judd Nelson character looked cool with an Uzi open-bolt, blowback-operated submachine gun.

In a Dying Earth game, the illustrated cast of characters were displayed to the players as they were introduced which made sure everyone knew who the NPCs were and could refer to them (by pointing at them) without having to remember their names.

There’s advantages to having physical stuff at the table.

Gaz from the Smart Party said on Me We, “They instantly make your game better. Having character names on the table, maps with places on, Termination Warrants with the mission writ large… All provide more texture. Plus, lazy players are reminded of details they couldn’t be arsed writing down or memorising. Attentive players are rewarded with cool artefacts to mess about with.”

I really admire these trappings in other people’s games, but generally I find them hard work to create with minimal returns. For the Strontium Dog game, I’ve thrown myself into making Warrant Cards, equipment cards, character sheets and customised counters. It seems that having a generic game like Savage Worlds encourages the GM to create home-made stuff.

I’ll post some of the stuff I’ve made when we’ve played the game: If you show me yours, I’ll you mine.

 

* Convergence in Stockport 9th – 11th March – a great, small, friendly convention that first got me into running games for strangers. All of those strangers have become friends.

Episode 26 – HeroQuest RPG (with Ian Cooper) from GROGMEET 18

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INTRO: This is an unusual GROGPOD as it was recorded live at GROGMEET 18. Ian Cooper talks about HeroQuest and there’s a chance for you to win a copy of the game thanks to our friends at bonhomiegames.uk

Show us your favourite handout, character sheet, floor plan, prop, mini or any other physical item you’ve produced for your gaming before the end of Feb to be in with a chance of winning.

INTERVIEW: Ian Cooper talks about his formative years in gaming, oral story telling, Greg Stafford, HeroQuest and his Coming Storm campaign.

GAMESMASTER’S SCREEN: Blythy joins me in the Room of Role-Playing Rambling to talk about generic systems. Want to know more about Judge Dredd in the world of GUMSHOE? Then check out Steve Ray’s play reports.

OUTRO:  Patreon thanks, the latest news about the GROGZINE and the plans for the next episode.

A year on the GROG – 2019

IMG_0149.jpegI’ve been making the plans for 2019 game. Mrs ‘The Dice’ took one look at January and said, “that’s a game twice a week, isn’t it?”

“Well,” I said, “some of them are shorter than others, so don’t really count as full sessions.”

She gave me the eye-brow raised, eye-rolling combo followed by a “oh yeah, I forgot about the ‘short ones’.”

It has been a project four years in the making, but once again, gaming is my everything and I’m saying: “it’s a good thing”

GROGPOD

I’ve scheduled in the programme of podcasts for the next year. We’ve at least 12 months material to keep us going. I was concerned when a long time listener complained that there were too many interviews, but I think it’s talking to others from back in the day that keeps it interesting and draws new listeners to the GROGPOD, so I’m sticking with the format.

We have some great guests lined up too. They’ll be helping us explore our (very) loose theme this year: what were the influences on our gaming back in the day and how can they continue to inspire us?

The long promised episode featuring our musings on Robin of Sherwood is in production and will debut a brand new feature. GROGGLEBOX will be Eddy, me and Blythy talking about Seven Four Knights from Acre (season 1, episode 4). Do your homework before mid-February.

In the meantime, why not vote (classes 8th Jan) for us and the rest of your favourite podcasts in a new poll hosted by EN World.

 

INFORMATION SUPER-HIDE-AWAY

As much as I enjoy putting the podcast together, it’s only a means of finding more games and more players. I have some regular sessions continuing into the new year which is scratching that campaign itch that I’ve not been able to reach with one-shots. This has been thanks to online play, which allows me to disappear in my den for a few hours and be transported to other multiverses, while the rest of the family are waiting for a Hollywood handshake on The Great British Bake-off.

I’m looking forward to continuing the ongoing games as I’m playing with really great people. We’re currently in the dustbowl of Oklahoma in The Two-Headed Serpent for Pulp Cthulhu. All of the chapters are atmospheric, but I really like this one as it has a different mood that some of the others we’ve done. I really hope that we can sustain the momentum to the end of this campaign as every session has been both richly interesting and edge-of-the-seat exciting. There’s more adventure to come, I only hope that the game can continue at the punch and pace we’ve achieved so far.

The HeroQuest Glorantha Coming Storm campaign is getting to an interesting point in the story. Our Red Cow convoy as stopped off to make trade in Jonstown. Although our crew are mocked by the tribe as ‘Generation Cow Jumpers’ due to our disastrous initiation, we’ve chosen our sides and started a black-market of weapons for the Free Sartar movement, and it feels that we are becoming more important and valuable.

The one-shot that couldn’t be contained is continuing for Warhammer 4e. Hopefully you’ll have enjoyed the actual play recording of Lady Magdelena and her rag-tangle entourage as we try to make our way through the Old World. Gaz has offered to keep things going while they’re still interesting as we are loving playing the characters and discovering a game that completely passed us by 30 years ago.

We’ve also got further travels on board USS Thunderchild for Star Trek Adventures. I’m not a trekkie and the 2d20 system seems over-engineered for this ship’s engineer, but its really good fun because the players are great to be with and I’m enjoying playing a Tellerite with Vulcan tendencies.

Can I really squeeze in another regular online game? Turns out that the Wednesday night crew are back for one, last job in the form of D&D 5e Dragon Heist. I’ve decided, the time has come for me to play a monk.

On the 12th/13th April we’ll be hosting virtual GROGMEET (more details very soon) which is a great chance to learn online play and to get the GROGMEET experience if you can’t make it to the live event in November.

WHITES OF THEIR EYES

Online play is great, especially now the technical issues are minimised through practice and improvements in the platform, but it’s a synth-substitute to the real thing. Nothing beats the table.

Our sessions around Eddy’s table in his humble shed is one of the highlights of the month. It’s not the game or the cups of tea, it’s just great catching up with the three of us, doing what we’ve been doing for years. Eddy is enforcing his ‘corrective’ and making sure that we do not stray from ‘the old school’ by running Classic RuneQuest scenario set in Judge’s Guild Duck Tower. I’m looking forward to it as it will be the first time that I’ve been a player character in RQ since we finished playing Borderlands three years ago.

I’d been scheming with Neil Benson about setting up an irregular session in Manchester when Newt Newport announced the re-opening of Go-Play Manchester: a monthly club of one-shot games at Fan Boy Three. I’ve no doubt that having a regular game club on our door-step is going to feature heavily in our gaming experiences in the new year.

We’ll be on the road again too. We are heading for UK Games Expo. I’ve submitted some games to GM. On Friday evening I’m running my ‘The Savage Worlds of Strontium Dog’; Saturday Afternoon is an adapted version of FGU PSI World (I love it. 1980’s nostalgia for the 1950s riddled with teenage angst and nuclear anxiety) and Sunday morning is Lyonesse, The Design Mechanism’s stand-alone game based on Mythras, which won’t be out, but I’ve been promised a preview to share.

We’ll also be attending Convergence, The OwlBear and The Wizards Staff as well as hosting GROGMEET 19.

ZINE SCENE

I’m behind with the layout and preparation of the GROGZINE, so I will be turning my attention to it over the coming weeks. I also have an idea of a side-project that will start to appear in Spring. On the You Tube channel, I’ll be showcasing a scrapbook of zines from the British scene in the 80s. This is Doc Con’s collection that will be archived for the nation.

I have loads more plans and schemes, but I need to put them to one-side while I perfect the manipulation of time and space, before Mrs The Dice’s eyes turn from a roll to a permanent spin. Dirk

 

 

 

 

 

 

 

 

Episode 24 (Part 2) WARHAMMER Fantasy Role Play (with Graeme Davis)

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INTRO: We’ve had another iTunes review (we’d love to get more!)

GAMESMASTER’S SCREEN: Graeme Davis takes us on a whistle stop tour around his career so far: check out this book-listing  at Graeme’s site for all the references mentioned.

WHITE DWARF: @dailydwarf has given another insightful perspective of all of the adventures that appeared White Dwarf for the game.

OPEN BOX: Blythy and Dirk talk about Warhammer and how they can fit it in their gaming repertoire.

OUTRO: Only a few days left to register for a hard copy of the GROGZINE 2019.

1D6 12 hours in Duskvol

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There was something about Blades in the Dark that captured my imagination when I read it last year. Apart from a couple of games, it has not become part of our regular repertoire, so when the opportunity to take part in the 24 Hour RPG came up, Blades was my first choice to run at the event.

It’s an annual event; I did RuneQuest Borderlands for 24 hours last year. It takes place the week after GROGMEET which affects the number of people available to participate. Neil and Will were great players and between them they gradually brought their characters to life in the world of Duskvol: starting as lucky chancers in the thrall of Bazo Baz, to finally becoming the Kings of Crowsfoot, seizing the turf from under the noses of The Lamp Blacks.

Donations to Mind are still being accepted at the Just Giving site. Thanks to the generous support of the GROGSQUAD we have helped the event burst through its target of £1500.

Five highlights and a fumble …

The Dark Needles 

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The players created a created a ‘Shadows’ crew as it was the best fit for their characters’ Playbooks (a Lurk and Slide). The most satisfying element of the day was seeing the crew grow its resources during the long session. Their lair was beneath a shop that sold fine Iruvian cloth, needles and thimbles had a number of upgrades. Once the crew began building up their capacity by upgrading and investing in long term projects (such as mapping the underground network of tunnels beneath Crowsfoot) it spurned them on to become more ambitious and take on more audacious scores.

Blades … allows mechanics and imagination work really well together in the crew creation rules.

Crowsfoot

To keep things simple, I limited the hunting grounds to a single district: Crowsfoot, where the three factions of The Crows, Lamp Blacks and Red Sashes, are on the brink of a gang war. One of the highlights of the 12 hour session was seeing the loyalties and allegiances shift from score to score. The players were smart in how they played the factions off each other and developed relationships when it was expedient.

Fortune Rolls

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I was more confident this time with some of the core mechanics of the game. There’s a structure to the game that imposes some discipline to provide focus for the action. On the previous occasions I’ve played, I found it stifling and the moments of Freeplay and Downtime seemed to merge into each other. I was more strict with it this time as the nature of the session allowed more space to impose a rhythm to Freeplay, Score and Downtime.

In previous games I’d ignored the ‘Fortune Rolls’ that are made at the start of each score.

This sets the level of the situation. Depending on the outcome of the roll, the score can be Controlled, Risky or Desperate, with each stage representing increasing danger.

This time the Fortune Rolls added an exciting dimension to the scores mechanically and contributed to the narrative in the game world. Thanks to meticulous planning they were able to stage an audience with the leader of The Crows and pull off an audacious trick on her, while their attempt to shake-down a barber and steal some action from his gambling outfit was Desperate as there was an unexpected encounter waiting for them.

Once a rhythm is established Fortune Rolls work really well.

Flash Back!

The use of the ‘Flash Back’ device was stunning in all of the scores completed by The Dark Needles. They were used sparingly, just they allowed the game to keep moving without the need for endless planning. For example, they forged a pardon to boost an assassin from prison, as the Blue Coat constable was about to study the paperwork, they flashed back to a moment the night before when one of the Skulks from the crew, swapped his eye-glasses. Neil rolled a triple critical.

The extra dice added to the scene meant that there was another critical. The constable, embarrassed that he was unable to read the document fully, released the prisoner.

It was so easy. That was only the beginning of their problems.

A cast of Thousands

Before and during the event, I was receiving numbers from members of the GROGSQUAD who were making donations. At the back of Blades in the Dark there are a number of tables that allow you to create NPCs and situations at random during the game.

Roethe Hellyers was an emaciated, annoying, ruthless assassin who bargained with The Needles, they reunited him with his daughter, so he became an asset of the crew, until he met a tragic end (Andrew Cowie).

“Twelves” was Baz Bazo’s beautiful capo and handler of The Needles who met them in the dark corners of The Leaky Bucket to give them scores. (Lee Carnell)

‘Wicker’ was an assassin preparing an ambush for Roethe in league with Twelves. The Dark Needles stole him away before he could make an attack. (Matt the Clownfist!)

Vond ‘Rooster’ Coleburn was an accomplished fence who was offered to The Needles as a contact in return for favours.(Andrew Clark)

The Birch and Thorn were leaders of the sword academy of the Red sashes (Ty Callaghan-Jones and Per Boden)

Vey Hellyer or ‘Thistle’ was Roethe’s daughter. (Rick Knott)

Hix Haron or ‘Ogre’ was a Cutter, employed by Baz Bazo as an assassin to kill Lyssa (the leader of The Crows) when Roethe ‘disappeared’. (Glen Robinson)

Crowl Sevoy a Crow who flipped to the Lamp Blacks following the death of Roric: a valuable source of information (Andrew Jones)

Rustol was Lyssa’s personal bodyguard. In a flashback, The Needles commanded Roethe to abduct his only son. (Mike Watson)

Skannon Harvon was the barber who ran a cock-fighting operation between the hours of Smoke and Ash. (Mike Hobbs)

Wester Dalmore appeared as an assistant alchemist for the Red Sashes producing spark-bombs for the explosive finale (Chris Miles)

Skinner was the faithful Skulk who aided in the final raid of The Crow’s lair (Daily Dwarf)

All of you who pledged appeared in the game, if you haven’t seen your character on Twitter or elsewhere, let me know and I’ll tell you who you were. Thanks for taking part and donating, it’s really appreciated.

24 Hours 

The organisers also were very accommodating and willing to allow me run to adjust the format and run the game for 12 hours. The time zipped by and my only regret was not playing for longer. This was one of my most satisfying moments as a GamesMaster this year: collaborating with the players to construct adventure on the fly and producing unforgettable dramatic scenes. Fantastic.

Blades in the Dark – Take part! Be an NPC

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Tomorrow I’m heading to Southport to take part in the 24 Hour RPG – an Annual Event hosted by Tim from the Old Scroates (and others) – to raise money for charity. You may remember that I ran RuneQuest Borderlands last year.

This year I will be running a 12 hour game of Blades in the Dark. Not quite the feat of endurance as last time, but nevertheless it’s a good cause and you can take part.

HOW TO TAKE PART

Pledge some money on the Just Giving page, leave your name and 4 numbers between 1 – 6, so that I can generate ‘a score’ for the characters. You’ll appear as an NPC in the game. I’ll tweet to let you know when your character has appeared and the results of the heist.

This year the charity is Mind.

Report to follow.

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The generous amount raised at GROGMEET has been added to the total. Thanks again to all those who contributed!